]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/minelayer.qc
Merge branch 'master' into TimePath/unified_weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / minelayer.qc
index 40866970fb3438d3fd2fcd83cdc0bfeaccc05b76..75cc7e4d706a2ef5b5e85ec647549f07d6f630fc 100644 (file)
@@ -1,19 +1,21 @@
 #ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id  */ MINE_LAYER,
-/* function  */ W_MineLayer,
-/* ammotype  */ ammo_rockets,
-/* impulse   */ 4,
-/* flags     */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
-/* rating    */ BOT_PICKUP_RATING_HIGH,
-/* color     */ '0.75 1 0',
-/* modelname */ "minelayer",
-/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairminelayer 0.9",
-/* wepimg    */ "weaponminelayer",
-/* refname   */ "minelayer",
-/* wepname   */ _("Mine Layer")
-);
+CLASS(MineLayer, Weapon)
+/* ammotype  */ ATTRIB(MineLayer, ammo_field, .int, ammo_rockets)
+/* impulse   */ ATTRIB(MineLayer, impulse, int, 4)
+/* flags     */ ATTRIB(MineLayer, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
+/* rating    */ ATTRIB(MineLayer, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
+/* color     */ ATTRIB(MineLayer, wpcolor, vector, '0.75 1 0');
+/* modelname */ ATTRIB(MineLayer, mdl, string, "minelayer");
+#ifndef MENUQC
+/* model     */ ATTRIB(MineLayer, m_model, Model, MDL_MINELAYER_ITEM);
+#endif
+/* crosshair */ ATTRIB(MineLayer, w_crosshair, string, "gfx/crosshairminelayer");
+/* crosshair */ ATTRIB(MineLayer, w_crosshair_size, float, 0.9);
+/* wepimg    */ ATTRIB(MineLayer, model2, string, "weaponminelayer");
+/* refname   */ ATTRIB(MineLayer, netname, string, "minelayer");
+/* wepname   */ ATTRIB(MineLayer, message, string, _("Mine Layer"));
+ENDCLASS(MineLayer)
+REGISTER_WEAPON(MINE_LAYER, NEW(MineLayer));
 
 #define MINELAYER_SETTINGS(w_cvar,w_prop) MINELAYER_SETTINGS_LIST(w_cvar, w_prop, MINE_LAYER, minelayer)
 #define MINELAYER_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
@@ -123,7 +125,8 @@ void W_MineLayer_Explode(void)
        if(self.realowner.weapon == WEP_MINE_LAYER.m_id)
        {
                setself(self.realowner);
-               if(!WEP_ACTION(WEP_MINE_LAYER.m_id, WR_CHECKAMMO1))
+               Weapon w = WEP_MINE_LAYER;
+               if(!w.wr_checkammo1(w))
                {
                        self.cnt = WEP_MINE_LAYER.m_id;
                        ATTACK_FINISHED(self) = time;
@@ -148,7 +151,8 @@ void W_MineLayer_DoRemoteExplode(void)
        if(self.realowner.weapon == WEP_MINE_LAYER.m_id)
        {
                setself(self.realowner);
-               if(!WEP_ACTION(WEP_MINE_LAYER.m_id, WR_CHECKAMMO1))
+               Weapon w = WEP_MINE_LAYER;
+               if(!w.wr_checkammo1(w))
                {
                        self.cnt = WEP_MINE_LAYER.m_id;
                        ATTACK_FINISHED(self) = time;
@@ -304,7 +308,7 @@ void W_MineLayer_Damage(entity inflictor, entity attacker, float damage, int dea
                W_PrepareExplosionByDamage(attacker, W_MineLayer_Explode);
 }
 
-void W_MineLayer_Attack(void)
+void W_MineLayer_Attack(Weapon thiswep)
 {SELFPARAM();
        entity mine;
        entity flash;
@@ -321,7 +325,7 @@ void W_MineLayer_Attack(void)
                }
        }
 
-       W_DecreaseAmmo(WEP_CVAR(minelayer, ammo));
+       W_DecreaseAmmo(thiswep, self, WEP_CVAR(minelayer, ammo));
 
        W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', false, 5, SND(MINE_FIRE), CH_WEAPON_A, WEP_CVAR(minelayer, damage));
        Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
@@ -367,7 +371,7 @@ void W_MineLayer_Attack(void)
        setmodel(flash, MDL_MINELAYER_MUZZLEFLASH); // precision set below
        SUB_SetFade(flash, time, 0.1);
        flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
-       W_AttachToShotorg(flash, '5 0 0');
+       W_AttachToShotorg(self, flash, '5 0 0');
 
        // common properties
 
@@ -397,13 +401,7 @@ float W_MineLayer_PlacedMines(float detonate)
        return minfound;
 }
 
-bool W_MineLayer(int req)
-{SELFPARAM();
-       entity mine;
-       float ammo_amount;
-       switch(req)
-       {
-               case WR_AIM:
+               METHOD(MineLayer, wr_aim, void(entity thiswep))
                {
                        // aim and decide to fire if appropriate
                        if(self.minelayer_mines >= WEP_CVAR(minelayer, limit))
@@ -424,7 +422,7 @@ bool W_MineLayer(int req)
                                teamdamage = 0;
                                enemydamage = 0;
                                targetlist = findchainfloat(bot_attack, true);
-                               mine = find(world, classname, "mine");
+                               entity mine = find(world, classname, "mine");
                                while(mine)
                                {
                                        if(mine.realowner != self)
@@ -500,110 +498,86 @@ bool W_MineLayer(int req)
                                //      dprint(ftos(desirabledamage),"\n");
                                if(self.BUTTON_ATCK2 == true) self.BUTTON_ATCK = false;
                        }
-
-                       return true;
                }
-               case WR_THINK:
+               METHOD(MineLayer, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2))
                {
-                       if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < WEP_CVAR(minelayer, ammo)) // forced reload
+                       if(autocvar_g_balance_minelayer_reload_ammo && actor.clip_load < WEP_CVAR(minelayer, ammo)) // forced reload
                        {
                                // not if we're holding the minelayer without enough ammo, but can detonate existing mines
-                               if(!(W_MineLayer_PlacedMines(false) && self.WEP_AMMO(MINE_LAYER) < WEP_CVAR(minelayer, ammo)))
-                                       WEP_ACTION(self.weapon, WR_RELOAD);
+                               if(!(W_MineLayer_PlacedMines(false) && actor.WEP_AMMO(MINE_LAYER) < WEP_CVAR(minelayer, ammo))) {
+                                       Weapon w = get_weaponinfo(actor.weapon);
+                                       w.wr_reload(w);
+                               }
                        }
-                       else if(self.BUTTON_ATCK)
+                       else if(fire1)
                        {
-                               if(weapon_prepareattack(0, WEP_CVAR(minelayer, refire)))
+                               if(weapon_prepareattack(actor, false, WEP_CVAR(minelayer, refire)))
                                {
-                                       W_MineLayer_Attack();
-                                       weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(minelayer, animtime), w_ready);
+                                       W_MineLayer_Attack(thiswep);
+                                       weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR(minelayer, animtime), w_ready);
                                }
                        }
 
-                       if(self.BUTTON_ATCK2)
+                       if(fire2)
                        {
                                if(W_MineLayer_PlacedMines(true))
-                                       sound(self, CH_WEAPON_B, SND_MINE_DET, VOL_BASE, ATTN_NORM);
+                                       sound(actor, CH_WEAPON_B, SND_MINE_DET, VOL_BASE, ATTN_NORM);
                        }
-
-                       return true;
                }
-               case WR_INIT:
+               METHOD(MineLayer, wr_init, void(entity thiswep))
                {
                        MINELAYER_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
-                       return true;
                }
-               case WR_CHECKAMMO1:
+               METHOD(MineLayer, wr_checkammo1, bool(entity thiswep))
                {
                        // don't switch while placing a mine
                        if(ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER.m_id)
                        {
-                               ammo_amount = self.WEP_AMMO(MINE_LAYER) >= WEP_CVAR(minelayer, ammo);
+                               float ammo_amount = self.WEP_AMMO(MINE_LAYER) >= WEP_CVAR(minelayer, ammo);
                                ammo_amount += self.(weapon_load[WEP_MINE_LAYER.m_id]) >= WEP_CVAR(minelayer, ammo);
                                return ammo_amount;
                        }
                        return true;
                }
-               case WR_CHECKAMMO2:
+               METHOD(MineLayer, wr_checkammo2, bool(entity thiswep))
                {
                        if(W_MineLayer_PlacedMines(false))
                                return true;
                        else
                                return false;
                }
-               case WR_CONFIG:
+               METHOD(MineLayer, wr_config, void(entity thiswep))
                {
                        MINELAYER_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
-                       return true;
                }
-               case WR_RESETPLAYER:
+               METHOD(MineLayer, wr_resetplayers, void(entity thiswep))
                {
                        self.minelayer_mines = 0;
-                       return true;
                }
-               case WR_RELOAD:
+               METHOD(MineLayer, wr_reload, void(entity thiswep))
                {
-                       W_Reload(WEP_CVAR(minelayer, ammo), SND(RELOAD));
-                       return true;
+                       W_Reload(self, WEP_CVAR(minelayer, ammo), SND(RELOAD));
                }
-               case WR_SUICIDEMESSAGE:
+               METHOD(MineLayer, wr_suicidemessage, int(entity thiswep))
                {
                        return WEAPON_MINELAYER_SUICIDE;
                }
-               case WR_KILLMESSAGE:
+               METHOD(MineLayer, wr_killmessage, int(entity thiswep))
                {
                        return WEAPON_MINELAYER_MURDER;
                }
-       }
-       return false;
-}
+
 #endif
 #ifdef CSQC
-bool W_MineLayer(int req)
-{SELFPARAM();
-       switch(req)
-       {
-               case WR_IMPACTEFFECT:
+
+               METHOD(MineLayer, wr_impacteffect, void(entity thiswep))
                {
                        vector org2;
                        org2 = w_org + w_backoff * 12;
                        pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), org2, '0 0 0', 1);
                        if(!w_issilent)
                                sound(self, CH_SHOTS, SND_MINE_EXP, VOL_BASE, ATTN_NORM);
-
-                       return true;
                }
-               case WR_INIT:
-               {
-                       return true;
-               }
-               case WR_ZOOMRETICLE:
-               {
-                       // no weapon specific image for this weapon
-                       return false;
-               }
-       }
-       return false;
-}
+
 #endif
 #endif