]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/arena.qc
Merge branch 'master' into terencehill/arena_stuff
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / arena.qc
index a58ccb2a54dbb3061519b37ef40c60ba92ad6609..c89c2b2efada451a84b1990255d437641088195b 100644 (file)
@@ -8,10 +8,8 @@ float arena_roundbased;
 entity spawnqueue_first;
 entity spawnqueue_last;
 entity champion;
-string champion_name;
 float warmup;
-float ca_players;
-float required_ca_players;
+float ca_teams_ok;
 .float caplayer;
 
 void PutObserverInServer();
@@ -29,8 +27,8 @@ float stopalivecheck;
 float redalive, bluealive, yellowalive, pinkalive;
 float totalalive;
 .float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
-float redspawned, bluespawned, yellowspawned, pinkspawned;
-float totalspawned;
+float red_players, blue_players, yellow_players, pink_players;
+float total_players;
 
 /**
  * Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map.
@@ -70,10 +68,7 @@ void reset_map(float dorespawn)
                        self.team = self.team_saved;
 
                if(self.flags & FL_PROJECTILE) // remove any projectiles left
-               {
-                       stopsound(self, CHAN_PAIN);
                        remove(self);
-               }
        }
 
        // Waypoints and assault start come LAST
@@ -137,7 +132,7 @@ void reset_map(float dorespawn)
        }
 
        if(g_keyhunt)
-               kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round+(game_starttime - time), "", kh_StartRound);
+               kh_Controller_SetThink_NoMsg(autocvar_g_balance_keyhunt_delay_round+(game_starttime - time), kh_StartRound);
 
        if(g_arena)
        if(champion && champion.classname == "player" && player_count > 1)
@@ -207,35 +202,31 @@ float roundStartTime_prev; // prevent networkspam
 void Arena_Warmup()
 {
        float f;
-       string msg;
     entity e;
 
        if((!g_arena && !g_ca && !g_freezetag) || (g_arena && !arena_roundbased) || (time < game_starttime))
                return;
 
        f = ceil(warmup - time);
-       if(f > 0)
-               champion = world; // this is done because a if(champion) will not execute if champion = world
 
        allowed_to_spawn = 0;
 
        if(inWarmupStage)
                allowed_to_spawn = 1;
-       if(ca_players < required_ca_players)
+       if(g_ca && !ca_teams_ok)
                allowed_to_spawn = 1;
 
-       msg = NEWLINES;
        if(time < warmup && !inWarmupStage)
        {
                if (g_ca)
                        allowed_to_spawn = 1;
                if(champion && g_arena)
-                       msg = strcat("The Champion is ", champion_name, "^7\n");
-                       //centerprint(self, strcat(msg, "The Champion is ", champion.netname, "^7\n"));
+               {
+                       FOR_EACH_PLAYER(e)
+                               centerprint(e, strcat("The Champion is ", champion.netname));
+               }
 
                if(f != roundStartTime_prev) {
-                       msg = strcat(msg, "Round will start in ", ftos(f),"\n");
-                       //centerprint(self, strcat("Round will start in ", ftos(f),"\n"));
                        roundStartTime_prev = f;
                        if(f == 5)
                                Announce("prepareforbattle");
@@ -246,8 +237,8 @@ void Arena_Warmup()
                        else if(f == 1)
                                Announce("1");
 
-            FOR_EACH_PLAYER(e)
-                centerprint(e, msg);
+                       FOR_EACH_PLAYER(e)
+                               Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "Round will start in %d", 1, f);
                }
 
                if (g_arena) {
@@ -257,56 +248,62 @@ void Arena_Warmup()
                        self.velocity = '0 0 0';
                        self.avelocity = '0 0 0';
                        self.movement = '0 0 0';
-                       //self.fixangle = TRUE;
                }
        }
-
        else if(f > -1 && f != roundStartTime_prev)
        {
                roundStartTime_prev = f;
                Announce("begin");
-               centerprint(self, "^1Begin!\n");
+               FOR_EACH_PLAYER(e)
+                       Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "^1Begin!", 1, 0);
 
                if(g_ca) {
-                       ca_players = 0;
+                       float start_red_ca_players, start_blue_ca_players;
 
-            FOR_EACH_PLAYER(e)
-                               ca_players += 1;
+                       FOR_EACH_PLAYER(e) {
+                               if (e.team == COLOR_TEAM1)
+                                       start_red_ca_players += 1;
+                               else if (e.team == COLOR_TEAM2)
+                                       start_blue_ca_players += 1;
+                       }
+                       // teams are ok if there's at least 1 player in each team
+                       ca_teams_ok = (start_red_ca_players && start_blue_ca_players);
                }
 
         if(self.classname == "player" && self.health > 0 && self.movetype == MOVETYPE_NONE)
             self.movetype = MOVETYPE_WALK;
+
        }
+
+       // clear champion to avoid centerprinting again the champion msg
+       if (champion)
+               champion = world;
 }
 
-void count_spawned_players()
+void count_players()
 {
-       // TODO fix "*spawned" name, it should rather be "*players" or so
-       // not doing this now to prevent merge hell with Tag
-       // fix after merging with Tag
-
        // count amount of players in each team
-       totalspawned = redspawned = bluespawned = yellowspawned = pinkspawned = 0;
+       total_players = red_players = blue_players = yellow_players = pink_players = 0;
        FOR_EACH_PLAYER(self) {
                if (self.team == COLOR_TEAM1)
                {
-                       redspawned += 1;
-                       totalspawned += 1;
+                       red_players += 1;
+                       total_players += 1;
                }
                else if (self.team == COLOR_TEAM2)
                {
-                       bluespawned += 1;
-                       totalspawned += 1;
+                       blue_players += 1;
+                       total_players += 1;
                }
                else if (self.team == COLOR_TEAM3)
                {
-                       yellowspawned += 1;
-                       totalspawned += 1;
+                       yellow_players += 1;
+                       total_players += 1;
                }
                else if (self.team == COLOR_TEAM4)
                {
-                       pinkspawned += 1;
-                       totalspawned += 1;
+                       pink_players += 1;
+                       total_players += 1;
                }
        }
 }
@@ -375,9 +372,10 @@ void count_alive_players()
  *
  * Gets called in StartFrame()
  */
+float warntime;
 void Spawnqueue_Check()
 {
-       count_spawned_players();
+       count_players();
        if(g_ca || g_freezetag) // we want to perform this before the return block below (CA)...
        {
                count_alive_players();
@@ -386,26 +384,24 @@ void Spawnqueue_Check()
                return;
 
        if(g_ca) {
-               required_ca_players = max(2, fabs(autocvar_bot_vs_human + 1));
-
-               if(ca_players < required_ca_players && (redspawned && bluespawned)) {
+               if(!ca_teams_ok && (red_players && blue_players)) {
                        reset_map(TRUE);
                }
-               else if(ca_players < required_ca_players) {
-                       FOR_EACH_PLAYER(self)
-                               centerprint(self, strcat("^1Need at least 1 player in each team to play CA", "^7\n"));
+               else if(!ca_teams_ok) {
+                       if (time > warntime)
+                       {
+                               FOR_EACH_PLAYER(self)
+                                       Send_CSQC_Centerprint_Generic(self, CPID_ROUND_STARTING, "^1Need at least 1 player in each team to play CA", 2, 0);
+                               warntime = time + 1;
+                       }
                        return;
                }
                else if(!next_round) {
-                       if((redspawned && !bluespawned) || (bluespawned && !redspawned)) {
+                       if((red_players && !blue_players) || (blue_players && !red_players)) {
                                next_round = time + 5;
-                               champion = find(world, classname, "player");
-                               if(champion_name)
-                                       strunzone(champion_name);
-                               champion_name = strzone(champion.netname);
                        }
-                       else if((!redspawned && !bluespawned) || time - warmup > autocvar_g_ca_round_timelimit) {
-                               FOR_EACH_CLIENT(self) centerprint(self, strcat("^7Round tied.", "^7\n"));
+                       else if((!red_players && !blue_players) || time - warmup > autocvar_g_ca_round_timelimit) {
+                               FOR_EACH_CLIENT(self) centerprint(self, "^7Round tied");
                                next_round = time + 5;
                        }
 
@@ -415,14 +411,14 @@ void Spawnqueue_Check()
                        if(redalive && !bluealive)
                        {
                                play2all("ctf/red_capture.wav");
-                               FOR_EACH_CLIENT(self) centerprint(self, "^1 RED ^7team wins the round.\n");
+                               FOR_EACH_CLIENT(self) centerprint(self, "^1RED ^7team wins the round");
                                TeamScore_AddToTeam(COLOR_TEAM1, ST_SCORE, +1);
                                stopalivecheck = TRUE;
                        }
                        else if(bluealive && !redalive)
                        {
                                play2all("ctf/blue_capture.wav");
-                               FOR_EACH_CLIENT(self) centerprint(self, "^4 BLUE ^7team wins the round.\n");
+                               FOR_EACH_CLIENT(self) centerprint(self, "^4BLUE ^7team wins the round");
                                TeamScore_AddToTeam(COLOR_TEAM2, ST_SCORE, +1);
                                stopalivecheck = TRUE;
                        }