string ColoredTeamName(float t);
void DecodeLevelParms (void);
//void dom_player_join_team(entity pl);
+void set_dom_state(entity e, float connecting);
void ClientConnect (void)
{
float t;
else if(cvar("sv_teamnagger") && !(cvar("bot_vs_human") && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
send_CSQC_teamnagger();
+ if (g_domination)
+ set_dom_state(self, TRUE);
send_CSQC_cr_maxbullets(self);
CheatInitClient();