]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/ecs/systems/physics.qc
Fix FL_WEAPON flag overlapping FL_JUMPRELEASED. This unintentional change was introdu...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / ecs / systems / physics.qc
index ae5f119e7fe8db0eea039a57032af553cd4d7d24..a68faea4465c23bdd1601fccfd37e9c185d31c76 100644 (file)
@@ -33,7 +33,12 @@ void sys_phys_update(entity this, float dt)
        if (IS_SVQC) {
                if (this.move_movetype == MOVETYPE_NONE) { return; }
                // when we get here, disableclientprediction cannot be 2
-               this.disableclientprediction = (this.move_qcphysics) ? -1 : 0;
+               if(this.move_movetype == MOVETYPE_FOLLOW) // not compatible with prediction
+                       this.disableclientprediction = 1;
+               else if(this.move_qcphysics)
+                       this.disableclientprediction = -1;
+               else
+                       this.disableclientprediction = 0;
        }
 
        viewloc_PlayerPhysics(this);
@@ -42,7 +47,7 @@ void sys_phys_update(entity this, float dt)
 
        PM_check_blocked(this);
 
-       float maxspeed_mod = (!this.in_swamp) ? 1 : this.swamp_slowdown;  // cvar("g_balance_swamp_moverate");
+       float maxspeed_mod = 1;
 
 // conveyors: first fix velocity
        if (this.conveyor.active) { this.velocity -= this.conveyor.movedir; }
@@ -85,13 +90,9 @@ void sys_phys_update(entity this, float dt)
        if (this.flags & FL_WATERJUMP) {
                this.velocity_x = this.movedir.x;
                this.velocity_y = this.movedir.y;
-               if (this.waterlevel == WATERLEVEL_NONE
-                   || time > PHYS_TELEPORT_TIME(this)
-                   || PHYS_WATERJUMP_TIME(this) <= 0
-                  ) {
+               if (time > this.teleport_time || this.waterlevel == WATERLEVEL_NONE) {
                        this.flags &= ~FL_WATERJUMP;
-                       PHYS_TELEPORT_TIME(this) = 0;
-                       PHYS_WATERJUMP_TIME(this) = 0;
+                       this.teleport_time = 0;
                }
        } else if (MUTATOR_CALLHOOK(PM_Physics, this, maxspeed_mod, dt)) {
                // handled
@@ -112,21 +113,21 @@ void sys_phys_update(entity this, float dt)
                sys_phys_simulate(this, dt);
                this.com_phys_water = false;
                this.jumppadcount = 0;
-       } else if (time < this.ladder_time) {
+       } else if (this.ladder_entity) {
                this.com_phys_friction = PHYS_FRICTION(this);
                this.com_phys_vel_max = PHYS_MAXSPEED(this) * maxspeed_mod;
                this.com_phys_acc_rate = PHYS_ACCELERATE(this) * maxspeed_mod;
-               this.com_phys_gravity = '0 0 -1' * PHYS_GRAVITY(this) * dt;
+               this.com_phys_gravity = -PHYS_GRAVITY(this) * dt;
                if (PHYS_ENTGRAVITY(this)) { this.com_phys_gravity *= PHYS_ENTGRAVITY(this); }
                this.com_phys_ladder = true;
                this.com_phys_friction_air = true;
                sys_phys_simulate(this, dt);
                this.com_phys_friction_air = false;
                this.com_phys_ladder = false;
-               this.com_phys_gravity = '0 0 0';
+               this.com_phys_gravity = 0;
        } else if (ITEMS_STAT(this) & IT_USING_JETPACK) {
                PM_jetpack(this, maxspeed_mod, dt);
-       } else if (IS_ONGROUND(this)) {
+       } else if (IS_ONGROUND(this) && (!IS_ONSLICK(this) || !PHYS_SLICK_APPLYGRAVITY(this))) {
                if (!WAS_ONGROUND(this)) {
                        emit(phys_land, this);
                        if (this.lastground < time - 0.3) {
@@ -134,14 +135,14 @@ void sys_phys_update(entity this, float dt)
                        }
                }
                this.com_phys_vel_max = PHYS_MAXSPEED(this) * maxspeed_mod;
-               this.com_phys_gravity = '0 0 -1' * PHYS_GRAVITY(this) * dt;
+               this.com_phys_gravity = -PHYS_GRAVITY(this) * dt;
                if (PHYS_ENTGRAVITY(this)) { this.com_phys_gravity *= PHYS_ENTGRAVITY(this); }
                this.com_phys_ground = true;
                this.com_phys_vel_2d = true;
                sys_phys_simulate(this, dt);
                this.com_phys_vel_2d = false;
                this.com_phys_ground = false;
-               this.com_phys_gravity = '0 0 0';
+               this.com_phys_gravity = 0;
        } else {
                this.com_phys_acc_rate_air = PHYS_AIRACCELERATE(this) * min(maxspeed_mod, 1);
                this.com_phys_acc_rate_air_stop = PHYS_AIRSTOPACCELERATE(this) * maxspeed_mod;
@@ -181,20 +182,20 @@ void sys_phys_simulate(entity this, float dt)
                UNSET_ONGROUND(this);
 
                if (this.com_phys_friction_air) {
-                       const vector g = -this.com_phys_gravity;
-                       this.velocity_z += g.z / 2;
+                       const float grav = -this.com_phys_gravity;
+                       this.velocity_z += grav / 2;
                        this.velocity = this.velocity * (1 - dt * this.com_phys_friction);
-                       this.velocity_z += g.z / 2;
+                       this.velocity_z += grav / 2;
                }
        }
 
        if (this.com_phys_water) {
                // water jump only in certain situations
                // this mimics quakeworld code
-               if (this.com_in_jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc) {
+               if (this.com_in_jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc && !PHYS_FROZEN(this)) {
                        vector yawangles = '0 1 0' * this.v_angle.y;
-                       makevectors(yawangles);
-                       vector forward = v_forward;
+                       vector forward, right, up;
+                       MAKE_VECTORS(yawangles, forward, right, up);
                        vector spot = this.origin + 24 * forward;
                        spot_z += 8;
                        traceline(spot, spot, MOVE_NOMONSTERS, this);
@@ -210,19 +211,31 @@ void sys_phys_simulate(entity this, float dt)
                        }
                }
        }
-       makevectors(vmul(this.v_angle, (this.com_phys_vel_2d ? '0 1 0' : '1 1 1')));
-       // wishvel = v_forward * PHYS_CS(this).movement.x + v_right * PHYS_CS(this).movement.y + v_up * PHYS_CS(this).movement.z;
-       vector wishvel = v_forward * PHYS_CS(this).movement.x
-           + v_right * PHYS_CS(this).movement.y
+
+       vector forward, right, up;
+       MAKE_VECTORS(vmul(this.v_angle, (this.com_phys_vel_2d ? '0 1 0' : '1 1 1')), forward, right, up);
+       // wishvel = forward * PHYS_CS(this).movement.x + right * PHYS_CS(this).movement.y + up * PHYS_CS(this).movement.z;
+       vector wishvel = forward * PHYS_CS(this).movement.x
+           + right * PHYS_CS(this).movement.y
            + '0 0 1' * PHYS_CS(this).movement.z * (this.com_phys_vel_2d ? 0 : 1);
        if (this.com_phys_water) {
-               if (PHYS_INPUT_BUTTON_CROUCH(this)) {
-                       wishvel.z = -PHYS_MAXSPEED(this);
+               if (PHYS_FROZEN(this))
+               {
+                       if(this.waterlevel >= WATERLEVEL_SUBMERGED && this.velocity.z >= -70) // don't change the speed too abruptally
+                               wishvel = '0 0 160'; // resurface
+                       else if(this.waterlevel >= WATERLEVEL_SWIMMING && this.velocity.z > 0)
+                               wishvel = eZ * 1.3 * min(this.velocity.z, 160); // resurface a bit more above the surface
                }
-               if (this.viewloc) {
-                       wishvel.z = -160;    // drift anyway
-               } else if (wishvel == '0 0 0') {
-                       wishvel = '0 0 -60'; // drift towards bottom
+               else
+               {
+                       if (PHYS_INPUT_BUTTON_CROUCH(this)) {
+                               wishvel.z = -PHYS_MAXSPEED(this);
+                       }
+                       if (this.viewloc) {
+                               wishvel.z = -160;    // drift anyway
+                       } else if (wishvel == '0 0 0') {
+                               wishvel = '0 0 -60'; // drift towards bottom
+                       }
                }
        }
        if (this.com_phys_ladder) {
@@ -254,8 +267,7 @@ void sys_phys_simulate(entity this, float dt)
        float wishspeed = min(vlen(wishvel), this.com_phys_vel_max);
 
        if (this.com_phys_air) {
-               if ((IS_SVQC && time >= PHYS_TELEPORT_TIME(this))
-                   ||  (IS_CSQC && PHYS_WATERJUMP_TIME(this) <= 0)) {
+               if (!(this.flags & FL_WATERJUMP)) {
                        // apply air speed limit
                        float airaccelqw = PHYS_AIRACCEL_QW(this);
                        float wishspeed0 = wishspeed;
@@ -316,7 +328,7 @@ void sys_phys_simulate(entity this, float dt)
                if (this.com_phys_water) {
                        wishspeed *= 0.7;
 
-                       //      if (PHYS_WATERJUMP_TIME(this) <= 0) // TODO: use
+                       //      if (!(this.flags & FL_WATERJUMP)) // TODO: use
                        {
                                // water friction
                                float f = 1 - dt * PHYS_FRICTION(this);
@@ -330,7 +342,7 @@ void sys_phys_simulate(entity this, float dt)
                                }
 
                                // holding jump button swims upward slowly
-                               if (this.com_in_jump && !this.viewloc) {
+                               if (this.com_in_jump && !this.viewloc && !PHYS_FROZEN(this)) {
                                        // was:
                                        // lava: 50
                                        // slime: 80
@@ -358,11 +370,9 @@ void sys_phys_simulate(entity this, float dt)
                        // apply edge friction
                        const float f2 = vlen2(vec2(this.velocity));
                        if (f2 > 0) {
-                               trace_dphitq3surfaceflags = 0;
-                               tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this);
                                // TODO: apply edge friction
                                // apply ground friction
-                               const int realfriction = (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK)
+                               const int realfriction = (IS_ONSLICK(this))
                                    ? PHYS_FRICTION_SLICK(this)
                                        : PHYS_FRICTION(this);
 
@@ -402,7 +412,7 @@ void sys_phys_simulate(entity this, float dt)
                        return;
                }
 
-               if (IS_CSQC ? PHYS_WATERJUMP_TIME(this) <= 0 : time >= PHYS_TELEPORT_TIME(this)) {
+               if (!(this.flags & FL_WATERJUMP)) {
                        PM_Accelerate(this, dt, wishdir, wishspeed, wishspeed, this.com_phys_acc_rate, 1, 0, 0, 0);
                }
        }
@@ -418,7 +428,6 @@ void sys_phys_simulate_simple(entity this, float dt)
        vector g = '0 0 0';
        if (this.com_phys_gravity_factor && !g) g = '0 0 -1' * PHYS_GRAVITY(NULL);
 
-       vector acc = this.com_phys_acc;
        vector vel = this.com_phys_vel;
        vector pos = this.com_phys_pos;
 
@@ -428,7 +437,7 @@ void sys_phys_simulate_simple(entity this, float dt)
 
        this.angles += dt * this.avelocity;
        float movetime = dt;
-       for (int i = 0; i < MAX_CLIP_PLANES && movetime > 0; i++) {
+       for (int i = 0; i < MAX_CLIP_PLANES && movetime > 0; ++i) {
                vector push = vel * movetime;
                vector p0 = pos;
                vector p1 = p0 + push;
@@ -491,7 +500,6 @@ void sys_phys_simulate_simple(entity this, float dt)
                ClipVelocity(vel, trace_plane_normal, vel, 1);
        }
 
-       this.com_phys_acc = acc;
        this.com_phys_vel = vel;
        this.com_phys_pos = pos;
        setorigin(this, this.com_phys_pos);