forcing teams by player ID (usign cvars g_forced_team_*)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 1438d317c76947d9fd04cec4477a49f1d5b15e15..750590a84210a76597f1a42f5b5308b87fcc8eeb 100644 (file)
@@ -1408,6 +1408,27 @@ void FixClientCvars(entity e)
         */
 }
 
+float PlayerInIDList(entity p, string idlist)
+{
+       float n, i;
+       string s;
+
+       // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
+       if not(p.crypto_idfp)
+               return 0;
+
+       // this function allows abbreviated player IDs too!
+       n = tokenize_console(idlist);
+       for(i = 0; i < n; ++i)
+       {
+               s = argv(i);
+               if(s == substring(p.crypto_idfp, 0, strlen(s)))
+                       return 1;
+       }
+
+       return 0;
+}
+
 /*
 =============
 ClientConnect
@@ -1463,9 +1484,37 @@ void ClientConnect (void)
        //if(g_domination)
        //      dom_player_join_team(self);
 
+       // identify the right forced team
+       if(PlayerInIDList(self, cvar_string("g_forced_team_red")))
+               self.team_forced = COLOR_TEAM1;
+       else if(PlayerInIDList(self, cvar_string("g_forced_team_blue")))
+               self.team_forced = COLOR_TEAM2;
+       else if(PlayerInIDList(self, cvar_string("g_forced_team_yellow")))
+               self.team_forced = COLOR_TEAM3;
+       else if(PlayerInIDList(self, cvar_string("g_forced_team_pink")))
+               self.team_forced = COLOR_TEAM4;
+       else if(cvar_string("g_forced_team_otherwise") == "red")
+               self.team_forced = COLOR_TEAM1;
+       else if(cvar_string("g_forced_team_otherwise") == "blue")
+               self.team_forced = COLOR_TEAM2;
+       else if(cvar_string("g_forced_team_otherwise") == "yellow")
+               self.team_forced = COLOR_TEAM3;
+       else if(cvar_string("g_forced_team_otherwise") == "pink")
+               self.team_forced = COLOR_TEAM4;
+       else if(cvar_string("g_forced_team_otherwise") == "spectate")
+               self.team_forced = -1;
+       else if(cvar_string("g_forced_team_otherwise") == "spectator")
+               self.team_forced = -1;
+       else
+               self.team_forced = 0;
+
+       if(!teams_matter)
+               if(self.team_forced > 0)
+                       self.team_forced = 0;
+
        JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
 
-       if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
+       if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign") || self.team_forced < 0) {
                self.classname = "observer";
        } else {
                if(teams_matter)
@@ -2379,6 +2428,9 @@ void LeaveSpectatorMode()
  * @return bool TRUE if the player is allowed to join, false otherwise
  */
 float isJoinAllowed() {
+       if(self.team_forced < 0)
+               return FALSE; // forced spectators can never join
+
        if (!cvar("g_maxplayers"))
                return TRUE;