this.personal.pauserotfuel_finished = this.pauserotfuel_finished;
this.personal.pauseregen_finished = this.pauseregen_finished;
STAT(STRENGTH_FINISHED, this.personal) = STAT(STRENGTH_FINISHED, this);
- this.personal.invincible_finished = this.invincible_finished;
+ STAT(INVINCIBLE_FINISHED, this.personal) = STAT(INVINCIBLE_FINISHED, this);
this.personal.teleport_time = time;
break; // this part itself doesn't cheat, so let's not count this
case CHIMPULSE_CLONE_MOVING.impulse:
this.pauserotfuel_finished = time + this.personal.pauserotfuel_finished - this.personal.teleport_time;
this.pauseregen_finished = time + this.personal.pauseregen_finished - this.personal.teleport_time;
STAT(STRENGTH_FINISHED, this) = time + STAT(STRENGTH_FINISHED, this.personal) - this.personal.teleport_time;
- this.invincible_finished = time + this.personal.invincible_finished - this.personal.teleport_time;
+ STAT(INVINCIBLE_FINISHED, this) = time + STAT(INVINCIBLE_FINISHED, this.personal) - this.personal.teleport_time;
if(!autocvar_g_allow_checkpoints)
DID_CHEAT();