/* modelname */ ATTRIB(Rifle, mdl, string, "campingrifle");
#ifdef GAMEQC
/* model */ ATTRIB(Rifle, m_model, Model, MDL_RIFLE_ITEM);
+/* flash mdl */ ATTRIB(Rifle, m_muzzlemodel, Model, MDL_Null);
+/* flash eff */ ATTRIB(Rifle, m_muzzleeffect, entity, EFFECT_RIFLE_MUZZLEFLASH);
#endif
/* crosshair */ ATTRIB(Rifle, w_crosshair, string, "gfx/crosshairrifle");
/* crosshair */ ATTRIB(Rifle, w_crosshair_size, float, 0.6);