float autocvar__notarget;
float autocvar__independent_players;
+float autocvar__campaign_testrun;
float autocvar__campaign_index;
string autocvar__campaign_name;
float autocvar__sv_init;
float autocvar_g_balance_falldamage_factor;
float autocvar_g_balance_falldamage_maxdamage;
float autocvar_g_balance_falldamage_minspeed;
-float autocvar_g_balance_fireball_primary_ammo;
float autocvar_g_balance_fireball_primary_animtime;
float autocvar_g_balance_fireball_primary_bfgdamage;
float autocvar_g_balance_fireball_primary_bfgforce;
float autocvar_g_balance_fireball_primary_refire;
float autocvar_g_balance_fireball_primary_refire2;
float autocvar_g_balance_fireball_primary_speed;
-float autocvar_g_balance_fireball_secondary_ammo;
float autocvar_g_balance_fireball_secondary_animtime;
float autocvar_g_balance_fireball_secondary_damage;
float autocvar_g_balance_fireball_secondary_damageforcescale;
float autocvar_g_balance_fireball_secondary_refire;
float autocvar_g_balance_fireball_secondary_speed;
float autocvar_g_balance_fireball_secondary_speed_up;
-float autocvar_g_balance_fireball_reload_ammo;
-float autocvar_g_balance_fireball_reload_time;
float autocvar_g_balance_firetransfer_damage;
float autocvar_g_balance_firetransfer_time;
float autocvar_g_balance_fuel_limit;
float autocvar_g_balance_laser_primary_force_other_scale;
float autocvar_g_balance_laser_primary_force_velocitybias;
float autocvar_g_balance_laser_primary_force_zscale;
+var float autocvar_g_balance_laser_primary_jumpradius = 150;
float autocvar_g_balance_laser_primary_lifetime;
float autocvar_g_balance_laser_primary_radius;
float autocvar_g_balance_laser_primary_refire;
float autocvar_g_balance_laser_primary_shotangle;
float autocvar_g_balance_laser_primary_speed;
+var float autocvar_g_balance_laser_primary_spread = 0.15;
float autocvar_g_balance_laser_secondary;
float autocvar_g_balance_laser_secondary_animtime;
float autocvar_g_balance_laser_secondary_damage;
float autocvar_g_balance_porto_primary_lifetime;
float autocvar_g_balance_porto_primary_refire;
float autocvar_g_balance_porto_primary_speed;
+float autocvar_g_balance_porto_secondary;
+float autocvar_g_balance_porto_secondary_animtime;
+float autocvar_g_balance_porto_secondary_lifetime;
+float autocvar_g_balance_porto_secondary_refire;
+float autocvar_g_balance_porto_secondary_speed;
float autocvar_g_balance_powerup_invincible_takedamage;
float autocvar_g_balance_powerup_invincible_time;
float autocvar_g_balance_powerup_strength_damage;
float autocvar_g_balance_powerup_strength_selfdamage;
float autocvar_g_balance_powerup_strength_selfforce;
float autocvar_g_balance_powerup_strength_time;
+float autocvar_g_balance_superweapons_time;
float autocvar_g_balance_rocketlauncher_ammo;
float autocvar_g_balance_rocketlauncher_animtime;
float autocvar_g_balance_rocketlauncher_damage;
float autocvar_g_nexball_radar_showallplayers;
float autocvar_g_nexball_sound_bounce;
float autocvar_g_nexball_trail_color;
-float autocvar_g_nick_flood_penalty;
+//float autocvar_g_nick_flood_penalty;
float autocvar_g_nick_flood_penalty_red;
float autocvar_g_nick_flood_penalty_yellow;
-float autocvar_g_nick_flood_timeout;
+//float autocvar_g_nick_flood_timeout;
float autocvar_g_nix_with_healtharmor;
float autocvar_g_nix_with_laser;
float autocvar_g_nix_with_powerups;
string autocvar_g_playerstats_uri;
float autocvar_g_powerups;
float autocvar_g_projectiles_damage;
+float autocvar_g_projectiles_keep_owner;
float autocvar_g_projectiles_newton_style;
float autocvar_g_projectiles_newton_style_2_maxfactor;
float autocvar_g_projectiles_newton_style_2_minfactor;
float autocvar_g_telefrags_avoid;
float autocvar_g_telefrags_teamplay;
float autocvar_g_teleport_maxspeed;
+float autocvar_g_throughfloor_debug;
float autocvar_g_throughfloor_damage;
float autocvar_g_throughfloor_force;
+float autocvar_g_throughfloor_damage_max_stddev;
+float autocvar_g_throughfloor_force_max_stddev;
+float autocvar_g_throughfloor_min_steps_player;
+float autocvar_g_throughfloor_max_steps_player;
+float autocvar_g_throughfloor_min_steps_other;
+float autocvar_g_throughfloor_max_steps_other;
float autocvar_g_triggerimpulse_accel_multiplier;
float autocvar_g_triggerimpulse_accel_power;
float autocvar_g_triggerimpulse_directional_multiplier;
string autocvar_nextmap;
float autocvar_prvm_backtraceforwarnings;
string autocvar_quit_and_redirect;
+float autocvar_quit_and_redirect_timer;
float autocvar_quit_when_empty;
float autocvar_r_showbboxes;
float autocvar_rescan_pending;
float autocvar_sv_vote_master_playerlimit;
float autocvar_sv_vote_no_stops_vote;
float autocvar_sv_vote_nospectators;
-string autocvar_sv_vote_only_commands;
+//string autocvar_sv_vote_only_commands;
float autocvar_sv_vote_override_mostrecent;
float autocvar_sv_vote_singlecount;
float autocvar_sv_vote_stop;
float autocvar_g_sandbox_object_scale_max;
float autocvar_g_sandbox_object_material_velocity_min;
float autocvar_g_sandbox_object_material_velocity_factor;
+float autocvar_g_max_info_autoscreenshot;
+float autocvar_physics_ode;