]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_weapons.qc
Merge remote branch 'refs/remotes/origin/fruitiex/racefixes'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_weapons.qc
index 4ab7abde4b200cf0bf122f2ef955408018ddc4d4..477b641ba7e61d21ba7d28989827ccbe20a5ef8a 100644 (file)
@@ -123,7 +123,7 @@ void W_NextWeapon(float list)
        if(list == 0)
                W_CycleWeapon(weaponorder_byid, -1);
        else if(list == 1)
-               W_CycleWeapon(weaponorder_byimpulse, -1);
+               W_CycleWeapon(self.weaponorder_byimpulse, -1);
        else if(list == 2)
                W_CycleWeapon(self.cvar_cl_weaponpriority, -1);
 }
@@ -134,23 +134,11 @@ void W_PreviousWeapon(float list)
        if(list == 0)
                W_CycleWeapon(weaponorder_byid, +1);
        else if(list == 1)
-               W_CycleWeapon(weaponorder_byimpulse, +1);
+               W_CycleWeapon(self.weaponorder_byimpulse, +1);
        else if(list == 2)
                W_CycleWeapon(self.cvar_cl_weaponpriority, +1);
 }
 
-string W_FixWeaponOrder_AllowIncomplete(string order)
-{
-       return W_FixWeaponOrder(order, 0);
-}
-
-string W_FixWeaponOrder_ForceComplete(string order)
-{
-       if(order == "")
-               order = W_NumberWeaponOrder(cvar_string("cl_weaponpriority"));
-       return W_FixWeaponOrder(order, 1);
-}
-
 float w_getbestweapon(entity e)
 {
        return W_GetCycleWeapon(e, e.cvar_cl_weaponpriority, 0, -1, FALSE, TRUE);
@@ -293,7 +281,7 @@ void W_ThrowWeapon(vector velo, vector delta, float doreduce)
                return;
        if(!W_IsWeaponThrowable(w))
                return;
-       if(self.weaponentity.state != WS_READY)
+       if(self.deadflag == DEAD_NO && self.weaponentity.state != WS_READY)
                return;
 
        wb = W_WeaponBit(w);
@@ -385,7 +373,7 @@ void W_WeaponFrame()
        // server framerate is very low and the weapon fire rate very high
        local float c;
        c = 0;
-       while (c < 5)
+       while (c < W_TICSPERFRAME)
        {
                c = c + 1;
                if(wb && ((self.weapons & wb) == 0))