]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
Merge remote-tracking branch 'origin/master' into fruitiex/animations
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index 08368676d0055791a10e7d6a9c7135a5ff568ceb..85d4cd00029c22160f8ab30f1fb36a155115e233 100644 (file)
@@ -34,7 +34,15 @@ void PlayerJump (void)
        {
                tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
                if (trace_fraction < 1 && trace_plane_normal_z > 0.7)
+               {
                        doublejump = TRUE;
+
+                       // we MUST clip velocity here!
+                       float f;
+                       f = self.velocity * trace_plane_normal;
+                       if(f < 0)
+                               self.velocity -= f * trace_plane_normal;
+               }
        }
 
        mjumpheight = autocvar_sv_jumpvelocity;
@@ -104,7 +112,7 @@ void PlayerJump (void)
                if (!(self.flags & FL_ONGROUND))
                        return;
 
-       if(!sv_pogostick)
+       if(self.cvar_cl_movement_track_canjump)
                if (!(self.flags & FL_JUMPRELEASED))
                        return;
 
@@ -163,16 +171,15 @@ void PlayerJump (void)
 
        if (self.crouch)
                setanim(self, self.anim_duckjump, FALSE, TRUE, TRUE);
-       else
+       else if (self.animstate_startframe != self.anim_melee_x || (self.animstate_startframe == self.anim_melee_x && time - self.animstate_starttime >= 21/20)) // jump animation shouldn't override melee until we have animation blending (or until the anim finished, 21/20 = numframes/fps)
                setanim(self, self.anim_jump, FALSE, TRUE, TRUE);
 
        if(g_jump_grunt)
-               PlayerSound(playersound_jump, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
+               PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
 
        self.restart_jump = -1; // restart jump anim next time
        // value -1 is used to not use the teleport bit (workaround for tiny hitch when re-jumping)
 }
-
 void CheckWaterJump()
 {
        local vector start, end;
@@ -201,6 +208,25 @@ void CheckWaterJump()
                }
        }
 };
+void CheckPlayerJump()
+{
+       if(self.flags & FL_ONGROUND)
+       {
+               if (autocvar_g_multijump > 0)
+                       self.multijump_count = 0;
+               else
+                       self.multijump_count = -2; // the cvar value for infinite jumps is -1, so this needs to be smaller
+       }
+
+       if (self.BUTTON_JUMP)
+               PlayerJump ();
+       else
+               self.flags |= FL_JUMPRELEASED;
+
+       if (self.waterlevel == WATERLEVEL_SWIMMING)
+               CheckWaterJump ();
+       self.prevjumpbutton = self.BUTTON_JUMP;
+}
 
 float racecar_angle(float forward, float down)
 {
@@ -504,7 +530,7 @@ float AdjustAirAccelQW(float accelqw, float factor)
 //   sv_airaccel_sideways_friction 0
 //   prvm_globalset server speedclamp_mode 1
 //     (or 2)
-void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float sidefric, float speedlimit)
+void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float stretchfactor, float sidefric, float speedlimit)
 {
        float vel_straight;
        float vel_z;
@@ -516,8 +542,14 @@ void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float acce
        float vel_xy_backward, vel_xy_forward;
        float speedclamp;
 
-       speedclamp = (accelqw < 0);
-       if(speedclamp)
+       if(stretchfactor > 0)
+               speedclamp = stretchfactor;
+       else if(accelqw < 0)
+               speedclamp = 1; // full clamping, no stretch
+       else
+               speedclamp = -1; // no clamping
+
+       if(accelqw < 0)
                accelqw = -accelqw;
 
        if(autocvar_sv_gameplayfix_q2airaccelerate)
@@ -560,12 +592,16 @@ void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float acce
        
        vel_xy = vel_straight * wishdir + vel_perpend;
        
-       if(speedclamp)
+       if(speedclamp >= 0)
        {
-               // ensure we don't get too fast or decelerate faster than we should
-               vel_xy_current = min(vlen(vel_xy), vel_xy_forward);
-               if(vel_xy_current > 0) // prevent division by zero
-                       vel_xy = normalize(vel_xy) * vel_xy_current;
+               float vel_xy_preclamp;
+               vel_xy_preclamp = vlen(vel_xy);
+               if(vel_xy_preclamp > 0) // prevent division by zero
+               {
+                       vel_xy_current += (vel_xy_forward - vel_xy_current) * speedclamp;
+                       if(vel_xy_current < vel_xy_preclamp)
+                               vel_xy = vel_xy * (vel_xy_current / vel_xy_preclamp);
+               }
        }
 
        self.velocity = vel_xy + vel_z * '0 0 1';
@@ -770,7 +806,7 @@ void SV_PlayerPhysics()
                        self.angles_x = random() * 360;
                        self.angles_y = random() * 360;
                        // at least I'm not forcing retardedview by also assigning to angles_z
-                       self.fixangle = 1;
+                       self.fixangle = TRUE;
                }
        }
 
@@ -894,6 +930,7 @@ void SV_PlayerPhysics()
        }
 
        if(self.flags & FL_ONGROUND)
+       if(self.classname == "player") // no fall sounds for observers thank you very much
        if(self.wasFlying)
        {
                self.wasFlying = 0;
@@ -908,9 +945,9 @@ void SV_PlayerPhysics()
                        if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
                        {
                                if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
-                                       GlobalSound(globalsound_metalfall, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
+                                       GlobalSound(globalsound_metalfall, CH_PLAYER, VOICETYPE_PLAYERSOUND);
                                else
-                                       GlobalSound(globalsound_fall, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
+                                       GlobalSound(globalsound_fall, CH_PLAYER, VOICETYPE_PLAYERSOUND);
                        }
                }
        }
@@ -919,24 +956,7 @@ void SV_PlayerPhysics()
                self.wasFlying = 1;
 
        if(self.classname == "player")
-       {
-               if(self.flags & FL_ONGROUND)
-               {
-                       if (autocvar_g_multijump > 0)
-                               self.multijump_count = 0;
-                       else
-                               self.multijump_count = -2; // the cvar value for infinite jumps is -1, so this needs to be smaller
-               }
-
-               if (self.BUTTON_JUMP)
-                       PlayerJump ();
-               else
-                       self.flags |= FL_JUMPRELEASED;
-
-               if (self.waterlevel == WATERLEVEL_SWIMMING)
-                       CheckWaterJump ();
-               self.prevjumpbutton = self.BUTTON_JUMP;
-       }
+               CheckPlayerJump();
 
        if (self.flags & FL_WATERJUMP )
        {
@@ -952,7 +972,7 @@ void SV_PlayerPhysics()
        {
                RaceCarPhysics();
        }
-       else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY)
+       else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY || self.movetype == MOVETYPE_FLY_WORLDONLY)
        {
                // noclipping or flying
                self.flags &~= FL_ONGROUND;
@@ -967,7 +987,7 @@ void SV_PlayerPhysics()
                if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
                        wishspeed = self.stat_sv_maxspeed*maxspd_mod;
                if (time >= self.teleport_time)
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0);
+                       PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
        }
        else if (self.waterlevel >= WATERLEVEL_SWIMMING)
        {
@@ -990,7 +1010,7 @@ void SV_PlayerPhysics()
                self.velocity = self.velocity * (1 - frametime * autocvar_sv_friction);
 
                // water acceleration
-               PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0);
+               PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
        }
        else if (time < self.ladder_time)
        {
@@ -1040,7 +1060,7 @@ void SV_PlayerPhysics()
                if (time >= self.teleport_time)
                {
                        // water acceleration
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0);
+                       PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
                }
        }
        else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO))
@@ -1200,7 +1220,7 @@ void SV_PlayerPhysics()
                if (self.crouch)
                        wishspeed = wishspeed * 0.5;
                if (time >= self.teleport_time)
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0);
+                       PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
        }
        else
        {
@@ -1271,7 +1291,7 @@ void SV_PlayerPhysics()
                        if(autocvar_sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement_x != 0)
                                PM_AirAccelerate(wishdir, wishspeed);
                        else
-                               PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, autocvar_sv_airaccel_sideways_friction / maxairspd, self.stat_sv_airspeedlimit_nonqw);
+                               PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, autocvar_sv_airaccel_qw_stretchfactor, autocvar_sv_airaccel_sideways_friction / maxairspd, self.stat_sv_airspeedlimit_nonqw);
 
                        if(autocvar_sv_aircontrol)
                                CPM_PM_Aircontrol(wishdir, wishspeed2);