return;
}
- baseskill = autocvar_g_campaign_skill;
- baseskill = baseskill + campaign_botskill[0];
- if(baseskill < 0)
- baseskill = 0;
-
+ baseskill = max(0, autocvar_g_campaign_skill + campaign_botskill[0]);
campaign_forcewin = false;
cvar_set("sv_public", "0");
cvar_set("skill", ftos(baseskill));
cvar_set("bot_number", ftos(campaign_bots[0]));
#else
+ // since g_campaign is already set to 1 by the menu when starting a campaign level, we first need
+ // to set it back to 0 before settemping it to 1 so it'll be correctly restored to 0 on disconnection
+ cvar_set("g_campaign", "0");
cvar_settemp("g_campaign", "1");
cvar_settemp("g_dm", "0");
cvar_settemp("skill", ftos(baseskill));