]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
always perform the trace before speedcap, independent of sv_doublejump :-P (untested...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index 8d7bac21ddfd51651f2f37656a8ac6dedc04a0dc..d3425451c15c94419b1b16fd3c3821e9c441e97d 100644 (file)
@@ -88,6 +88,7 @@ void PlayerJump (void)
        if(cvar_string("sv_jumpspeedcap_min") != "")
                self.velocity_z = max(cvar("sv_jumpvelocity") * cvar("sv_jumpspeedcap_min"), self.velocity_z);
        if(cvar_string("sv_jumpspeedcap_max") != "") {
+               tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
                if(trace_fraction < 1 && trace_plane_normal_z < 0.98 && cvar("sv_jumpspeedcap_max_disable_on_ramps")) {
                        // don't do jump speedcaps on ramps to preserve old xonotic ramjump style
                        //print("Trace plane normal z: ", ftos(trace_plane_normal_z), ", disabling speed cap!\n");
@@ -605,6 +606,7 @@ string GetMapname(void);
 float speedaward_lastupdate;
 float speedaward_lastsent;
 .float jumppadusetime;
+var float autocvar_g_movement_highspeed = 1;
 void SV_PlayerPhysics()
 {
        local vector wishvel, wishdir, v;
@@ -614,6 +616,13 @@ void SV_PlayerPhysics()
        float not_allowed_to_move;
        string c;
 
+       // fix physics stats for g_movement_highspeed
+       self.stat_sv_airaccel_qw = copysign(bound(0, 1-(1-fabs(sv_airaccel_qw))*autocvar_g_movement_highspeed, 1), sv_airaccel_qw);
+       if(sv_airstrafeaccel_qw)
+               self.stat_sv_airstrafeaccel_qw = copysign(bound(0.001, 1-(1-fabs(sv_airstrafeaccel_qw))*autocvar_g_movement_highspeed, 1), sv_airstrafeaccel_qw);
+       else
+               self.stat_sv_airstrafeaccel_qw = 0;
+
     if(self.PlayerPhysplug)
         if(self.PlayerPhysplug())
             return;
@@ -1160,7 +1169,7 @@ void SV_PlayerPhysics()
                        float airaccelqw;
                        float strafity;
 
-                       airaccelqw = sv_airaccel_qw;
+                       airaccelqw = self.stat_sv_airaccel_qw;
                        accelerating = (self.velocity * wishdir > 0);
                        wishspeed2 = wishspeed;
 
@@ -1181,8 +1190,8 @@ void SV_PlayerPhysics()
                                wishspeed = min(wishspeed, GeomLerp(sv_maxairspeed*maxspd_mod, strafity, sv_maxairstrafespeed*maxspd_mod));
                        if(sv_airstrafeaccelerate)
                                airaccel = GeomLerp(airaccel, strafity, sv_airstrafeaccelerate*maxspd_mod);
-                       if(sv_airstrafeaccel_qw)
-                               airaccelqw = copysign(1-GeomLerp(1-fabs(sv_airaccel_qw), strafity, 1-fabs(sv_airstrafeaccel_qw)), ((strafity > 0.5) ? sv_airstrafeaccel_qw : sv_airaccel_qw));
+                       if(self.stat_sv_airstrafeaccel_qw)
+                               airaccelqw = copysign(1-GeomLerp(1-fabs(self.stat_sv_airaccel_qw), strafity, 1-fabs(self.stat_sv_airstrafeaccel_qw)), ((strafity > 0.5) ? self.stat_sv_airstrafeaccel_qw : self.stat_sv_airaccel_qw));
                        // !CPM
 
                        if(sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement_x != 0)