if(g_race || g_cts)
stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
if(cvar("g_antilag") == 3) // client side hitscan
- //stuffcmd(e, "cl_cmd settemp cl_prydoncursor -1\ncl_cmd settemp cl_prydoncursor_notrace 0\n");
stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
+ if(sv_gentle)
+ stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
/*
* we no longer need to stuff this. Remove this comment block if you feel
* 2.3 and higher (or was it 2.2.3?) don't need these any more
string ColoredTeamName(float t);
void DecodeLevelParms (void);
//void dom_player_join_team(entity pl);
-#ifdef UID
-.float uid_kicktime;
-.string uid;
-#endif
void ClientConnect (void)
{
float t;
else
self.hitplotfh = -1;
-#ifdef UID
- if(clienttype(self) == CLIENTTYPE_REAL)
- if not(self.uid)
- self.uid_kicktime = time + 60;
-#endif
-
if(g_race || g_cts) {
string rr;
if(g_cts)
self.stat_count -= 1;
}
-#ifdef UID
- if(self.uid_kicktime)
- if(time > self.uid_kicktime)
- {
- bprint("^3", self.netname, "^3 was kicked for missing UID.\n");
- dropclient(self);
- return;
- }
-#endif
-
if(sv_maxidle && frametime)
{
// WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).