]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
Merge branch 'master' into mirceakitsune/multijump
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index ff5fbaa37ee4cf436796d3bc709e8164993c5de6..83b2abd4f708afca64ecdf29a76604680312a671 100644 (file)
@@ -13,13 +13,16 @@ float sv_airaccel_qw;
 float sv_airstopaccelerate;
 float sv_airstrafeaccelerate;
 float sv_maxairstrafespeed;
+float sv_airstrafeaccel_qw;
 float sv_aircontrol;
 float sv_aircontrol_power;
+float sv_aircontrol_penalty;
 float sv_warsowbunny_airforwardaccel;
 float sv_warsowbunny_accel;
 float sv_warsowbunny_topspeed;
 float sv_warsowbunny_turnaccel;
 float sv_warsowbunny_backtosideratio;
+float sv_airspeedlimit_nonqw;
 
 .float ladder_time;
 .entity ladder_entity;
@@ -30,6 +33,10 @@ float sv_warsowbunny_backtosideratio;
 .float wasFlying;
 .float spectatorspeed;
 
+.float multijump_count;
+.float multijump_delay;
+.float multijump_ready;
+
 /*
 =============
 PlayerJump
@@ -40,6 +47,15 @@ When you press the jump key
 void PlayerJump (void)
 {
        float mjumpheight;
+       float doublejump;
+
+       doublejump = FALSE;
+       if (sv_doublejump)
+       {
+               tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
+               if (trace_fraction < 1 && trace_plane_normal_z > 0.7)
+                       doublejump = TRUE;
+       }
 
        mjumpheight = cvar("sv_jumpvelocity");
        if (self.waterlevel >= WATERLEVEL_SWIMMING)
@@ -54,8 +70,33 @@ void PlayerJump (void)
                return;
        }
 
-       if (!(self.flags & FL_ONGROUND))
-               return;
+       if (cvar("g_multijump"))
+       {
+               if ((self.flags & FL_JUMPRELEASED) && !(self.flags & FL_ONGROUND))
+                       self.multijump_ready = TRUE;  // this is necessary to check that we released the jump button and pressed it again
+               else if (self.flags & FL_ONGROUND)
+               {
+                       if (cvar("g_multijump") > 0)
+                               self.multijump_count = 0;
+                       else
+                               self.multijump_count = -2; // the cvar value for infinite jumps is -1, so this needs to be smaller
+                       self.multijump_ready = FALSE;
+               }
+       }
+
+       if(self.multijump_ready && time > self.multijump_delay && self.multijump_count < cvar("g_multijump") && self.velocity_z > cvar("g_multijump_speed"))
+       {
+               if (cvar("g_multijump") > 0)
+               {
+                       if (cvar("g_multijump_add") == 0) // in this case we make the z velocity == jumpvelocity
+                               self.velocity_z = 0;
+                       self.multijump_count += 1;
+               }
+               self.multijump_ready = FALSE; // require releasing and pressing the jump button again for the next jump
+       }
+       else if (!doublejump)
+               if (!(self.flags & FL_ONGROUND))
+                       return;
 
        if(!sv_pogostick)
                if (!(self.flags & FL_JUMPRELEASED))
@@ -84,15 +125,34 @@ void PlayerJump (void)
                mjumpheight = mjumpheight * cvar("g_minstagib_speed_jumpheight");
        }
 
+       // sv_jumpspeedcap_min/sv_jumpspeedcap_max act as baseline
+       // velocity bounds.  Final velocity is bound between (jumpheight *
+       // min + jumpheight) and (jumpheight * max + jumpheight);
+
        if(cvar_string("sv_jumpspeedcap_min") != "")
-               self.velocity_z = max(cvar("sv_jumpvelocity") * cvar("sv_jumpspeedcap_min"), self.velocity_z);
-       if(cvar_string("sv_jumpspeedcap_max") != "") {
-               if(trace_fraction < 1 && trace_plane_normal_z < 0.98 && cvar("sv_jumpspeedcap_max_disable_on_ramps")) {
-                       // don't do jump speedcaps on ramps to preserve old xonotic ramjump style
-                       //print("Trace plane normal z: ", ftos(trace_plane_normal_z), ", disabling speed cap!\n");
+       {
+               float minjumpspeed;
+
+               minjumpspeed = mjumpheight * cvar("sv_jumpspeedcap_min");
+
+               if (self.velocity_z < minjumpspeed)
+                       mjumpheight += minjumpspeed - self.velocity_z;
+       }
+
+       if(cvar_string("sv_jumpspeedcap_max") != "")
+       {
+               // don't do jump speedcaps on ramps to preserve old xonotic ramjump style
+               tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
+
+               if(!(trace_fraction < 1 && trace_plane_normal_z < 0.98 && cvar("sv_jumpspeedcap_max_disable_on_ramps")))
+               {
+                       float maxjumpspeed;
+
+                       maxjumpspeed = mjumpheight * cvar("sv_jumpspeedcap_max");
+
+                       if (self.velocity_z > maxjumpspeed)
+                               mjumpheight -= self.velocity_z - maxjumpspeed;
                }
-               else
-                       self.velocity_z = min(cvar("sv_jumpvelocity") * cvar("sv_jumpspeedcap_max"), self.velocity_z) + trace_ent.velocity_z;
        }
 
        if(!(self.lastflags & FL_ONGROUND))
@@ -115,6 +175,9 @@ void PlayerJump (void)
        self.flags &~= FL_ONGROUND;
        self.flags &~= FL_JUMPRELEASED;
 
+       if (cvar("g_multijump"))
+               self.multijump_delay = time + cvar("g_multijump_delay");
+
        if (self.crouch)
                setanim(self, self.anim_duckjump, FALSE, TRUE, TRUE);
        else
@@ -386,7 +449,7 @@ float IsMoveInDirection(vector mv, float angle) // key mix factor
 {
        if(mv_x == 0 && mv_y == 0)
                return 0; // avoid division by zero
-       angle = RAD2DEG * atan2(mv_y, mv_x);
+       angle -= RAD2DEG * atan2(mv_y, mv_x);
        angle = remainder(angle, 360) / 45;
        if(angle >  1)
                return 0;
@@ -395,6 +458,25 @@ float IsMoveInDirection(vector mv, float angle) // key mix factor
        return 1 - fabs(angle);
 }
 
+float GeomLerp(float a, float lerp, float b)
+{
+       if(a == 0)
+       {
+               if(lerp < 1)
+                       return 0;
+               else
+                       return b;
+       }
+       if(b == 0)
+       {
+               if(lerp > 0)
+                       return 0;
+               else
+                       return a;
+       }
+       return a * pow(fabs(b / a), lerp);
+}
+
 void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
 {
        float zspeed, xyspeed, dot, k;
@@ -420,7 +502,9 @@ void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
 
        if(dot > 0) // we can't change direction while slowing down
        {
-               k *= fabs(sv_aircontrol)*pow(dot, sv_aircontrol_power)*frametime;
+               k *= pow(dot, sv_aircontrol_power)*frametime;
+               xyspeed = max(0, xyspeed - sv_aircontrol_penalty * sqrt(max(0, 1 - dot*dot)) * k/32);
+               k *= sv_aircontrol;
                self.velocity = normalize(self.velocity * xyspeed + wishdir * k);
        }
 
@@ -428,12 +512,17 @@ void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
        self.velocity_z = zspeed;
 }
 
+float AdjustAirAccelQW(float accelqw, float factor)
+{
+       return copysign(bound(0.000001, 1 - (1 - fabs(accelqw)) * factor, 1), accelqw);
+}
+
 // example config for alternate speed clamping:
 //   sv_airaccel_qw 0.8
 //   sv_airaccel_sideways_friction 0
 //   prvm_globalset server speedclamp_mode 1
 //     (or 2)
-void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float sidefric)
+void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float sidefric, float speedlimit)
 {
        float vel_straight;
        float vel_z;
@@ -460,6 +549,8 @@ void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float acce
        step = accel * frametime * wishspeed0;
 
        vel_xy_current  = vlen(vel_xy);
+       if(speedlimit)
+               accelqw = AdjustAirAccelQW(accelqw, (speedlimit - bound(wishspeed, vel_xy_current, speedlimit)) / max(1, speedlimit - wishspeed));
        vel_xy_forward  = vel_xy_current + bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
        vel_xy_backward = vel_xy_current - bound(0, wishspeed + vel_xy_current, step) * accelqw - step * (1 - accelqw);
        if(vel_xy_backward < 0)
@@ -584,7 +675,6 @@ void race_send_speedaward_alltimebest(float msg)
 string GetMapname(void);
 float speedaward_lastupdate;
 float speedaward_lastsent;
-.float jumppadusetime;
 void SV_PlayerPhysics()
 {
        local vector wishvel, wishdir, v;
@@ -594,6 +684,14 @@ void SV_PlayerPhysics()
        float not_allowed_to_move;
        string c;
 
+       // fix physics stats for g_movement_highspeed
+       self.stat_sv_airaccel_qw = AdjustAirAccelQW(sv_airaccel_qw, autocvar_g_movement_highspeed);
+       if(sv_airstrafeaccel_qw)
+               self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(sv_airstrafeaccel_qw, autocvar_g_movement_highspeed);
+       else
+               self.stat_sv_airstrafeaccel_qw = 0;
+       self.stat_sv_airspeedlimit_nonqw = sv_airspeedlimit_nonqw * autocvar_g_movement_highspeed;
+
     if(self.PlayerPhysplug)
         if(self.PlayerPhysplug())
             return;
@@ -830,14 +928,6 @@ void SV_PlayerPhysics()
 
        if(self.classname == "player")
        {
-               if(sv_doublejump && time - self.jumppadusetime > 2 * sys_frametime)
-               {
-                       tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
-                       self.flags &~= FL_ONGROUND;
-                       if(trace_fraction < 1 && trace_plane_normal_z > 0.7)
-                               self.flags |= FL_ONGROUND;
-               }
-
                if (self.BUTTON_JUMP)
                        PlayerJump ();
                else
@@ -876,7 +966,7 @@ void SV_PlayerPhysics()
                if (wishspeed > sv_maxspeed*maxspd_mod)
                        wishspeed = sv_maxspeed*maxspd_mod;
                if (time >= self.teleport_time)
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
+                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0, 0);
        }
        else if (self.waterlevel >= WATERLEVEL_SWIMMING)
        {
@@ -899,7 +989,7 @@ void SV_PlayerPhysics()
                self.velocity = self.velocity * (1 - frametime * sv_friction);
 
                // water acceleration
-               PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
+               PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0, 0);
        }
        else if (time < self.ladder_time)
        {
@@ -942,7 +1032,7 @@ void SV_PlayerPhysics()
                if (time >= self.teleport_time)
                {
                        // water acceleration
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
+                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0, 0);
                }
        }
        else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!cvar("g_jetpack_fuel") || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO))
@@ -1102,7 +1192,7 @@ void SV_PlayerPhysics()
                if (self.crouch)
                        wishspeed = wishspeed * 0.5;
                if (time >= self.teleport_time)
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
+                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0, 0);
        }
        else
        {
@@ -1138,39 +1228,42 @@ void SV_PlayerPhysics()
                        float accelerating;
                        float wishspeed2;
                        float airaccelqw;
+                       float strafity;
 
-                       airaccelqw = sv_airaccel_qw;
+                       airaccelqw = self.stat_sv_airaccel_qw;
                        accelerating = (self.velocity * wishdir > 0);
                        wishspeed2 = wishspeed;
 
                        // CPM
                        if(sv_airstopaccelerate)
-                               if(self.velocity * wishdir < 0)
-                                       airaccel = sv_airstopaccelerate*maxspd_mod;
-                       // this doesn't play well with analog input, but can't r
-                       // fixed like the AirControl can. So, don't set the maxa
-                       // cvars when you want to support analog input.
-                       if(self.movement_x == 0 && self.movement_y != 0)
                        {
-                               if(sv_maxairstrafespeed)
-                               {
-                                       wishspeed = min(wishspeed, sv_maxairstrafespeed*maxspd_mod);
-                                       if(sv_maxairstrafespeed < sv_maxairspeed)
-                                               airaccelqw = 1;
-                               }
-                               if(sv_airstrafeaccelerate)
-                               {
-                                       airaccel = sv_airstrafeaccelerate*maxspd_mod;
-                                       if(sv_airstrafeaccelerate > sv_airaccelerate)
-                                               airaccelqw = 1;
-                               }
+                               vector curdir;
+                               curdir = self.velocity;
+                               curdir_z = 0;
+                               curdir = normalize(curdir);
+                               airaccel = airaccel + (sv_airstopaccelerate*maxspd_mod - airaccel) * max(0, -(curdir * wishdir));
                        }
+                       // note that for straight forward jumping:
+                       // step = accel * frametime * wishspeed0;
+                       // accel  = bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
+                       // -->
+                       // dv/dt = accel * maxspeed (when slow)
+                       // dv/dt = accel * maxspeed * (1 - accelqw) (when fast)
+                       // log dv/dt = logaccel + logmaxspeed (when slow)
+                       // log dv/dt = logaccel + logmaxspeed + log(1 - accelqw) (when fast)
+                       strafity = IsMoveInDirection(self.movement, -90) + IsMoveInDirection(self.movement, +90); // if one is nonzero, other is always zero
+                       if(sv_maxairstrafespeed)
+                               wishspeed = min(wishspeed, GeomLerp(sv_maxairspeed*maxspd_mod, strafity, sv_maxairstrafespeed*maxspd_mod));
+                       if(sv_airstrafeaccelerate)
+                               airaccel = GeomLerp(airaccel, strafity, sv_airstrafeaccelerate*maxspd_mod);
+                       if(self.stat_sv_airstrafeaccel_qw)
+                               airaccelqw = copysign(1-GeomLerp(1-fabs(self.stat_sv_airaccel_qw), strafity, 1-fabs(self.stat_sv_airstrafeaccel_qw)), ((strafity > 0.5) ? self.stat_sv_airstrafeaccel_qw : self.stat_sv_airaccel_qw));
                        // !CPM
 
                        if(sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement_x != 0)
                                PM_AirAccelerate(wishdir, wishspeed);
                        else
-                               PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, sv_airaccel_sideways_friction / maxairspd);
+                               PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, sv_airaccel_sideways_friction / maxairspd, self.stat_sv_airspeedlimit_nonqw);
 
                        if(sv_aircontrol)
                                CPM_PM_Aircontrol(wishdir, wishspeed2);