.float com_phys_vel_max;
.float com_phys_vel_max_air;
.float com_phys_vel_max_air_strafe;
-.vector com_phys_acc;
.float com_phys_acc_rate;
.float com_phys_acc_rate_air;
.float com_phys_acc_rate_air_strafe;
.float com_phys_acc_rate_air_stop;
.float com_phys_friction;
-.vector com_phys_gravity;
+.float com_phys_gravity;
+.float com_phys_gravity_factor;
// TODO: remove
.bool com_phys_ground;
.bool com_phys_air;
.bool com_phys_vel_2d;
.bool com_phys_water;
.bool com_phys_friction_air;
+.bool move_qcphysics;