#include "all.inc"
-// TODO: remove after 0.8.5. Retains impulse number compatibility because 0.8.1 clients don't reload the weapons.cfg
-#define WEP_HARDCODED_IMPULSES 20
-
-// TODO: invert after 0.8.5. Will require moving 'best weapon' impulses
+// TODO: invert after changes have been made to the hardcoded weapon impulses. Will require moving 'best weapon' impulses
#define WEP_IMPULSE_BEGIN 230
#define WEP_IMPULSE_END bound(WEP_IMPULSE_BEGIN, WEP_IMPULSE_BEGIN + (REGISTRY_COUNT(Weapons) - 1) - 1, 253)