]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_weapons.qc
Merge remote-tracking branch 'origin/master' into Mario/lms_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_weapons.qc
index 078455a123a8290f062b4bfce89f20d00419c884..0014e9182d4f4c864559af9f5982902dbc37efcb 100644 (file)
@@ -158,16 +158,6 @@ float weapon_action(float wpn, float wrequest)
        return (get_weaponinfo(wpn)).weapon_func(wrequest);
 }
 
-string W_Name(float weaponid)
-{
-       return (get_weaponinfo(weaponid)).message;
-}
-
-float W_AmmoItemCode(float wpn)
-{
-       return (get_weaponinfo(wpn)).items & IT_AMMO;
-}
-
 .float savenextthink;
 void thrown_wep_think()
 {
@@ -258,7 +248,6 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto
                                if(wa & j)
                                {
                                        ammofield = Item_CounterField(j);
-                                       wep.ammofield = 0;
 
                                        // if our weapon is loaded, give its load back to the player
                                        if(self.(weapon_load[self.weapon]) > 0)
@@ -266,6 +255,8 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto
                                                own.ammofield += self.(weapon_load[self.weapon]);
                                                self.(weapon_load[self.weapon]) = -1; // schedule the weapon for reloading
                                        }
+
+                                       wep.ammofield = 0;
                                }
                        }
                }
@@ -276,10 +267,6 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto
                                if(wa & j)
                                {
                                        ammofield = Item_CounterField(j);
-                                       thisammo = min(own.ammofield, wep.ammofield);
-                                       wep.ammofield = thisammo;
-                                       own.ammofield -= thisammo;
-                                       s = strcat(s, " and ", ftos(thisammo), " ", Item_CounterFieldName(j));
 
                                        // if our weapon is loaded, give its load back to the player
                                        if(self.(weapon_load[self.weapon]) > 0)
@@ -287,6 +274,11 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto
                                                own.ammofield += self.(weapon_load[self.weapon]);
                                                self.(weapon_load[self.weapon]) = -1; // schedule the weapon for reloading
                                        }
+
+                                       thisammo = min(own.ammofield, wep.ammofield);
+                                       wep.ammofield = thisammo;
+                                       own.ammofield -= thisammo;
+                                       s = strcat(s, " and ", ftos(thisammo), " ", Item_CounterFieldName(j));
                                }
                        }
                        s = substring(s, 5, -1);
@@ -296,6 +288,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto
                wep.savenextthink = wep.nextthink;
                wep.nextthink = min(wep.nextthink, time + 0.5);
                wep.pickup_anyway = TRUE; // these are ALWAYS pickable
+
                return s;
        }
 }
@@ -308,15 +301,13 @@ float W_IsWeaponThrowable(float w)
                return 0;
        if (g_weaponarena)
                return 0;
-       if (g_lms)
-               return 0;
-       if (g_ca)
-               return 0;
        if (g_cts)
                return 0;
        if (g_nexball && w == WEP_GRENADE_LAUNCHER)
                return 0;
-
+    if(w == 0)
+        return 0;
+       
        wa = W_AmmoItemCode(w);
        if(WEPSET_CONTAINS_AW(start_weapons, w))
        {
@@ -354,15 +345,24 @@ void W_ThrowWeapon(vector velo, vector delta, float doreduce)
 
        W_SwitchWeapon_Force(self, w_getbestweapon(self));
        a = W_ThrowNewWeapon(self, w, doreduce, self.origin + delta, velo);
-       if not(a)
-               return;
-       if(a == "")
-               sprint(self, strcat("You dropped the ^2", W_Name(w), "\n"));
-       else
-               sprint(self, strcat("You dropped the ^2", W_Name(w), " with ", a, "\n"));
+       
+       if not(a) return;
+       Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_WEAPON_DROP, a, w);
+}
+
+float forbidWeaponUse()
+{
+       if(time < game_starttime && !autocvar_sv_ready_restart_after_countdown)
+               return 1;
+       if(round_handler_IsActive() && !round_handler_IsRoundStarted())
+               return 1;
+       if(self.player_blocked)
+               return 1;
+       if(self.freezetag_frozen)
+               return 1;
+       return 0;
 }
 
-// Bringed back weapon frame
 void W_WeaponFrame()
 {
        vector fo, ri, up;
@@ -370,15 +370,16 @@ void W_WeaponFrame()
        if (frametime)
                self.weapon_frametime = frametime;
 
-       if(((arena_roundbased || g_ca || g_freezetag) && time < warmup) || ((time < game_starttime) && !autocvar_sv_ready_restart_after_countdown))
-               return;
-
-       if(self.freezetag_frozen == 1)
-               return;
-
        if (!self.weaponentity || self.health < 1)
                return; // Dead player can't use weapons and injure impulse commands
 
+       if(forbidWeaponUse())
+       if(self.weaponentity.state != WS_CLEAR)
+       {
+               w_ready();
+               return;
+       }
+
        if(!self.switchweapon)
        {
                self.weapon = 0;
@@ -516,9 +517,9 @@ void W_WeaponFrame()
 
 string W_Apply_Weaponreplace(string in)
 {
-       string newlist;
        float n = tokenize_console(in);
        string out = "";
+       float i;
        for(i = 0; i < n; ++i)
        {
                string s = argv(i);
@@ -528,5 +529,5 @@ string W_Apply_Weaponreplace(string in)
                else if(r != "0")
                        out = strcat(out, " ", r);
        }
-       return substring(out, 1);
+       return substring(out, 1, -1);
 }