]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
remove the old muzzleflash field that is no longer in use
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index c601d92cda70d478dd0189c486807a252783f32d..df6c8d4b2a3f41e0793e271d8aae9a9b54512692 100644 (file)
@@ -6,14 +6,6 @@ void send_CSQC_teamnagger() {
        WriteByte(0, TE_CSQC_TEAMNAGGER);
 }
 
-void send_CSQC_nexvelocity(entity e) {
-       msg_entity = e;
-       WriteByte(MSG_ONE, SVC_TEMPENTITY);
-       WriteByte(MSG_ONE, TE_CSQC_NEX_VELOCITY);
-       WriteShort(MSG_ONE, cvar("g_balance_nex_velocitydependent_minspeed"));
-       WriteShort(MSG_ONE, cvar("g_balance_nex_velocitydependent_maxspeed"));
-}
-
 void send_CSQC_cr_maxbullets(entity e) {
        msg_entity = e;
        WriteByte(MSG_ONE, SVC_TEMPENTITY);
@@ -897,6 +889,8 @@ void PutClientInServer (void)
                        self.effects = 0;
                self.air_finished = time + 12;
                self.dmg = 2;
+               if(cvar("g_balance_nex_charge"))
+                       self.nex_charge = cvar("g_balance_nex_charge_start");
 
                if(inWarmupStage)
                {
@@ -1403,10 +1397,6 @@ Called when a client connects to the server
 string ColoredTeamName(float t);
 void DecodeLevelParms (void);
 //void dom_player_join_team(entity pl);
-#ifdef UID
-.float uid_kicktime;
-.string uid;
-#endif
 void ClientConnect (void)
 {
        float t;
@@ -1584,12 +1574,6 @@ void ClientConnect (void)
        else
                self.hitplotfh = -1;
 
-#ifdef UID
-       if(clienttype(self) == CLIENTTYPE_REAL)
-       if not(self.uid)
-               self.uid_kicktime = time + 60;
-#endif
-
        if(g_race || g_cts) {
                string rr;
                if(g_cts)
@@ -1613,7 +1597,6 @@ void ClientConnect (void)
        else if(cvar("sv_teamnagger") && !(cvar("bot_vs_human") && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
                send_CSQC_teamnagger();
 
-       send_CSQC_nexvelocity(self);
        send_CSQC_cr_maxbullets(self);
 
        CheatInitClient();
@@ -2930,16 +2913,6 @@ void PlayerPostThink (void)
                self.stat_count -= 1;
        }
 
-#ifdef UID
-       if(self.uid_kicktime)
-       if(time > self.uid_kicktime)
-       {
-               bprint("^3", self.netname, "^3 was kicked for missing UID.\n");
-               dropclient(self);
-               return;
-       }
-#endif
-
        if(sv_maxidle && frametime)
        {
                // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).