]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/ecs/systems/physics.qc
Fix FL_WEAPON flag overlapping FL_JUMPRELEASED. This unintentional change was introdu...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / ecs / systems / physics.qc
index 1155c09f274c3e122b0f118fba293adcefc33fff..a68faea4465c23bdd1601fccfd37e9c185d31c76 100644 (file)
@@ -90,8 +90,9 @@ void sys_phys_update(entity this, float dt)
        if (this.flags & FL_WATERJUMP) {
                this.velocity_x = this.movedir.x;
                this.velocity_y = this.movedir.y;
-               if (this.waterlevel == WATERLEVEL_NONE) {
+               if (time > this.teleport_time || this.waterlevel == WATERLEVEL_NONE) {
                        this.flags &= ~FL_WATERJUMP;
+                       this.teleport_time = 0;
                }
        } else if (MUTATOR_CALLHOOK(PM_Physics, this, maxspeed_mod, dt)) {
                // handled
@@ -112,18 +113,18 @@ void sys_phys_update(entity this, float dt)
                sys_phys_simulate(this, dt);
                this.com_phys_water = false;
                this.jumppadcount = 0;
-       } else if (time < this.ladder_time) {
+       } else if (this.ladder_entity) {
                this.com_phys_friction = PHYS_FRICTION(this);
                this.com_phys_vel_max = PHYS_MAXSPEED(this) * maxspeed_mod;
                this.com_phys_acc_rate = PHYS_ACCELERATE(this) * maxspeed_mod;
-               this.com_phys_gravity = '0 0 -1' * PHYS_GRAVITY(this) * dt;
+               this.com_phys_gravity = -PHYS_GRAVITY(this) * dt;
                if (PHYS_ENTGRAVITY(this)) { this.com_phys_gravity *= PHYS_ENTGRAVITY(this); }
                this.com_phys_ladder = true;
                this.com_phys_friction_air = true;
                sys_phys_simulate(this, dt);
                this.com_phys_friction_air = false;
                this.com_phys_ladder = false;
-               this.com_phys_gravity = '0 0 0';
+               this.com_phys_gravity = 0;
        } else if (ITEMS_STAT(this) & IT_USING_JETPACK) {
                PM_jetpack(this, maxspeed_mod, dt);
        } else if (IS_ONGROUND(this) && (!IS_ONSLICK(this) || !PHYS_SLICK_APPLYGRAVITY(this))) {
@@ -134,14 +135,14 @@ void sys_phys_update(entity this, float dt)
                        }
                }
                this.com_phys_vel_max = PHYS_MAXSPEED(this) * maxspeed_mod;
-               this.com_phys_gravity = '0 0 -1' * PHYS_GRAVITY(this) * dt;
+               this.com_phys_gravity = -PHYS_GRAVITY(this) * dt;
                if (PHYS_ENTGRAVITY(this)) { this.com_phys_gravity *= PHYS_ENTGRAVITY(this); }
                this.com_phys_ground = true;
                this.com_phys_vel_2d = true;
                sys_phys_simulate(this, dt);
                this.com_phys_vel_2d = false;
                this.com_phys_ground = false;
-               this.com_phys_gravity = '0 0 0';
+               this.com_phys_gravity = 0;
        } else {
                this.com_phys_acc_rate_air = PHYS_AIRACCELERATE(this) * min(maxspeed_mod, 1);
                this.com_phys_acc_rate_air_stop = PHYS_AIRSTOPACCELERATE(this) * maxspeed_mod;
@@ -181,10 +182,10 @@ void sys_phys_simulate(entity this, float dt)
                UNSET_ONGROUND(this);
 
                if (this.com_phys_friction_air) {
-                       const vector g = -this.com_phys_gravity;
-                       this.velocity_z += g.z / 2;
+                       const float grav = -this.com_phys_gravity;
+                       this.velocity_z += grav / 2;
                        this.velocity = this.velocity * (1 - dt * this.com_phys_friction);
-                       this.velocity_z += g.z / 2;
+                       this.velocity_z += grav / 2;
                }
        }
 
@@ -217,14 +218,24 @@ void sys_phys_simulate(entity this, float dt)
        vector wishvel = forward * PHYS_CS(this).movement.x
            + right * PHYS_CS(this).movement.y
            + '0 0 1' * PHYS_CS(this).movement.z * (this.com_phys_vel_2d ? 0 : 1);
-       if (this.com_phys_water && !PHYS_FROZEN(this)) {
-               if (PHYS_INPUT_BUTTON_CROUCH(this)) {
-                       wishvel.z = -PHYS_MAXSPEED(this);
+       if (this.com_phys_water) {
+               if (PHYS_FROZEN(this))
+               {
+                       if(this.waterlevel >= WATERLEVEL_SUBMERGED && this.velocity.z >= -70) // don't change the speed too abruptally
+                               wishvel = '0 0 160'; // resurface
+                       else if(this.waterlevel >= WATERLEVEL_SWIMMING && this.velocity.z > 0)
+                               wishvel = eZ * 1.3 * min(this.velocity.z, 160); // resurface a bit more above the surface
                }
-               if (this.viewloc) {
-                       wishvel.z = -160;    // drift anyway
-               } else if (wishvel == '0 0 0') {
-                       wishvel = '0 0 -60'; // drift towards bottom
+               else
+               {
+                       if (PHYS_INPUT_BUTTON_CROUCH(this)) {
+                               wishvel.z = -PHYS_MAXSPEED(this);
+                       }
+                       if (this.viewloc) {
+                               wishvel.z = -160;    // drift anyway
+                       } else if (wishvel == '0 0 0') {
+                               wishvel = '0 0 -60'; // drift towards bottom
+                       }
                }
        }
        if (this.com_phys_ladder) {
@@ -417,7 +428,6 @@ void sys_phys_simulate_simple(entity this, float dt)
        vector g = '0 0 0';
        if (this.com_phys_gravity_factor && !g) g = '0 0 -1' * PHYS_GRAVITY(NULL);
 
-       vector acc = this.com_phys_acc;
        vector vel = this.com_phys_vel;
        vector pos = this.com_phys_pos;
 
@@ -427,7 +437,7 @@ void sys_phys_simulate_simple(entity this, float dt)
 
        this.angles += dt * this.avelocity;
        float movetime = dt;
-       for (int i = 0; i < MAX_CLIP_PLANES && movetime > 0; i++) {
+       for (int i = 0; i < MAX_CLIP_PLANES && movetime > 0; ++i) {
                vector push = vel * movetime;
                vector p0 = pos;
                vector p1 = p0 + push;
@@ -490,7 +500,6 @@ void sys_phys_simulate_simple(entity this, float dt)
                ClipVelocity(vel, trace_plane_normal, vel, 1);
        }
 
-       this.com_phys_acc = acc;
        this.com_phys_vel = vel;
        this.com_phys_pos = pos;
        setorigin(this, this.com_phys_pos);