vector m1, m2;
defaultmodel = "";
+ defaultskin = 0;
+ chmdl = FALSE;
if(autocvar_sv_defaultcharacter == 1)
{
- defaultskin = 0;
-
if(teamplay)
{
string s;
entity e;
e = spawn();
setorigin(e, org);
- RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
+ RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
remove(e);
}
//stuffcmd(self, "chase_active 0");
//stuffcmd(self, "set viewsize $tmpviewsize \n");
- if (autocvar_g_spawnsound)
- sound (self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
-
if(g_assault) {
if(self.team == assault_attacker_team)
centerprint(self, "You are attacking!");
self.alivetime = time;
antilag_clear(self);
+
+ if (autocvar_g_spawnsound)
+ soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
} else if(self.classname == "observer") {
PutObserverInServer ();
}
return;
}
- if(Ban_MaybeEnforceBan(self))
+ if(Ban_MaybeEnforceBanOnce(self))
return;
DecodeLevelParms();
rr = CTS_RECORD;
else
rr = RACE_RECORD;
- t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
msg_entity = self;
race_send_recordtime(MSG_ONE);
self.pressedkeys |= KEY_CROUCH;
else
self.pressedkeys &~= KEY_CROUCH;
+
+ if (self.BUTTON_ATCK)
+ self.pressedkeys |= KEY_ATCK;
+ else
+ self.pressedkeys &~= KEY_ATCK;
+ if (self.BUTTON_ATCK2)
+ self.pressedkeys |= KEY_ATCK2;
+ else
+ self.pressedkeys &~= KEY_ATCK2;
}
/*
self.minelayer_mines = spectatee.minelayer_mines;
self.punchangle = spectatee.punchangle;
self.view_ofs = spectatee.view_ofs;
- self.v_angle = spectatee.v_angle;
self.velocity = spectatee.velocity;
self.dmg_take = spectatee.dmg_take;
self.dmg_save = spectatee.dmg_save;
self.dmg_inflictor = spectatee.dmg_inflictor;
+ self.v_angle = spectatee.v_angle;
self.angles = spectatee.v_angle;
if(!self.BUTTON_USE)
self.fixangle = TRUE;
setorigin(self, spectatee.origin);
setsize(self, spectatee.mins, spectatee.maxs);
SetZoomState(spectatee.zoomstate);
-
- anticheat_spectatecopy(spectatee);
-
- //self.vehicle = spectatee.vehicle;
-
+
+ anticheat_spectatecopy(spectatee);
self.hud = spectatee.hud;
if(spectatee.vehicle)
{
- setorigin(self, spectatee.origin);
- self.velocity = spectatee.vehicle.velocity;
- self.v_angle += spectatee.vehicle.angles;
- //self.v_angle_x *= -1;
+ self.fixangle = FALSE;
+ //self.velocity = spectatee.vehicle.velocity;
self.vehicle_health = spectatee.vehicle_health;
self.vehicle_shield = spectatee.vehicle_shield;
self.vehicle_energy = spectatee.vehicle_energy;
self.vehicle_ammo2 = spectatee.vehicle_ammo2;
self.vehicle_reload1 = spectatee.vehicle_reload1;
self.vehicle_reload2 = spectatee.vehicle_reload2;
-
+
msg_entity = self;
- WriteByte (MSG_ONE, SVC_SETVIEWPORT);
- WriteEntity(MSG_ONE, spectatee);
- //self.tur_head = spectatee.vehicle.vehicle_viewport;
+
+ WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
+ WriteAngle(MSG_ONE, spectatee.v_angle_x);
+ WriteAngle(MSG_ONE, spectatee.v_angle_y);
+ WriteAngle(MSG_ONE, spectatee.v_angle_z);
+
+ //WriteByte (MSG_ONE, SVC_SETVIEW);
+ // WriteEntity(MSG_ONE, self);
+ //makevectors(spectatee.v_angle);
+ //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
}
}
self.enemy = other;
if(self.enemy.classname == "player") {
- if(self.enemy.vehicle)
+ /*if(self.enemy.vehicle)
{
+
msg_entity = self;
- WriteByte(MSG_ONE, SVC_SETVIEWPORT);
+ WriteByte(MSG_ONE, SVC_SETVIEW);
WriteEntity(MSG_ONE, self.enemy);
//stuffcmd(self, "set viewsize $tmpviewsize \n");
+
self.movetype = MOVETYPE_NONE;
accuracy_resend(self);
}
else
- {
+ {*/
msg_entity = self;
WriteByte(MSG_ONE, SVC_SETVIEW);
WriteEntity(MSG_ONE, self.enemy);
if(!SpectateUpdate())
PutObserverInServer();
- }
+ //}
return 1;
} else {
return 0;
// TODO simplify this
entity e;
- float totalClients;
+ float totalClients = 0;
FOR_EACH_CLIENT(e)
if(e != ignore)
totalClients += 1;
if (!autocvar_g_maxplayers)
return maxclients - totalClients;
- float currentlyPlaying;
+ float currentlyPlaying = 0;
FOR_EACH_REALPLAYER(e)
currentlyPlaying += 1;