]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merge branch 'master' into Lyberta/PrintMove
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index 77f863f37eafcf6f0f06489390ad3f4be65fa8bf..7cd2a993297da2ff71748911eca5ca9152b75c6b 100644 (file)
@@ -33,9 +33,9 @@
 
 #include <common/effects/qc/globalsound.qh>
 
-#include "../common/triggers/func/conveyor.qh"
-#include "../common/triggers/teleporters.qh"
-#include "../common/triggers/target/spawnpoint.qh"
+#include "../common/mapobjects/func/conveyor.qh"
+#include "../common/mapobjects/teleporters.qh"
+#include "../common/mapobjects/target/spawnpoint.qh"
 
 #include "../common/vehicles/all.qh"
 
 #include "../common/items/_mod.qh"
 
 #include "../common/mutators/mutator/waypoints/all.qh"
+#include "../common/mutators/mutator/instagib/sv_instagib.qh"
+#include <common/gamemodes/_mod.qh>
 
-#include "../common/triggers/subs.qh"
-#include "../common/triggers/triggers.qh"
-#include "../common/triggers/trigger/secret.qh"
+#include "../common/mapobjects/subs.qh"
+#include "../common/mapobjects/triggers.qh"
+#include "../common/mapobjects/trigger/secret.qh"
 
 #include "../common/minigames/sv_minigames.qh"
 
@@ -62,6 +64,8 @@
 
 #include "../lib/warpzone/server.qh"
 
+#include <common/mutators/mutator/overkill/oknex.qh>
+
 STATIC_METHOD(Client, Add, void(Client this, int _team))
 {
     ClientConnect(this);
@@ -152,10 +156,15 @@ void ClientData_Detach(entity this)
 
 void ClientData_Touch(entity e)
 {
-       CS(e).clientdata.SendFlags = 1;
+       entity cd = CS(e).clientdata;
+       if (cd) { cd.SendFlags = 1; }
 
        // make it spectatable
-       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != e && IS_SPEC(it) && it.enemy == e, { CS(it).clientdata.SendFlags = 1; });
+       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != e && IS_SPEC(it) && it.enemy == e,
+       {
+               entity cd = CS(it).clientdata;
+               if (cd) { cd.SendFlags = 1; }
+       });
 }
 
 void SetSpectatee(entity this, entity spectatee);
@@ -308,7 +317,10 @@ void PutObserverInServer(entity this)
        if(this.bot_attack)
                IL_REMOVE(g_bot_targets, this);
        this.bot_attack = false;
-    this.hud = HUD_NORMAL;
+       if(this.monster_attack)
+               IL_REMOVE(g_monster_targets, this);
+       this.monster_attack = false;
+    STAT(HUD, this) = HUD_NORMAL;
        TRANSMUTE(Observer, this);
        this.iscreature = false;
        this.teleportable = TELEPORT_SIMPLE;
@@ -331,7 +343,7 @@ void PutObserverInServer(entity this)
        this.death_time = 0;
        this.respawn_flags = 0;
        this.respawn_time = 0;
-       this.stat_respawn_time = 0;
+       STAT(RESPAWN_TIME, this) = 0;
        this.alpha = 0;
        this.scale = 0;
        this.fade_time = 0;
@@ -340,17 +352,18 @@ void PutObserverInServer(entity this)
        this.strength_finished = 0;
        this.invincible_finished = 0;
        this.superweapons_finished = 0;
+       this.dphitcontentsmask = 0;
        this.pushltime = 0;
        this.istypefrag = 0;
        setthink(this, func_null);
        this.nextthink = 0;
        this.deadflag = DEAD_NO;
        this.crouch = false;
-       this.revive_progress = 0;
+       STAT(REVIVE_PROGRESS, this) = 0;
        this.revival_time = 0;
 
        this.items = 0;
-       this.weapons = '0 0 0';
+       STAT(WEAPONS, this) = '0 0 0';
        this.drawonlytoclient = this;
 
        this.viewloc = NULL;
@@ -544,25 +557,25 @@ void PutPlayerInServer(entity this)
        this.effects = EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
 
        if (warmup_stage) {
-               this.ammo_shells = warmup_start_ammo_shells;
-               this.ammo_nails = warmup_start_ammo_nails;
-               this.ammo_rockets = warmup_start_ammo_rockets;
-               this.ammo_cells = warmup_start_ammo_cells;
-               this.ammo_plasma = warmup_start_ammo_plasma;
-               this.ammo_fuel = warmup_start_ammo_fuel;
+               SetResourceAmount(this, RESOURCE_SHELLS, warmup_start_ammo_shells);
+               SetResourceAmount(this, RESOURCE_BULLETS, warmup_start_ammo_nails);
+               SetResourceAmount(this, RESOURCE_ROCKETS, warmup_start_ammo_rockets);
+               SetResourceAmount(this, RESOURCE_CELLS, warmup_start_ammo_cells);
+               SetResourceAmount(this, RESOURCE_PLASMA, warmup_start_ammo_plasma);
+               SetResourceAmount(this, RESOURCE_FUEL, warmup_start_ammo_fuel);
                this.health = warmup_start_health;
                this.armorvalue = warmup_start_armorvalue;
-               this.weapons = WARMUP_START_WEAPONS;
+               STAT(WEAPONS, this) = WARMUP_START_WEAPONS;
        } else {
-               this.ammo_shells = start_ammo_shells;
-               this.ammo_nails = start_ammo_nails;
-               this.ammo_rockets = start_ammo_rockets;
-               this.ammo_cells = start_ammo_cells;
-               this.ammo_plasma = start_ammo_plasma;
-               this.ammo_fuel = start_ammo_fuel;
+               SetResourceAmount(this, RESOURCE_SHELLS, start_ammo_shells);
+               SetResourceAmount(this, RESOURCE_BULLETS, start_ammo_nails);
+               SetResourceAmount(this, RESOURCE_ROCKETS, start_ammo_rockets);
+               SetResourceAmount(this, RESOURCE_CELLS, start_ammo_cells);
+               SetResourceAmount(this, RESOURCE_PLASMA, start_ammo_plasma);
+               SetResourceAmount(this, RESOURCE_FUEL, start_ammo_fuel);
                this.health = start_health;
                this.armorvalue = start_armorvalue;
-               this.weapons = start_weapons;
+               STAT(WEAPONS, this) = start_weapons;
                if (MUTATOR_CALLHOOK(ForbidRandomStartWeapons, this) == false)
                {
                        GiveRandomWeapons(this, random_start_weapons_count,
@@ -573,7 +586,7 @@ void PutPlayerInServer(entity this)
 
        PS(this).dual_weapons = '0 0 0';
 
-       this.superweapons_finished = (this.weapons & WEPSET_SUPERWEAPONS) ? time + autocvar_g_balance_superweapons_time : 0;
+       this.superweapons_finished = (STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS) ? time + autocvar_g_balance_superweapons_time : 0;
 
        this.items = start_items;
 
@@ -595,7 +608,7 @@ void PutPlayerInServer(entity this)
        this.death_time = 0;
        this.respawn_flags = 0;
        this.respawn_time = 0;
-       this.stat_respawn_time = 0;
+       STAT(RESPAWN_TIME, this) = 0;
        this.scale = autocvar_sv_player_scale;
        this.fade_time = 0;
        this.pain_frame = 0;
@@ -621,7 +634,7 @@ void PutPlayerInServer(entity this)
        this.strength_finished = 0;
        this.invincible_finished = 0;
        this.fire_endtime = -1;
-       this.revive_progress = 0;
+       STAT(REVIVE_PROGRESS, this) = 0;
        this.revival_time = 0;
 
        this.air_finished = time + 12;
@@ -662,7 +675,7 @@ void PutPlayerInServer(entity this)
        if(this.conveyor)
                IL_REMOVE(g_conveyed, this);
        this.conveyor = NULL; // prevent conveyors at the previous location from moving a freshly spawned player
-       this.hud = HUD_NORMAL;
+       STAT(HUD, this) = HUD_NORMAL;
 
        this.event_damage = PlayerDamage;
 
@@ -1094,6 +1107,8 @@ void FixClientCvars(entity e)
        stuffcmd(e, sprintf("\ncl_jumpspeedcap_min \"%s\"\n", autocvar_sv_jumpspeedcap_min));
        stuffcmd(e, sprintf("\ncl_jumpspeedcap_max \"%s\"\n", autocvar_sv_jumpspeedcap_max));
 
+       stuffcmd(e, sprintf("\ncl_shootfromfixedorigin \"%s\"\n", autocvar_g_shootfromfixedorigin));
+
        MUTATOR_CALLHOOK(FixClientCvars, e);
 }
 
@@ -1346,7 +1361,8 @@ void ClientDisconnect(entity this)
 
     MUTATOR_CALLHOOK(ClientDisconnect, this);
 
-       if (CS(this).netname_previous) strunzone(CS(this).netname_previous); // needs to be before the CS entity is removed!
+       strfree(CS(this).netname_previous); // needs to be before the CS entity is removed!
+       strfree(CS(this).weaponorder_byimpulse);
        ClientState_detach(this);
 
        Portal_ClearAll(this);
@@ -1366,8 +1382,7 @@ void ClientDisconnect(entity this)
 
        bot_relinkplayerlist();
 
-       if (this.clientstatus) strunzone(this.clientstatus);
-       if (this.weaponorder_byimpulse) strunzone(this.weaponorder_byimpulse);
+       strfree(this.clientstatus);
        if (this.personal) delete(this.personal);
 
        this.playerid = 0;
@@ -1463,6 +1478,59 @@ void respawn(entity this)
        PutClientInServer(this);
 }
 
+void dedicated_print(string input)
+{
+       if (server_is_dedicated) print(input);
+}
+
+void PrintToChat(entity client, string text)
+{
+       text = strcat("\{1}^7", text, "\n");
+       sprint(client, text);
+}
+
+void DebugPrintToChat(entity client, string text)
+{
+       if (autocvar_developer)
+       {
+               PrintToChat(client, text);
+       }
+}
+
+void PrintToChatAll(string text)
+{
+       text = strcat("\{1}^7", text, "\n");
+       bprint(text);
+}
+
+void DebugPrintToChatAll(string text)
+{
+       if (autocvar_developer)
+       {
+               PrintToChatAll(text);
+       }
+}
+
+void PrintToChatTeam(int team_num, string text)
+{
+       text = strcat("\{1}^7", text, "\n");
+       FOREACH_CLIENT(IS_REAL_CLIENT(it),
+       {
+               if (it.team == team_num)
+               {
+                       sprint(it, text);
+               }
+       });
+}
+
+void DebugPrintToChatTeam(int team_num, string text)
+{
+       if (autocvar_developer)
+       {
+               PrintToChatTeam(team_num, text);
+       }
+}
+
 void play_countdown(entity this, float finished, Sound samp)
 {
     TC(Sound, samp);
@@ -1490,7 +1558,7 @@ void player_powerups(entity this)
        Fire_ApplyDamage(this);
        Fire_ApplyEffect(this);
 
-       if (!g_instagib)
+       if (!MUTATOR_IS_ENABLED(mutator_instagib))
        {
                if (this.items & ITEM_Strength.m_itemid)
                {
@@ -1536,7 +1604,7 @@ void player_powerups(entity this)
                }
                if (this.items & IT_SUPERWEAPON)
                {
-                       if (!(this.weapons & WEPSET_SUPERWEAPONS))
+                       if (!(STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS))
                        {
                                this.superweapons_finished = 0;
                                this.items = this.items - (this.items & IT_SUPERWEAPON);
@@ -1553,13 +1621,13 @@ void player_powerups(entity this)
                                if (time > this.superweapons_finished)
                                {
                                        this.items = this.items - (this.items & IT_SUPERWEAPON);
-                                       this.weapons &= ~WEPSET_SUPERWEAPONS;
+                                       STAT(WEAPONS, this) &= ~WEPSET_SUPERWEAPONS;
                                        //Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_SUPERWEAPON_BROKEN, this.netname);
                                        Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
                                }
                        }
                }
-               else if(this.weapons & WEPSET_SUPERWEAPONS)
+               else if(STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS)
                {
                        if (time < this.superweapons_finished || (this.items & IT_UNLIMITED_SUPERWEAPONS))
                        {
@@ -1571,7 +1639,7 @@ void player_powerups(entity this)
                        else
                        {
                                this.superweapons_finished = 0;
-                               this.weapons &= ~WEPSET_SUPERWEAPONS;
+                               STAT(WEAPONS, this) &= ~WEPSET_SUPERWEAPONS;
                        }
                }
                else
@@ -1757,7 +1825,7 @@ void SpectateCopy(entity this, entity spectatee)
        PS(this) = PS(spectatee);
        this.armortype = spectatee.armortype;
        this.armorvalue = spectatee.armorvalue;
-       this.ammo_cells = spectatee.ammo_cells;
+       this.ammo_cells = spectatee.ammo_cells; // TODO: these will be a part of inventory, so no need to worry about setting them later!
        this.ammo_plasma = spectatee.ammo_plasma;
        this.ammo_shells = spectatee.ammo_shells;
        this.ammo_nails = spectatee.ammo_nails;
@@ -1767,13 +1835,13 @@ void SpectateCopy(entity this, entity spectatee)
        this.health = spectatee.health;
        CS(this).impulse = 0;
        this.items = spectatee.items;
-       this.last_pickup = spectatee.last_pickup;
-       this.hit_time = spectatee.hit_time;
+       STAT(LAST_PICKUP, this) = STAT(LAST_PICKUP, spectatee);
+       STAT(HIT_TIME, this) = STAT(HIT_TIME, spectatee);
        this.strength_finished = spectatee.strength_finished;
        this.invincible_finished = spectatee.invincible_finished;
        this.superweapons_finished = spectatee.superweapons_finished;
        STAT(PRESSED_KEYS, this) = STAT(PRESSED_KEYS, spectatee);
-       this.weapons = spectatee.weapons;
+       STAT(WEAPONS, this) = STAT(WEAPONS, spectatee);
        this.punchangle = spectatee.punchangle;
        this.view_ofs = spectatee.view_ofs;
        this.velocity = spectatee.velocity;
@@ -1783,7 +1851,7 @@ void SpectateCopy(entity this, entity spectatee)
        this.v_angle = spectatee.v_angle;
        this.angles = spectatee.v_angle;
        STAT(FROZEN, this) = STAT(FROZEN, spectatee);
-       this.revive_progress = spectatee.revive_progress;
+       STAT(REVIVE_PROGRESS, this) = STAT(REVIVE_PROGRESS, spectatee);
        this.viewloc = spectatee.viewloc;
        if(!PHYS_INPUT_BUTTON_USE(this) && STAT(CAMERA_SPECTATOR, this) != 2)
                this.fixangle = true;
@@ -1792,7 +1860,7 @@ void SpectateCopy(entity this, entity spectatee)
        SetZoomState(this, CS(spectatee).zoomstate);
 
     anticheat_spectatecopy(this, spectatee);
-       this.hud = spectatee.hud;
+       STAT(HUD, this) = STAT(HUD, spectatee);
        if(spectatee.vehicle)
     {
        this.angles = spectatee.v_angle;
@@ -2138,12 +2206,13 @@ bool joinAllowed(entity this)
        if (CS(this).version_mismatch) return false;
        if (!nJoinAllowed(this, this)) return false;
        if (teamplay && lockteams) return false;
-       if (ShowTeamSelection(this)) return false;
        if (MUTATOR_CALLHOOK(ForbidSpawn, this)) return false;
+       if (ShowTeamSelection(this)) return false;
        return true;
 }
 
 .int items_added;
+.string shootfromfixedorigin;
 bool PlayerThink(entity this)
 {
        if (game_stopped || intermission_running) {
@@ -2239,45 +2308,13 @@ bool PlayerThink(entity this)
                return false;
        }
 
-       bool have_hook = false;
-       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
-       {
-               .entity weaponentity = weaponentities[slot];
-               if(this.(weaponentity).hook.state)
-               {
-                       have_hook = true;
-                       break;
-               }
-       }
-       bool do_crouch = PHYS_INPUT_BUTTON_CROUCH(this);
-       if (have_hook) {
-               do_crouch = false;
-       } else if (this.waterlevel >= WATERLEVEL_SWIMMING) {
-               do_crouch = false;
-       } else if (this.vehicle) {
-               do_crouch = false;
-       } else if (STAT(FROZEN, this)) {
-               do_crouch = false;
-    }
+       FixPlayermodel(this);
 
-       if (do_crouch) {
-               if (!this.crouch) {
-                       this.crouch = true;
-                       this.view_ofs = STAT(PL_CROUCH_VIEW_OFS, this);
-                       setsize(this, STAT(PL_CROUCH_MIN, this), STAT(PL_CROUCH_MAX, this));
-                       // setanim(this, this.anim_duck, false, true, true); // this anim is BROKEN anyway
-               }
-       } else if (this.crouch) {
-        tracebox(this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), this.origin, false, this);
-        if (!trace_startsolid) {
-            this.crouch = false;
-            this.view_ofs = STAT(PL_VIEW_OFS, this);
-            setsize(this, STAT(PL_MIN, this), STAT(PL_MAX, this));
-        }
+       if (this.shootfromfixedorigin != autocvar_g_shootfromfixedorigin) {
+               this.shootfromfixedorigin = autocvar_g_shootfromfixedorigin;
+               stuffcmd(this, sprintf("\ncl_shootfromfixedorigin \"%s\"\n", autocvar_g_shootfromfixedorigin));
        }
 
-       FixPlayermodel(this);
-
        // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
        //if(frametime)
        {
@@ -2320,6 +2357,7 @@ bool PlayerThink(entity this)
        return true;
 }
 
+.bool would_spectate;
 void ObserverThink(entity this)
 {
        if ( CS(this).impulse )
@@ -2332,7 +2370,7 @@ void ObserverThink(entity this)
                if (PHYS_INPUT_BUTTON_JUMP(this) && joinAllowed(this)) {
                        this.flags &= ~FL_JUMPRELEASED;
                        this.flags |= FL_SPAWNING;
-               } else if(PHYS_INPUT_BUTTON_ATCK(this) && !CS(this).version_mismatch) {
+               } else if(PHYS_INPUT_BUTTON_ATCK(this) && !CS(this).version_mismatch || this.would_spectate) {
                        this.flags &= ~FL_JUMPRELEASED;
                        if(SpectateNext(this)) {
                                TRANSMUTE(Spectator, this);
@@ -2392,12 +2430,19 @@ void SpectatorThink(entity this)
                        }
                        CS(this).impulse = 0;
                } else if (PHYS_INPUT_BUTTON_ATCK2(this)) {
+                       this.would_spectate = false;
                        this.flags &= ~FL_JUMPRELEASED;
                        TRANSMUTE(Observer, this);
                        PutClientInServer(this);
                } else {
                        if(!SpectateUpdate(this))
-                               PutObserverInServer(this);
+                       {
+                               if(!SpectateNext(this))
+                               {
+                                       PutObserverInServer(this);
+                                       this.would_spectate = true;
+                               }
+                       }
                }
        } else {
                if (!(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_ATCK2(this))) {
@@ -2506,8 +2551,7 @@ void PlayerPreThink (entity this)
                }
                if (!assume_unchanged && autocvar_sv_eventlog)
                        GameLogEcho(strcat(":name:", ftos(this.playerid), ":", playername(this, false)));
-               if (CS(this).netname_previous) strunzone(CS(this).netname_previous);
-               CS(this).netname_previous = strzone(this.netname);
+               strcpy(CS(this).netname_previous, this.netname);
        }
 
        // version nagging
@@ -2539,17 +2583,17 @@ void PlayerPreThink (entity this)
        {
                if (STAT(FROZEN, this) == 2)
                {
-                       this.revive_progress = bound(0, this.revive_progress + frametime * this.revive_speed, 1);
-                       this.health = max(1, this.revive_progress * start_health);
-                       this.iceblock.alpha = bound(0.2, 1 - this.revive_progress, 1);
+                       STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) + frametime * this.revive_speed, 1);
+                       this.health = max(1, STAT(REVIVE_PROGRESS, this) * start_health);
+                       this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1);
 
-                       if (this.revive_progress >= 1)
+                       if (STAT(REVIVE_PROGRESS, this) >= 1)
                                Unfreeze(this);
                }
                else if (STAT(FROZEN, this) == 3)
                {
-                       this.revive_progress = bound(0, this.revive_progress - frametime * this.revive_speed, 1);
-                       this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * this.revive_progress );
+                       STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) - frametime * this.revive_speed, 1);
+                       this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this) );
 
                        if (this.health < 1)
                        {
@@ -2558,7 +2602,7 @@ void PlayerPreThink (entity this)
                                if(this.event_damage)
                                        this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        }
-                       else if (this.revive_progress <= 0)
+                       else if (STAT(REVIVE_PROGRESS, this) <= 0)
                                Unfreeze(this);
                }
        }
@@ -2758,6 +2802,13 @@ void PlayerPostThink (entity this)
        }
 
        if (IS_PLAYER(this)) {
+               if(this.death_time == time && IS_DEAD(this))
+               {
+                       // player's bbox gets resized now, instead of in the damage event that killed the player,
+                       // once all the damage events of this frame have been processed with normal size
+                       this.maxs.z = 5;
+                       setsize(this, this.mins, this.maxs);
+               }
                DrownPlayer(this);
                UpdateChatBubble(this);
                if (CS(this).impulse) ImpulseCommands(this);
@@ -2786,11 +2837,14 @@ void PM_UpdateButtons(entity this, entity store)
                store.impulse = this.impulse;
        this.impulse = 0;
 
-       store.button0 = this.button0;
-       store.button2 = this.button2;
-       store.button3 = this.button3;
+       bool typing = this.buttonchat;
+
+       store.button0 = (typing) ? 0 : this.button0;
+       //button1?!
+       store.button2 = (typing) ? 0 : this.button2;
+       store.button3 = (typing) ? 0 : this.button3;
        store.button4 = this.button4;
-       store.button5 = this.button5;
+       store.button5 = (typing) ? 0 : this.button5;
        store.button6 = this.button6;
        store.button7 = this.button7;
        store.button8 = this.button8;
@@ -2816,5 +2870,12 @@ void PM_UpdateButtons(entity this, entity store)
        store.ping_movementloss = this.ping_movementloss;
 
        store.v_angle = this.v_angle;
-       store.movement = this.movement;
+       store.movement = (typing) ? '0 0 0' : this.movement;
+}
+
+NET_HANDLE(fpsreport, bool)
+{
+       int fps = ReadShort();
+       PlayerScore_Set(sender, SP_FPS, fps);
+       return true;
 }