]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/calculations.qc
Fix FL_WEAPON flag overlapping FL_JUMPRELEASED. This unintentional change was introdu...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / calculations.qc
index 367bab6afb26c5aba16179d96fae28096b765827..cd2d925bc56004223c86899c0c1b66e07db0c8f5 100644 (file)
@@ -57,7 +57,7 @@ vector damage_explosion_calcpush(vector explosion_f, vector target_v, float spee
        v = explosion_calcpush(explosion_f * speedfactor, m, target_v, 1, 0);
        // the factor we then get is:
        //   1
-       LOG_INFOF("MASS: %f\nv: %v -> %v\nENERGY BEFORE == %f + %f = %f\nENERGY AFTER >= %f\n",
+       LOG_INFOF("MASS: %f\nv: %v -> %v\nENERGY BEFORE == %f + %f = %f\nENERGY AFTER >= %f",
                m,
                target_v, target_v + v,
                target_v * target_v, m * explosion_f * speedfactor * explosion_f * speedfactor, target_v * target_v + m * explosion_f * speedfactor * explosion_f * speedfactor,
@@ -90,15 +90,11 @@ vector solve_cubic_pq(float p, float q)
                // cos(a)
                // cos(a + 2pi/3)
                // cos(a + 4pi/3)
-               return
-                       u *
-                       (
-                               '1 0 0' * cos(a + 2.0/3.0*M_PI)
-                               +
-                               '0 1 0' * cos(a + 4.0/3.0*M_PI)
-                               +
-                               '0 0 1' * cos(a)
-                       );
+               return u * vec3(
+                       cos(a + 2.0/3.0*M_PI),
+                       cos(a + 4.0/3.0*M_PI),
+                       cos(a)
+               );
        }
        else if(D == 0)
        {
@@ -107,17 +103,15 @@ vector solve_cubic_pq(float p, float q)
                        return '0 0 0';
                u = 3*q/p;
                v = -u/2;
-               if(u >= v)
-                       return '1 1 0' * v + '0 0 1' * u;
-               else
-                       return '0 1 1' * v + '1 0 0' * u;
+               return (u >= v) ? vec3(v, v, u) : vec3(u, v, v);
        }
        else
        {
                // cardano
-               u = cbrt(-q/2.0 + sqrt(D));
-               v = cbrt(-q/2.0 - sqrt(D));
-               return '1 1 1' * (u + v);
+               //u = cbrt(-q/2.0 + sqrt(D));
+               //v = cbrt(-q/2.0 - sqrt(D));
+               a = cbrt(-q/2.0 + sqrt(D)) + cbrt(-q/2.0 - sqrt(D));
+               return vec3(a, a, a);
        }
 }
 vector solve_cubic_abcd(float a, float b, float c, float d)
@@ -137,11 +131,7 @@ vector solve_cubic_abcd(float a, float b, float c, float d)
 
 vector findperpendicular(vector v)
 {
-       vector p;
-       p.x = v.z;
-       p.y = -v.x;
-       p.z = v.y;
-       return normalize(cliptoplane(p, v));
+       return normalize(cliptoplane(vec3(v.z, -v.x, v.y), v));
 }
 
 #ifdef SVQC
@@ -199,7 +189,7 @@ vector W_CalculateSpread(vector forward, float spread, float spreadfactor, float
        float sigma;
        vector v1 = '0 0 0', v2;
        float dx, dy, r;
-       spread *= spreadfactor; //g_weaponspreadfactor;
+       spread *= spreadfactor; //autocvar_g_weaponspreadfactor;
        if(spread <= 0)
                return forward;