animdecide_setframes(clone, false, frame, frame1time, frame2, frame2time);
}
-void player_setupanimsformodel()
-{SELFPARAM();
+void player_setupanimsformodel(entity this)
+{
// load animation info
- animdecide_load_if_needed(self);
- animdecide_setstate(self, 0, false);
+ animdecide_load_if_needed(this);
+ animdecide_setstate(this, 0, false);
}
-void player_anim ()
-{SELFPARAM();
+void player_anim(entity this)
+{
int deadbits = (this.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2));
if(IS_DEAD(this)) {
if (!deadbits) {