]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Rename SendWelcomemessage_msg_type to SendWelcomeMessage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index a5f508851b00876304e486f92f9fcb9634d6f438..1e07dc03faa4bb8e2afa0960c0c4c063db4a2bdf 100644 (file)
@@ -137,7 +137,8 @@ bool ClientData_Send(entity this, entity to, int sf)
        if (CS(e).race_completed)       sf |= BIT(0); // forced scoreboard
        if (CS(to).spectatee_status)    sf |= BIT(1); // spectator ent number follows
        if (CS(e).zoomstate)            sf |= BIT(2); // zoomed
-       if (autocvar_sv_showspectators) sf |= BIT(4); // show spectators
+       if (autocvar_sv_showspectators == 1 || (autocvar_sv_showspectators && IS_SPEC(to)))
+                                       sf |= BIT(4); // show spectators
 
        WriteHeader(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
        WriteByte(MSG_ENTITY, sf);
@@ -400,7 +401,7 @@ void PutObserverInServer(entity this, bool is_forced, bool use_spawnpoint)
        }
        else
        {
-               SetPlayerTeam(this, -1, TEAM_CHANGE_SPECTATOR);
+               SetPlayerTeam(this, -1, TEAM_CHANGE_SPECTATOR); // clears scores too in game modes without teams
                this.frags = FRAGS_SPECTATOR;
        }
 
@@ -539,6 +540,9 @@ void PutPlayerInServer(entity this)
        PlayerState_attach(this);
        accuracy_resend(this);
 
+       if (teamplay && this.bot_forced_team)
+               SetPlayerTeam(this, this.bot_forced_team, TEAM_CHANGE_MANUAL);
+
        if (this.team < 0)
                TeamBalance_JoinBestTeam(this);
 
@@ -760,7 +764,6 @@ void PutPlayerInServer(entity this)
        Unfreeze(this, false);
 
        MUTATOR_CALLHOOK(PlayerSpawn, this, spot);
-
        {
                string s = spot.target;
                if(g_assault || g_race) // TODO: make targeting work in assault & race without this hack
@@ -810,9 +813,7 @@ void PutPlayerInServer(entity this)
 /** Called when a client spawns in the server */
 void PutClientInServer(entity this)
 {
-       if (IS_BOT_CLIENT(this)) {
-               TRANSMUTE(Player, this);
-       } else if (IS_REAL_CLIENT(this)) {
+       if (IS_REAL_CLIENT(this)) {
                msg_entity = this;
                WriteByte(MSG_ONE, SVC_SETVIEW);
                WriteEntity(MSG_ONE, this);
@@ -1018,29 +1019,10 @@ void ClientPreConnect(entity this)
 }
 #endif
 
-string GetClientVersionMessage(entity this)
-{
-       if (CS(this).version_mismatch) {
-               if(CS(this).version < autocvar_gameversion) {
-                       return strcat("This is Xonotic ", autocvar_g_xonoticversion,
-                               "\n^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8");
-               } else {
-                       return strcat("This is Xonotic ", autocvar_g_xonoticversion,
-                               "\n^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8");
-               }
-       } else {
-               return strcat("Welcome to Xonotic ", autocvar_g_xonoticversion);
-       }
-}
-
-void SendWelcomemessage(entity this, bool force_centerprint)
-{
-       msg_entity = this;
-       WriteHeader(MSG_ONE, TE_CSQC_SERVERWELCOME);
-       SendWelcomemessage_msg_type(this, force_centerprint, MSG_ONE);
-}
-
-void SendWelcomemessage_msg_type(entity this, bool force_centerprint, int msg_type)
+// NOTE csqc uses the active mutators list sent by this function
+// to understand which mutators are enabled
+// also note that they aren't all registered mutators, e.g. jetpack, low gravity
+void SendWelcomeMessage(entity this, int msg_type)
 {
        WriteByte(msg_type, boolean(autocvar_g_campaign));
        if (boolean(autocvar_g_campaign))
@@ -1050,32 +1032,28 @@ void SendWelcomemessage_msg_type(entity this, bool force_centerprint, int msg_ty
                WriteString(msg_type, Campaign_GetMessage());
                return;
        }
-       WriteByte(msg_type, force_centerprint);
        WriteString(msg_type, autocvar_hostname);
-       WriteString(msg_type, GetClientVersionMessage(this));
+       WriteString(msg_type, autocvar_g_xonoticversion);
+       WriteByte(msg_type, CS(this).version_mismatch);
+       WriteByte(msg_type, (CS(this).version < autocvar_gameversion));
 
        MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
        string modifications = M_ARGV(0, string);
 
-       if(g_weaponarena)
-       {
-               if(g_weaponarena_random)
-                       modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
-               else
-                       modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
-       }
-       else if(cvar("g_balance_blaster_weaponstartoverride") == 0)
+       if (!g_weaponarena && cvar("g_balance_blaster_weaponstartoverride") == 0)
                modifications = strcat(modifications, ", No start weapons");
        if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
                modifications = strcat(modifications, ", Low gravity");
        if(g_weapon_stay && !g_cts)
                modifications = strcat(modifications, ", Weapons stay");
        if(autocvar_g_jetpack)
-               modifications = strcat(modifications, ", Jet pack");
+               modifications = strcat(modifications, ", Jetpack");
        modifications = substring(modifications, 2, strlen(modifications) - 2);
 
        WriteString(msg_type, modifications);
 
+       WriteString(msg_type, g_weaponarena_list);
+
        if(cache_lastmutatormsg != autocvar_g_mutatormsg)
        {
                strcpy(cache_lastmutatormsg, autocvar_g_mutatormsg);
@@ -1084,11 +1062,6 @@ void SendWelcomemessage_msg_type(entity this, bool force_centerprint, int msg_ty
 
        WriteString(msg_type, cache_mutatormsg);
 
-       string mutator_msg = "";
-       MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
-       mutator_msg = M_ARGV(0, string);
-
-       WriteString(msg_type, mutator_msg); // trust that the mutator will do proper formatting
        WriteString(msg_type, strreplace("\\n", "\n", autocvar_sv_motd));
 }
 
@@ -1194,8 +1167,8 @@ void ClientConnect(entity this)
 
        MUTATOR_CALLHOOK(ClientConnect, this);
 
-       if (IS_REAL_CLIENT(this) && !IS_PLAYER(this) && !autocvar_g_campaign)
-               CS(this).motd_actived_time = -1; // the welcome message is shown by the client
+       if (player_count == 1)
+               localcmd("\nsv_hook_firstjoin\n");
 }
 /*
 =============
@@ -1262,6 +1235,9 @@ void ClientDisconnect(entity this)
        player_powerups_remove_all(this); // stop powerup sound
 
        ONREMOVE(this);
+
+       if (player_count == 0)
+               localcmd("\nsv_hook_lastleave\n");
 }
 
 void ChatBubbleThink(entity this)
@@ -1967,6 +1943,9 @@ bool ShowTeamSelection(entity this)
 }
 void Join(entity this)
 {
+       if (autocvar_g_campaign && !campaign_bots_may_start && !game_stopped && time >= game_starttime)
+               ReadyRestart(true);
+
        TRANSMUTE(Player, this);
 
        if(!this.team_selected)
@@ -2048,62 +2027,6 @@ int nJoinAllowed(entity this, entity ignore)
        return free_slots;
 }
 
-void PrintWelcomeMessage(entity this)
-{
-       if(CS(this).motd_actived_time == 0)
-       {
-               if (autocvar_g_campaign) {
-                       if ((IS_PLAYER(this) && PHYS_INPUT_BUTTON_INFO(this)) || (!IS_PLAYER(this))) {
-                               CS(this).motd_actived_time = time;
-                               SendWelcomemessage(this, false);
-                       }
-               } else {
-                       if (PHYS_INPUT_BUTTON_INFO(this)) {
-                               CS(this).motd_actived_time = time;
-                               SendWelcomemessage(this, true);
-                       }
-               }
-       }
-       else if(CS(this).motd_actived_time > 0) // showing MOTD or campaign message
-       {
-               if (autocvar_g_campaign) {
-                       if (PHYS_INPUT_BUTTON_INFO(this))
-                               CS(this).motd_actived_time = time;
-                       else if ((time - CS(this).motd_actived_time > 2) && IS_PLAYER(this)) { // hide it some seconds after BUTTON_INFO has been released
-                               CS(this).motd_actived_time = 0;
-                               Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
-                       }
-               } else {
-                       if (PHYS_INPUT_BUTTON_INFO(this))
-                               CS(this).motd_actived_time = time;
-                       else if (time - CS(this).motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
-                               CS(this).motd_actived_time = 0;
-                               Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
-                       }
-               }
-       }
-       else //if(CS(this).motd_actived_time < 0) // just connected, motd is active
-       {
-               if(PHYS_INPUT_BUTTON_INFO(this)) // BUTTON_INFO hides initial MOTD
-                       CS(this).motd_actived_time = -2; // wait until BUTTON_INFO gets released
-               else if (CS(this).motd_actived_time == -2)
-               {
-                       // instantly hide MOTD
-                       CS(this).motd_actived_time = 0;
-                       Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
-               }
-               else if (IS_PLAYER(this) || IS_SPEC(this))
-               {
-                       // FIXME occasionally for some reason MOTD never goes away
-                       // delay MOTD removal a little bit in the hope it fixes this bug
-                       if (CS(this).motd_actived_time == -1) // MOTD marked to fade away as soon as client becomes player or spectator
-                               CS(this).motd_actived_time = -(5 + floor(random() * 10)); // add small delay
-                       else //if (CS(this).motd_actived_time < -2)
-                               CS(this).motd_actived_time++;
-               }
-       }
-}
-
 bool joinAllowed(entity this)
 {
        if (CS(this).version_mismatch) return false;
@@ -2280,6 +2203,14 @@ void ObserverOrSpectatorThink(entity this)
                }
        }
 
+       if (IS_BOT_CLIENT(this) && !CS(this).autojoin_checked)
+       {
+               CS(this).autojoin_checked = true;
+               TRANSMUTE(Player, this);
+               PutClientInServer(this);
+               return;
+       }
+
        if (this.flags & FL_JUMPRELEASED) {
                if (PHYS_INPUT_BUTTON_JUMP(this) && (joinAllowed(this) || time < CS(this).jointime + MIN_SPEC_TIME)) {
                        this.flags &= ~FL_JUMPRELEASED;
@@ -2527,9 +2458,6 @@ void PlayerPreThink (entity this)
                PlayerUseKey(this);
        CS(this).usekeypressed = PHYS_INPUT_BUTTON_USE(this);
 
-       if (IS_REAL_CLIENT(this))
-               PrintWelcomeMessage(this);
-
        if (IS_PLAYER(this)) {
                if (IS_REAL_CLIENT(this) && time < CS(this).jointime + MIN_SPEC_TIME)
                        error("Client can't be spawned as player on connection!");
@@ -2551,7 +2479,6 @@ void PlayerPreThink (entity this)
                        || (!(autocvar_sv_spectate || autocvar_g_campaign || (Player_GetForcedTeamIndex(this) == TEAM_FORCE_SPECTATOR))
                                && (!teamplay || autocvar_g_balance_teams)))
                {
-                       campaign_bots_may_start = true;
                        if(joinAllowed(this))
                                Join(this);
                        return;