Merge branch 'master' into terencehill/bot_ai
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / havocbot / havocbot.qc
index 788ee1bc6e17917dee0478cdc85bb1bfdc07d2c3..c995ce8c8fe64caf18ec1af14d3960e585790be9 100644 (file)
@@ -473,7 +473,7 @@ void havocbot_movetogoal(entity this)
        // Jetpack navigation
        if(this.navigation_jetpack_goal)
        if(this.goalcurrent==this.navigation_jetpack_goal)
-       if(this.ammo_fuel)
+       if(GetResourceAmount(this, RESOURCE_FUEL))
        {
                if(autocvar_bot_debug_goalstack)
                {
@@ -668,7 +668,7 @@ void havocbot_movetogoal(entity this)
 
                        return;
                }
-               else if(this.health + this.armorvalue > ROCKETJUMP_DAMAGE())
+               else if(GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR) > ROCKETJUMP_DAMAGE())
                {
                        if(this.velocity.z < 0)
                        {
@@ -1225,7 +1225,7 @@ void havocbot_chooseenemy(entity this)
                        traceline(this.origin+this.view_ofs, ( this.enemy.absmin + this.enemy.absmax ) * 0.5,false,NULL);
                        if (trace_ent == this.enemy || trace_fraction == 1)
                        if (vdist(((this.enemy.absmin + this.enemy.absmax) * 0.5) - this.origin, <, 1000))
-                       if (this.health > 30)
+                       if (GetResourceAmount(this, RESOURCE_HEALTH) > 30)
                        {
                                // remain tracking him for a shot while (case he went after a small corner or pilar
                                this.havocbot_chooseenemy_finished = time + 0.5;