#include "rootdialog.qh"
CLASS(XonoticGameMenuDialog, XonoticRootDialog)
+ METHOD(XonoticGameMenuDialog, destroy, void(entity));
METHOD(XonoticGameMenuDialog, fill, void(entity));
ATTRIB(XonoticGameMenuDialog, title, string, _("Game menu"));
ATTRIB(XonoticGameMenuDialog, color, vector, SKINCOLOR_DIALOG_QUIT);