this.items &= ~this.items_added;
//for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
- //W_WeaponFrame(this, weaponentities[slot]);
+ //{
+ //.entity weaponentity = weaponentities[slot];
+ //W_WeaponFrame(this, weaponentity);
+ //}
.entity weaponentity = weaponentities[0]; // TODO
W_WeaponFrame(this, weaponentity);