+.entity accuracy;
+.float accuracy_frags[WEP_MAXCOUNT];
+
float weaponstats_buffer;
void WeaponStats_Init()
if(sound_allowed(MSG_BROADCAST, attacker))
{
if (save > 10)
- sound (self, CHAN_PROJECTILE, "misc/armorimpact.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, "misc/armorimpact.wav", VOL_BASE, ATTN_NORM);
else if (take > 30)
- sound (self, CHAN_PROJECTILE, "misc/bodyimpact2.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, "misc/bodyimpact2.wav", VOL_BASE, ATTN_NORM);
else if (take > 10)
- sound (self, CHAN_PROJECTILE, "misc/bodyimpact1.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, "misc/bodyimpact1.wav", VOL_BASE, ATTN_NORM);
}
if (take > 50)
float valid_damage_for_weaponstats;
float excess;
- if((g_arena && numspawned < 2) || (g_ca && ca_players < required_ca_players) && !inWarmupStage)
+ if((g_arena && numspawned < 2) || (g_ca && !ca_teams_ok) && !inWarmupStage)
return;
dh = max(self.health, 0);
if(sound_allowed(MSG_BROADCAST, attacker))
{
if (save > 10)
- sound (self, CHAN_PROJECTILE, "misc/armorimpact.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, "misc/armorimpact.wav", VOL_BASE, ATTN_NORM);
else if (take > 30)
- sound (self, CHAN_PROJECTILE, "misc/bodyimpact2.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, "misc/bodyimpact2.wav", VOL_BASE, ATTN_NORM);
else if (take > 10)
- sound (self, CHAN_PROJECTILE, "misc/bodyimpact1.wav", VOL_BASE, ATTN_NORM); // FIXME possibly remove them?
+ sound (self, CH_SHOTS, "misc/bodyimpact1.wav", VOL_BASE, ATTN_NORM); // FIXME possibly remove them?
}
if (take > 50)
// exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next two
{
if(deathtype == DEATH_FALL)
- PlayerSound(playersound_fall, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(playersound_fall, CH_PAIN, VOICETYPE_PLAYERSOUND);
else if(self.health > 75) // TODO make a "gentle" version?
- PlayerSound(playersound_pain100, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(playersound_pain100, CH_PAIN, VOICETYPE_PLAYERSOUND);
else if(self.health > 50)
- PlayerSound(playersound_pain75, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(playersound_pain75, CH_PAIN, VOICETYPE_PLAYERSOUND);
else if(self.health > 25)
- PlayerSound(playersound_pain50, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(playersound_pain50, CH_PAIN, VOICETYPE_PLAYERSOUND);
else
- PlayerSound(playersound_pain25, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(playersound_pain25, CH_PAIN, VOICETYPE_PLAYERSOUND);
}
}
// escape a lava pit or similar
//self.pushltime = 0;
}
- else if(attacker.classname == "player" || attacker.classname == "gib")
+ else if(attacker.classname == "player")
{
self.pusher = attacker;
self.pushltime = time + autocvar_g_maxpushtime;
awep = DEATH_WEAPONOF(deathtype);
valid_damage_for_weaponstats = 1;
}
-
+
if(valid_damage_for_weaponstats)
{
dh = dh - max(self.health, 0);
if(sound_allowed(MSG_BROADCAST, attacker))
{
if(deathtype == DEATH_DROWN)
- PlayerSound(playersound_drown, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(playersound_drown, CH_PAIN, VOICETYPE_PLAYERSOUND);
else
- PlayerSound(playersound_death, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
+ PlayerSound(playersound_death, CH_PAIN, VOICETYPE_PLAYERSOUND);
}
// get rid of kill indicator
race_PreDie();
DropAllRunes(self);
+ // increment frag counter for used weapon type
+ float w;
+ w = DEATH_WEAPONOF(deathtype);
+ if(WEP_VALID(w))
+ if(self.classname == "player")
+ if(self != attacker)
+ attacker.accuracy.(accuracy_frags[w-1]) += 1;
+
if(deathtype == DEATH_HURTTRIGGER && g_freezetag)
{
PutClientInServer();
if(self.flagcarried)
{
- if(attacker.classname != "player" && attacker.classname != "gib")
+ if(attacker.classname != "player")
DropFlag(self.flagcarried, self, attacker); // penalty for flag loss by suicide
else if(attacker.team == self.team)
DropFlag(self.flagcarried, attacker, attacker); // penalty for flag loss by suicide/teamkill
}
}
-// sendflags use: 1 = origin, 2 = health (0 or 1 for dead/alive on enemies), 4 = armor, 0x80 = same team (includes health)
-float SendEntity_ShowNames(entity to, float sendflags)
-{
- float the_health;
- the_health = self.health;
-
- WriteByte(MSG_ENTITY, ENT_CLIENT_SHOWNAMES);
- WriteByte(MSG_ENTITY, num_for_edict(self.owner));
-
- sendflags = sendflags & 127;
- if(teams_matter && self.owner.team == to.team)
- sendflags |= 128;
- else if(self.owner.health >= 1)
- the_health = 1;
-
- WriteByte(MSG_ENTITY, sendflags);
- if(sendflags & 1)
- {
- WriteShort(MSG_ENTITY, rint(self.origin_x));
- WriteShort(MSG_ENTITY, rint(self.origin_y));
- WriteShort(MSG_ENTITY, rint(self.origin_z));
- }
- if(sendflags & 2)
- {
- WriteByte(MSG_ENTITY, the_health);
- }
- if(sendflags & 4)
- {
- WriteByte(MSG_ENTITY, self.armorvalue);
- }
- return TRUE;
-}
-
-const vector SHOWNAMES_ORIGIN_OFFSET = '0 0 48';
-void shownames_think()
-{
- if(self.origin - SHOWNAMES_ORIGIN_OFFSET != self.owner.origin)
- {
- setorigin(self, self.owner.origin + SHOWNAMES_ORIGIN_OFFSET);
- self.SendFlags |= 1;
- }
- if(self.health != max(0, floor(self.owner.health)) || self.armorvalue != max(0, floor(self.owner.armorvalue)))
- {
- self.health = max(0, floor(self.owner.health));
- self.armorvalue = max(0, floor(self.owner.armorvalue));
- self.SendFlags |= 2;
- }
- if(self.armorvalue != max(0, floor(self.owner.armorvalue)))
- {
- self.armorvalue = max(0, floor(self.owner.armorvalue));
- self.SendFlags |= 4;
- }
- self.nextthink = time;
-}
-
-float shownames_customize()
-{
- if(self.owner.classname == "player") // only send players, no spectators!
- if(self.owner != other) // no need to spam own coordinates
- if(vlen(other.origin - self.origin) < autocvar_sv_shownames_cull_distance) // distance cull
- if(self.owner.team == other.team || (self.owner.team != other.team && checkpvs(self.origin, other)))
- return TRUE;
-
- return FALSE;
-}
-
.float muted; // to be used by prvm_edictset server playernumber muted 1
float Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol)
// message "": do not say, just test flood control
if(source.classname != "player")
colorstr = "^0"; // black for spectators
- else if(teams_matter)
+ else if(teamplay)
colorstr = Team_ColorCode(source.team);
else
teamsay = FALSE;
self.skinindex_for_playersound = self.skinindex;
ClearPlayerSounds();
LoadPlayerSounds("sound/player/default.sounds", 1);
- if(!LoadPlayerSounds(get_model_datafilename(self.model, self.skinindex, "sounds"), 0))
- LoadPlayerSounds(get_model_datafilename(self.model, 0, "sounds"), 0);
+ if(!autocvar_g_debug_defaultsounds)
+ if(!LoadPlayerSounds(get_model_datafilename(self.model, self.skinindex, "sounds"), 0))
+ LoadPlayerSounds(get_model_datafilename(self.model, 0, "sounds"), 0);
}
void FakeGlobalSound(string sample, float chan, float voicetype)
break;
case VOICETYPE_TEAMRADIO:
FOR_EACH_REALCLIENT(msg_entity)
- if(!teams_matter || msg_entity.team == self.team)
+ if(!teamplay || msg_entity.team == self.team)
{
if(msg_entity.cvar_cl_voice_directional == 1)
soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);
flood = Say(self, ownteam, world, msg, 1);
if (flood > 0)
- GlobalSound(self.sample, CHAN_VOICE, voicetype);
+ GlobalSound(self.sample, CH_VOICE, voicetype);
else if (flood < 0)
- FakeGlobalSound(self.sample, CHAN_VOICE, voicetype);
+ FakeGlobalSound(self.sample, CH_VOICE, voicetype);
}
void MoveToTeam(entity client, float team_colour, float type, float show_message)