-#ifndef WEAPONS_ALL_H
-#define WEAPONS_ALL_H
+#pragma once
#include <common/command/all.qh>
#include <common/stats.qh>
vector shotorg_adjust_values(vector vecs, bool y_is_right, bool visual, int algn);
void CL_WeaponEntity_SetModel(entity this, string name, bool _anim);
#endif
-
-#endif