]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
try fixing issues with cl_gunalign
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 5068f52d6aec12d8040ec0a3e02992cb416ece83..8b95a3a4ab524ecc0b8b307105f43dbf9529b0f8 100644 (file)
@@ -939,6 +939,7 @@ void PutClientInServer (void)
                self.nextthink = 0;
                self.hook_time = 0;
                self.dmg_team = 0;
+               self.ballistics_density = cvar("g_ballistics_density_player");
 
                self.metertime = 0;
 
@@ -1062,9 +1063,14 @@ float ClientInit_SendEntity(entity to, float sf)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
        WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
-       WriteCoord(MSG_ENTITY, hook_shotorigin_x);
-       WriteCoord(MSG_ENTITY, hook_shotorigin_y);
-       WriteCoord(MSG_ENTITY, hook_shotorigin_z);
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
+       WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
        if(sv_foginterval && world.fog != "")
                WriteString(MSG_ENTITY, world.fog);
        else
@@ -1393,6 +1399,10 @@ void ClientConnect (void)
 
        DecodeLevelParms();
 
+#ifdef WATERMARK
+       sprint(self, strcat("^4SVQC Build information: ", WATERMARK(), "\n"));
+#endif
+
        self.classname = "player_joining";
 
        self.flags = FL_CLIENT;
@@ -2654,7 +2664,6 @@ void PlayerPreThink (void)
                FOR_EACH_PLAYER(other) if(self != other)
                {
                        if(time > other.touchexplode_time)
-                       if(other.classname == "player")
                        if(other.deadflag == DEAD_NO)
                        if not(IS_INDEPENDENT_PLAYER(other))
                        if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))