PS(this.realowner).m_switchweapon = w_getbestweapon(this.realowner);
}
}
- remove(this);
+ delete(this);
}
void W_Devastator_Explode_think(entity this)
PS(this.realowner).m_switchweapon = w_getbestweapon(this.realowner);
}
}
- remove(this);
+ delete(this);
}
void W_Devastator_RemoteExplode(entity this, .entity weaponentity)