if(frametime)
player_anim();
button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
- force_respawn = (g_lms || (g_ca) || autocvar_g_forced_respawn);
+ force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
if (self.deadflag == DEAD_DYING)
{
if(force_respawn)