]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/all.qh
Merge branch 'master' into develop
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qh
index cde5d56b3739f4b66efb88e123cac99d5a69d01e..356c3882a920d84537261cbc8b9acb9ba7b26be2 100644 (file)
@@ -308,14 +308,11 @@ WepSet WEPSET_SUPERWEAPONS;
 
 #include "all.inc"
 
-// TODO: remove after 0.8.2. Retains impulse number compatibility because 0.8.1 clients don't reload the weapons.cfg
-#define WEP_HARDCODED_IMPULSES 20
-
 // TODO: invert after 0.8.2. Will require moving 'best weapon' impulses
 #define WEP_IMPULSE_BEGIN 230
 #define WEP_IMPULSE_END bound(WEP_IMPULSE_BEGIN, WEP_IMPULSE_BEGIN + (REGISTRY_COUNT(Weapons) - 1) - 1, 253)
 
-REGISTRY_SORT(Weapons, WEP_HARDCODED_IMPULSES + 1)
+REGISTRY_SORT(Weapons, 1)
 REGISTRY_CHECK(Weapons)
 
 STATIC_INIT(register_weapons_done)
@@ -350,7 +347,7 @@ STATIC_INIT(register_weapons_done)
 vector weaponentity_glowmod(Weapon wep, entity actor, int c, entity wepent)
 {
     vector g;
-    if (!(g = wep.wr_glow(wep, actor, wepent))) g = colormapPaletteColor(c & 0x0F, true) * 2;
+    if (!(g = wep.wr_glow(wep, actor, wepent))) g = colormapPaletteColor(c & 0x0F, true);
     return g;
 }
 
@@ -394,11 +391,17 @@ ENUMCLASS_END(WFRAME)
 vector shotorg_adjust_values(vector vecs, bool y_is_right, bool visual, int algn);
 void CL_WeaponEntity_SetModel(entity this, string name, bool _anim);
 
+REPLICATE_INIT(int, cvar_cl_gunalign);
+REPLICATE_INIT(bool, cvar_cl_weapon_switch_reload);
+REPLICATE_INIT(bool, cvar_cl_weapon_switch_fallback_to_impulse);
+REPLICATE_INIT(int, cvar_cl_weaponimpulsemode);
+
+REPLICATE_INIT(string, cvar_cl_weaponpriority);
+REPLICATE_INIT(string, cvar_cl_weaponpriorities[10]);
+
 #ifdef CSQC
-bool cvar_cl_accuracy_data_share;
-REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share");
-bool cvar_cl_accuracy_data_receive;
-REPLICATE(cvar_cl_accuracy_data_receive, bool, "cl_accuracy_data_receive");
+REPLICATE_INIT(bool, cvar_cl_accuracy_data_share);
+REPLICATE_INIT(bool, cvar_cl_accuracy_data_receive);
 #endif
 
 #ifdef SVQC
@@ -410,27 +413,4 @@ string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo
 string W_FixWeaponOrder_AllowIncomplete(entity this, string order);
 #endif
 
-REPLICATE_FIELD(int, cvar_cl_gunalign);
-REPLICATE_FIELD(bool, cvar_cl_weapon_switch_reload);
-REPLICATE_FIELD(bool, cvar_cl_weapon_switch_fallback_to_impulse);
-REPLICATE_FIELD(int, cvar_cl_weaponimpulsemode);
-REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
-REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
-REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
-REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
-
-REPLICATE_FIELD(string, cvar_cl_weaponpriority);
-REPLICATE_FIELD(string, cvar_cl_weaponpriorities[10]);
-REPLICATE(cvar_cl_weaponpriority, string, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
-REPLICATE(cvar_cl_weaponpriorities[0], string, "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
-REPLICATE(cvar_cl_weaponpriorities[1], string, "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
-REPLICATE(cvar_cl_weaponpriorities[2], string, "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
-REPLICATE(cvar_cl_weaponpriorities[3], string, "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
-REPLICATE(cvar_cl_weaponpriorities[4], string, "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
-REPLICATE(cvar_cl_weaponpriorities[5], string, "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
-REPLICATE(cvar_cl_weaponpriorities[6], string, "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
-REPLICATE(cvar_cl_weaponpriorities[7], string, "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
-REPLICATE(cvar_cl_weaponpriorities[8], string, "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
-REPLICATE(cvar_cl_weaponpriorities[9], string, "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
-
 #endif