]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/havocbot/roles.qc
Merge branch 'master' into terencehill/bot_waypoints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / havocbot / roles.qc
index 677ef578e79bd6984a43dbb72c02736b9389e463..6d0b3c6a1cae803294d4adb588868ab6da8dba94 100644 (file)
@@ -1,5 +1,8 @@
 #include "roles.qh"
 
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
+#include <server/items.qh>
 #include "havocbot.qh"
 
 #include "../cvars.qh"
 .void(entity this) havocbot_previous_role;
 .void(entity this) havocbot_role;
 
+void havocbot_goalrating_waypoints(entity this, float ratingscale, vector org, float sradius)
+{
+       // rate waypoints only if there's no alternative goal
+       if(navigation_bestgoal)
+               return;
+
+       float f;
+       float range = 500;
+       sradius = max(range, (0.5 + random() * 0.5) * sradius);
+       while(sradius > 100)
+       {
+               IL_EACH(g_waypoints, vdist(it.origin - org, <, sradius)
+                       && vdist(it.origin - org, >, max(100, sradius - range))
+                       && !(it.wpflags & WAYPOINTFLAG_TELEPORT),
+               {
+                       if(vdist(it.origin - this.wp_goal_prev0.origin, <, range * 1.5))
+                               f = 0.1;
+                       else if(vdist(it.origin - this.wp_goal_prev1.origin, <, range * 1.5))
+                               f = 0.1;
+                       else
+                               f = 0.5 + random() * 0.5;
+                       navigation_routerating(this, it, ratingscale * f, 2000);
+               });
+               if(navigation_bestgoal)
+                       break;
+               sradius -= range;
+       }
+};
+
 void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius)
 {
-       float rating, d, discard, friend_distance, enemy_distance;
+       float rating, discard, friend_distance, enemy_distance;
        vector o;
        ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
 
        IL_EACH(g_items, it.bot_pickup,
        {
-               o = (it.absmin + it.absmax) * 0.5;
-               friend_distance = 10000; enemy_distance = 10000;
                rating = 0;
 
-               if(!it.solid || vdist(o - org, >, sradius) || (it == this.ignoregoal && time < this.ignoregoaltime) )
+               if(!it.solid)
+               {
+                       if(!autocvar_bot_ai_timeitems)
+                               continue;
+                       if(!it.scheduledrespawntime)
+                               continue;
+                       if(it.respawntime < max(11, autocvar_bot_ai_timeitems_minrespawndelay))
+                               continue;
+                       if(it.respawntimejitter && !it.itemdef.instanceOfPowerup)
+                               continue;
+
+                       float t = 0;
+                       if(it.itemdef.instanceOfPowerup)
+                               t = bound(0, skill / 10, 1) * 6;
+                       else if(skill >= 9)
+                               t = 4;
+
+                       if(time < it.scheduledrespawntime - t)
+                               continue;
+
+                       it.bot_pickup_respawning = true;
+               }
+               o = (it.absmin + it.absmax) * 0.5;
+               if(vdist(o - org, >, sradius) || (it == this.ignoregoal && time < this.ignoregoaltime) )
                        continue;
 
                // Check if the item can be picked up safely
-               if(it.classname == "droppedweapon")
+               if(Item_IsLoot(it))
                {
+                       if(!IS_ONGROUND(it))
+                               continue;
                        traceline(o, o + '0 0 -1500', true, NULL);
 
-                       d = pointcontents(trace_endpos + '0 0 1');
-                       if(d & CONTENT_WATER || d & CONTENT_SLIME || d & CONTENT_LAVA)
-                               continue;
-                       if(tracebox_hits_trigger_hurt(it.origin, it.mins, it.maxs, trace_endpos))
+                       if(IN_LAVA(trace_endpos + '0 0 1'))
                                continue;
+
+                       // this tracebox_hits_trigger_hurt call isn't needed:
+                       // dropped weapons are removed as soon as they fall on a trigger_hurt
+                       // and can't be rated while they are in the air
+                       //if(tracebox_hits_trigger_hurt(it.origin, it.mins, it.maxs, trace_endpos))
+                       //      continue;
                }
                else
                {
-                       // Ignore items under water
-                       traceline(it.origin + it.maxs, it.origin + it.maxs, MOVE_NORMAL, it);
-                       if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
+                       if(IN_LAVA(it.origin + (it.mins + it.maxs) * 0.5))
                                continue;
                }
 
                if(teamplay)
                {
+                       friend_distance = 10000; enemy_distance = 10000;
                        discard = false;
 
                        entity picker = it;
                        FOREACH_CLIENT(IS_PLAYER(it) && it != this && !IS_DEAD(it),
                        {
-                               d = vlen(it.origin - o); // distance between player and item
-
                                if ( it.team == this.team )
                                {
                                        if ( !IS_REAL_CLIENT(it) || discard )
                                                continue;
 
-                                       if( d > friend_distance)
+                                       if( vdist(it.origin - o, >, friend_distance) )
                                                continue;
 
-                                       friend_distance = d;
-
+                                       friend_distance = vlen(it.origin - o); // distance between player and item
                                        discard = true;
 
-                                       if( picker.health && it.health > this.health )
-                                               continue;
-
-                                       if( picker.armorvalue && it.armorvalue > this.armorvalue)
-                                               continue;
-
-                                       if( picker.weapons )
-                                       if( picker.weapons & ~it.weapons )
-                                               continue;
-
-                                       if (picker.ammo_shells && it.ammo_shells > this.ammo_shells)
-                                               continue;
-
-                                       if (picker.ammo_nails && it.ammo_nails > this.ammo_nails)
-                                               continue;
+                                       if (picker.health && it.health > this.health) continue;
+                                       if (picker.armorvalue && it.armorvalue > this.armorvalue) continue;
 
-                                       if (picker.ammo_rockets && it.ammo_rockets > this.ammo_rockets)
-                                               continue;
+                                       if (picker.weapons && (picker.weapons & ~it.weapons)) continue;
 
-                                       if (picker.ammo_cells && it.ammo_cells > this.ammo_cells)
-                                               continue;
-
-                                       if (picker.ammo_plasma && it.ammo_plasma > this.ammo_plasma)
-                                               continue;
+                                       if (picker.ammo_shells && it.ammo_shells > this.ammo_shells) continue;
+                                       if (picker.ammo_nails && it.ammo_nails > this.ammo_nails) continue;
+                                       if (picker.ammo_rockets && it.ammo_rockets > this.ammo_rockets) continue;
+                                       if (picker.ammo_cells && it.ammo_cells > this.ammo_cells) continue;
+                                       if (picker.ammo_plasma && it.ammo_plasma > this.ammo_plasma) continue;
 
                                        discard = false;
                                }
@@ -99,8 +139,8 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
                                {
                                        // If enemy only track distances
                                        // TODO: track only if visible ?
-                                       if( d < enemy_distance )
-                                               enemy_distance = d;
+                                       if( vdist(it.origin - o, <, enemy_distance) )
+                                               enemy_distance = vlen(it.origin - o); // distance between player and item
                                }
                        });
 
@@ -108,7 +148,6 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
                        if ( (enemy_distance < friend_distance && vdist(o - org, <, enemy_distance)) ||
                                (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius ) || !discard )
                                rating = it.bot_pickupevalfunc(this, it);
-
                }
                else
                        rating = it.bot_pickupevalfunc(this, it);
@@ -118,6 +157,7 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
        });
 }
 
+#define BOT_RATING_ENEMY 2500
 void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius)
 {
        if (autocvar_bot_nofire)
@@ -127,9 +167,10 @@ void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org
        if(this.waterlevel>WATERLEVEL_WETFEET)
                return;
 
-       int t;
+       ratingscale = ratingscale * 0.00005; // enemies are rated around 20000 already
 
-       FOREACH_CLIENT(IS_PLAYER(it) && bot_shouldattack(this, it), LAMBDA(
+       float t;
+       FOREACH_CLIENT(IS_PLAYER(it) && bot_shouldattack(this, it), {
                // TODO: Merge this logic with the bot_shouldattack function
                if(vdist(it.origin - org, <, 100) || vdist(it.origin - org, >, sradius))
                        continue;
@@ -141,28 +182,18 @@ void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org
                        continue;
                */
 
-               if((it.flags & FL_INWATER) || (it.flags & FL_PARTIALGROUND))
-                       continue;
-
-               // not falling
-               if((IS_ONGROUND(it)) == 0)
+               t = ((this.health + this.armorvalue) - (it.health + it.armorvalue)) / 150;
+               t = bound(0, 1 + t, 3);
+               if (skill > 3)
                {
-                       traceline(it.origin, it.origin + '0 0 -1500', true, NULL);
-                       t = pointcontents(trace_endpos + '0 0 1');
-                       if(t != CONTENT_SOLID )
-                       if(t & CONTENT_WATER || t & CONTENT_SLIME || t & CONTENT_LAVA)
-                               continue;
-                       if(tracebox_hits_trigger_hurt(it.origin, it.mins, it.maxs, trace_endpos))
-                               continue;
+                       if (time < this.strength_finished - 1) t += 0.5;
+                       if (time < it.strength_finished - 1) t -= 0.5;
                }
-
-               // TODO: rate waypoints near the targeted player at that moment, instead of the player itself
-               //               adding a player as a goal seems to be quite dangerous, especially on space maps
-               //               remove hack in navigation_poptouchedgoals() after performing this change
-
-               t = (this.health + this.armorvalue ) / (it.health + it.armorvalue );
-               navigation_routerating(this, it, t * ratingscale, 2000);
-       ));
+               t += max(0, 8 - skill) * 0.05; // less skilled bots attack more mindlessly
+               ratingscale *= t;
+               if (ratingscale > 0)
+                       navigation_routerating(this, it, ratingscale * BOT_RATING_ENEMY, 2000);
+       });
 }
 
 // legacy bot role for standard gamemodes
@@ -178,8 +209,11 @@ void havocbot_role_generic(entity this)
                navigation_goalrating_start(this);
                havocbot_goalrating_items(this, 10000, this.origin, 10000);
                havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
-               //havocbot_goalrating_waypoints(1, this.origin, 1000);
+               havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
                navigation_goalrating_end(this);
+
+               if(IS_PLAYER(this.goalentity))
+                       this.bot_strategytime = time + min(2, autocvar_bot_ai_strategyinterval);
        }
 }