}
}
+#ifdef SVQC
+int GetAmmoConsumptionPrimary(string netname)
+// Returns ammo consumed per shot by the primary/default fire mode
+{
+ switch (netname)
+ {
+ case "arc": return cvar("g_balance_arc_beam_ammo");
+ case "devastator": return cvar("g_balance_devastator_ammo");
+ case "machinegun": return cvar("g_balance_machinegun_sustained_ammo");
+ case "minelayer": return cvar("g_balance_minelayer_ammo");
+ case "seeker": return cvar("g_balance_seeker_tag_ammo");
+ default: return cvar(strcat("g_balance_", netname, "_primary_ammo"));
+ }
+}
+#endif
+
#ifdef CSQC
int GetAmmoTypeFromNum(int i)
{