Merge branch 'master' into terencehill/arena_stuff
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / arena.qc
index 587b1ec54cef0cac9c4be7447d1961d89c67a974..c89c2b2efada451a84b1990255d437641088195b 100644 (file)
@@ -9,8 +9,7 @@ entity spawnqueue_first;
 entity spawnqueue_last;
 entity champion;
 float warmup;
-float ca_players;
-float required_ca_players;
+float ca_teams_ok;
 .float caplayer;
 
 void PutObserverInServer();
@@ -28,8 +27,8 @@ float stopalivecheck;
 float redalive, bluealive, yellowalive, pinkalive;
 float totalalive;
 .float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
-float redspawned, bluespawned, yellowspawned, pinkspawned;
-float totalspawned;
+float red_players, blue_players, yellow_players, pink_players;
+float total_players;
 
 /**
  * Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map.
@@ -214,7 +213,7 @@ void Arena_Warmup()
 
        if(inWarmupStage)
                allowed_to_spawn = 1;
-       if(ca_players < required_ca_players)
+       if(g_ca && !ca_teams_ok)
                allowed_to_spawn = 1;
 
        if(time < warmup && !inWarmupStage)
@@ -259,10 +258,16 @@ void Arena_Warmup()
                        Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "^1Begin!", 1, 0);
 
                if(g_ca) {
-                       ca_players = 0;
+                       float start_red_ca_players, start_blue_ca_players;
 
-            FOR_EACH_PLAYER(e)
-                               ca_players += 1;
+                       FOR_EACH_PLAYER(e) {
+                               if (e.team == COLOR_TEAM1)
+                                       start_red_ca_players += 1;
+                               else if (e.team == COLOR_TEAM2)
+                                       start_blue_ca_players += 1;
+                       }
+                       // teams are ok if there's at least 1 player in each team
+                       ca_teams_ok = (start_red_ca_players && start_blue_ca_players);
                }
 
         if(self.classname == "player" && self.health > 0 && self.movetype == MOVETYPE_NONE)
@@ -275,34 +280,30 @@ void Arena_Warmup()
                champion = world;
 }
 
-void count_spawned_players()
+void count_players()
 {
-       // TODO fix "*spawned" name, it should rather be "*players" or so
-       // not doing this now to prevent merge hell with Tag
-       // fix after merging with Tag
-
        // count amount of players in each team
-       totalspawned = redspawned = bluespawned = yellowspawned = pinkspawned = 0;
+       total_players = red_players = blue_players = yellow_players = pink_players = 0;
        FOR_EACH_PLAYER(self) {
                if (self.team == COLOR_TEAM1)
                {
-                       redspawned += 1;
-                       totalspawned += 1;
+                       red_players += 1;
+                       total_players += 1;
                }
                else if (self.team == COLOR_TEAM2)
                {
-                       bluespawned += 1;
-                       totalspawned += 1;
+                       blue_players += 1;
+                       total_players += 1;
                }
                else if (self.team == COLOR_TEAM3)
                {
-                       yellowspawned += 1;
-                       totalspawned += 1;
+                       yellow_players += 1;
+                       total_players += 1;
                }
                else if (self.team == COLOR_TEAM4)
                {
-                       pinkspawned += 1;
-                       totalspawned += 1;
+                       pink_players += 1;
+                       total_players += 1;
                }
        }
 }
@@ -374,7 +375,7 @@ void count_alive_players()
 float warntime;
 void Spawnqueue_Check()
 {
-       count_spawned_players();
+       count_players();
        if(g_ca || g_freezetag) // we want to perform this before the return block below (CA)...
        {
                count_alive_players();
@@ -383,12 +384,10 @@ void Spawnqueue_Check()
                return;
 
        if(g_ca) {
-               required_ca_players = max(2, fabs(autocvar_bot_vs_human + 1));
-
-               if(ca_players < required_ca_players && (redspawned && bluespawned)) {
+               if(!ca_teams_ok && (red_players && blue_players)) {
                        reset_map(TRUE);
                }
-               else if(ca_players < required_ca_players) {
+               else if(!ca_teams_ok) {
                        if (time > warntime)
                        {
                                FOR_EACH_PLAYER(self)
@@ -398,10 +397,10 @@ void Spawnqueue_Check()
                        return;
                }
                else if(!next_round) {
-                       if((redspawned && !bluespawned) || (bluespawned && !redspawned)) {
+                       if((red_players && !blue_players) || (blue_players && !red_players)) {
                                next_round = time + 5;
                        }
-                       else if((!redspawned && !bluespawned) || time - warmup > autocvar_g_ca_round_timelimit) {
+                       else if((!red_players && !blue_players) || time - warmup > autocvar_g_ca_round_timelimit) {
                                FOR_EACH_CLIENT(self) centerprint(self, "^7Round tied");
                                next_round = time + 5;
                        }