--- /dev/null
+#include "dialog_welcome.qh"
+
+#include "image.qh"
+#include "textlabel.qh"
+#include "textbox.qh"
+#include "radiobutton.qh"
+#include "commandbutton.qh"
+#include "slider.qh"
+
+void welcomeDialog_resetStrings(entity me)
+{
+ strcpy(me.serverinfo_name, _("Welcome"));
+ strcpy(me.serverinfo_MOTD, "");
+}
+
+float XonoticWelcomeDialog_keyDown(entity me, float key, float ascii, float shift)
+{
+ switch(key)
+ {
+ case K_KP_ENTER:
+ case K_ENTER:
+ case K_SPACE:
+ me.close(me);
+ return true;
+ default:
+ return SUPER(XonoticWelcomeDialog).keyDown(me, key, ascii, shift);
+ }
+}
+
+// the same implentation in mousePress apparently works, but for some reason if you try to open
+// the dialog again it doesn't show up and requires opening it a seconds time to show up
+bool XonoticWelcomeDialog_mouseRelease(entity me, vector pos)
+{
+ if (pos.x >= 0 && pos.y >= 0 && pos.x < 1 && pos.y < 1)
+ {
+ return SUPER(XonoticWelcomeDialog).mouseRelease(me, pos);
+ }
+ me.close(me);
+ return true;
+}
+
+void XonoticWelcomeDialog_destroy(entity me)
+{
+ cvar_set("_menu_welcome_dialog_available", "0");
+}
+
+void XonoticWelcomeDialog_readInputArgs(entity me, int argsbuf)
+{
+ int i = 0;
+ string s;
+ welcomeDialog_resetStrings(me);
+ if(argsbuf >= 0)
+ while((s = bufstr_get(argsbuf, i)) != "")
+ {
+ if(s == "HOSTNAME")
+ strcpy(me.serverinfo_name, bufstr_get(argsbuf, ++i));
+ else if(s == "WELCOME")
+ strcpy(me.serverinfo_MOTD, bufstr_get(argsbuf, ++i));
+ else if(s == "RESET")
+ {
+ welcomeDialog_resetStrings(me);
+ break;
+ }
+ ++i;
+ }
+ //me.serverinfo_name_ent.setText(me.serverinfo_name_ent, me.serverinfo_name);
+ me.serverinfo_MOTD_ent.setText(me.serverinfo_MOTD_ent, me.serverinfo_MOTD);
+ me.frame.setText(me.frame, me.serverinfo_name);
+}
+
+void XonoticWelcomeDialog_draw(entity me)
+{
+ SUPER(XonoticWelcomeDialog).draw(me);
+ if(me.serverinfo_MOTD == "" && gamestatus & (GAME_CONNECTED | GAME_ISSERVER))
+ {
+ // if serverinfo_MOTD is empty while connected it means we are connected to an old server
+ // in this case show the csqc welcome message and instantly close the dialog
+ localcmd("\n+show_info0; defer 2 -show_info0\n");
+ me.close(me);
+ }
+}
+
+void XonoticWelcomeDialog_fill(entity me)
+{
+ registercvar("_menu_welcome_dialog_available", "0", 0);
+ cvar_set("_menu_welcome_dialog_available", "1");
+
+ me.frame.allowColors = true; // allow color codes in the title
+
+ entity e;
+
+ me.TR(me);
+ me.TD(me, me.rows - 1, me.columns, me.serverinfo_MOTD_ent = makeXonoticTextBox());
+ me.serverinfo_MOTD_ent.align = 0.5;
+ me.serverinfo_MOTD_ent.allowColors = true;
+ me.serverinfo_MOTD_ent.escapedNewLines = true;
+ me.gotoRC(me, me.rows - 1, 0);
+ me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
+ e.onClick = Dialog_Close;
+ e.onClickEntity = me;
+ e.preferredFocusPriority = 1;
+}