.float multijump_ready;
.float prevjumpbutton;
-.float nexspeed;
-
/*
=============
PlayerJump
// using this move type for "big rigs"
// the engine does not push the entity!
- float accel, steer, f;
+ float accel, steer, f, myspeed, steerfactor;
vector angles_save, rigvel;
angles_save = self.angles;
if(self.flags & FL_ONGROUND || g_bugrigs_air_steering)
{
- float myspeed, upspeed, steerfactor, accelfactor;
+ float upspeed, accelfactor;
myspeed = self.velocity * v_forward;
upspeed = self.velocity * v_up;
float speedaward_speed;
string speedaward_holder;
+string speedaward_uid;
void race_send_speedaward(float msg)
{
// send the best speed of the round
float speedaward_alltimebest;
string speedaward_alltimebest_holder;
+string speedaward_alltimebest_uid;
void race_send_speedaward_alltimebest(float msg)
{
// send the best speed
if(vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed) {
speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1');
speedaward_holder = self.netname;
+ speedaward_uid = self.crypto_idfp;
speedaward_lastupdate = time;
}
if(speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1) {
if (speedaward_speed > speedaward_alltimebest) {
speedaward_alltimebest = speedaward_speed;
speedaward_alltimebest_holder = speedaward_holder;
+ speedaward_alltimebest_uid = speedaward_uid;
db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
- db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"), speedaward_alltimebest_holder);
+ db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
race_send_speedaward_alltimebest(MSG_ALL);
}
}
{
// add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed
xyspeed = min(xyspeed, cvar("g_balance_nex_charge_maxspeed"));
- float f;
f = (xyspeed - cvar("g_balance_nex_charge_minspeed")) / (cvar("g_balance_nex_charge_maxspeed") - cvar("g_balance_nex_charge_minspeed"));
// add the extra charge
self.nex_charge = min(1, self.nex_charge + cvar("g_balance_nex_charge_velocity_rate") * f * frametime);