]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/navigation.qc
Don't respawn frozen non-players when touching the void
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / navigation.qc
index d69da71a521ae04832f8780ba6ff9f9905994fd4..250b7cb09c639e45680e699514958d769b97a686 100644 (file)
@@ -13,6 +13,7 @@
 
 #include <common/constants.qh>
 #include <common/net_linked.qh>
+#include <common/mapobjects/func/ladder.qh>
 #include <common/mapobjects/trigger/jumppads.qh>
 
 .float speed;
@@ -78,9 +79,11 @@ void navigation_dynamicgoal_init(entity this, bool initially_static)
                this.nearestwaypointtimeout = time;
 }
 
-void navigation_dynamicgoal_set(entity this)
+void navigation_dynamicgoal_set(entity this, entity dropper)
 {
        this.nearestwaypointtimeout = time;
+       if (dropper && dropper.nearestwaypointtimeout && dropper.nearestwaypointtimeout < time + 2)
+               this.nearestwaypoint = dropper.nearestwaypoint;
        if (this.nearestwaypoint)
                this.nearestwaypointtimeout += 2;
 }
@@ -126,8 +129,18 @@ void set_tracewalk_dest(entity ent, vector org, bool fix_player_dest)
                // z coord is set to ent's min height
                tracewalk_dest.x = bound(wm1.x, org.x, wm2.x);
                tracewalk_dest.y = bound(wm1.y, org.y, wm2.y);
-               tracewalk_dest.z = wm1.z;
-               tracewalk_dest_height = wm2.z - wm1.z; // destination height
+               if ((IS_PLAYER(ent) || IS_MONSTER(ent))
+                       && org.x == tracewalk_dest.x && org.y == tracewalk_dest.y && org.z > tracewalk_dest.z)
+               {
+                       tracewalk_dest.z = wm2.z - PL_MIN_CONST.z;
+                       tracewalk_dest_height = 0;
+                       fix_player_dest = false;
+               }
+               else
+               {
+                       tracewalk_dest.z = wm1.z;
+                       tracewalk_dest_height = wm2.z - wm1.z;
+               }
        }
        else
        {
@@ -903,7 +916,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
        vector pm2 = ent.origin + ent.maxs;
 
        // do two scans, because box test is cheaper
-       IL_EACH(g_waypoints, it != ent && it != except,
+       IL_EACH(g_waypoints, it != ent && it != except && !(it.wpflags & WAYPOINTFLAG_TELEPORT),
        {
                if(boxesoverlap(pm1, pm2, it.absmin, it.absmax))
                {
@@ -1205,11 +1218,7 @@ void navigation_markroutes_inverted(entity fixed_source_waypoint)
 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
 void navigation_routerating(entity this, entity e, float f, float rangebias)
 {
-       if (!e)
-               return;
-
-       if(e.blacklisted)
-               return;
+       if (!e || e.blacklisted) { return; }
 
        rangebias = waypoint_getlinearcost(rangebias);
        f = waypoint_getlinearcost(f);
@@ -1693,8 +1702,16 @@ int navigation_poptouchedgoals(entity this)
                        gc_min = this.goalcurrent.origin - '1 1 1' * 12;
                        gc_max = this.goalcurrent.origin + '1 1 1' * 12;
                }
-               if(!boxesoverlap(this.absmin, this.absmax, gc_min, gc_max))
-                       break;
+               if (time < this.ladder_time)
+               {
+                       if (!boxesoverlap(this.absmin, this.absmax - eZ * STAT(PL_MAX, this).z, gc_min, gc_max))
+                               break;
+               }
+               else
+               {
+                       if (!boxesoverlap(this.absmin, this.absmax, gc_min, gc_max))
+                               break;
+               }
 
                // Detect personal waypoints
                if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
@@ -1868,6 +1885,17 @@ void navigation_unstuck(entity this)
                                bot_waypoint_queue_bestgoal = bot_waypoint_queue_goal;
                        }
                }
+
+               // move to a random waypoint while bot is searching for a walkable path;
+               // this is usually sufficient to unstuck bots from bad spots or when other
+               // bots of the same team block all their ways
+               if (!bot_waypoint_queue_bestgoal && (!this.goalentity || random() < 0.1))
+               {
+                       navigation_clearroute(this);
+                       navigation_routetogoal(this, bot_waypoint_queue_goal, this.origin);
+                       navigation_goalrating_timeout_expire(this, 1 + random() * 2);
+               }
+
                bot_waypoint_queue_goal = bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal;
 
                if (!bot_waypoint_queue_goal)
@@ -1875,6 +1903,7 @@ void navigation_unstuck(entity this)
                        if (bot_waypoint_queue_bestgoal)
                        {
                                LOG_DEBUG(this.netname, " stuck, reachable waypoint found, heading to it");
+                               navigation_clearroute(this);
                                navigation_routetogoal(this, bot_waypoint_queue_bestgoal, this.origin);
                                navigation_goalrating_timeout_set(this);
                                this.aistatus &= ~AI_STATUS_STUCK;