Merge branch 'master' into Mario/csqc_muzzleflash
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / vaporizer.qc
index 6fdd7261be846e3a699a0e4372889338fd05abf7..15b50f8ca456ef85b8bd87f4f2562cd034d44f7b 100644 (file)
@@ -33,7 +33,6 @@ void Draw_VaporizerBeam_trace_callback(vector start, vector hit, vector end)
 }
 
 .vector vorg1, vorg2;
-.float spawn_time;
 void VaporizerBeam_Draw(entity this)
 {
        //draw either the old v2.3 beam or the new beam
@@ -282,7 +281,7 @@ void W_RocketMinsta_Attack3 (entity actor, .entity weaponentity)
 
 METHOD(Vaporizer, wr_aim, void(entity thiswep, entity actor, .entity weaponentity))
 {
-    if(GetResource(actor, thiswep.ammo_type) > 0)
+    if((actor.items & IT_UNLIMITED_AMMO) || GetResource(actor, thiswep.ammo_type) > 0)
         PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, weaponentity, 1000000, 0, 1, false);
     else
         PHYS_INPUT_BUTTON_ATCK2(actor) = bot_aim(actor, weaponentity, WEP_CVAR_SEC(vaporizer, speed), 0, WEP_CVAR_SEC(vaporizer, lifetime), false); // WEAPONTODO: replace with proper vaporizer cvars