float autocvar_g_ctf_shield_force;
float autocvar_g_ctf_shield_max_ratio;
float autocvar_g_ctf_shield_min_negscore;
-float autocvar_g_ctf_win_mode;
float autocvar_g_cts_finish_kill_delay;
float autocvar_g_cts_selfdamage;
float autocvar_g_deathglow;
float autocvar_sv_dodging_up_speed;
float autocvar_sv_dodging_wall_distance_threshold;
float autocvar_sv_dodging_wall_dodging;
+float autocvar_sv_doublejump;
float autocvar_sv_eventlog;
float autocvar_sv_eventlog_console;
float autocvar_sv_eventlog_files;