]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merge branch 'master' into Mario/qcphysics
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index f5587b249f3d44c5f9183e464bac928a1b88c0b9..ceaecd6c4fcc778e7dd2d81eeb1ff4a2d013cc3b 100644 (file)
@@ -25,6 +25,7 @@
 #include "campaign.qh"
 #include "command/common.qh"
 #include "scores_rules.qh"
+#include "weapons/common.qh"
 
 #include "bot/api.qh"
 
@@ -713,10 +714,7 @@ void PutPlayerInServer(entity this)
        for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
                .entity weaponentity = weaponentities[slot];
-               entity oldwep = this.(weaponentity);
                CL_SpawnWeaponentity(this, weaponentity);
-               if(oldwep && oldwep.owner == this)
-                       this.(weaponentity).m_gunalign = oldwep.m_gunalign;
        }
        this.alpha = default_player_alpha;
        this.colormod = '1 1 1' * autocvar_g_player_brightness;
@@ -778,6 +776,7 @@ void PutPlayerInServer(entity this)
 
        if (CS(this).impulse) ImpulseCommands(this);
 
+       W_ResetGunAlign(this, CS(this).cvar_cl_gunalign);
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
                .entity weaponentity = weaponentities[slot];
@@ -1339,7 +1338,7 @@ void PrintToChat(entity client, string text)
 ERASEABLE
 void DebugPrintToChat(entity client, string text)
 {
-       if (autocvar_developer)
+       if (autocvar_developer > 0)
        {
                PrintToChat(client, text);
        }
@@ -1355,7 +1354,7 @@ void PrintToChatAll(string text)
 ERASEABLE
 void DebugPrintToChatAll(string text)
 {
-       if (autocvar_developer)
+       if (autocvar_developer > 0)
        {
                PrintToChatAll(text);
        }
@@ -1377,7 +1376,7 @@ void PrintToChatTeam(int team_num, string text)
 ERASEABLE
 void DebugPrintToChatTeam(int team_num, string text)
 {
-       if (autocvar_developer)
+       if (autocvar_developer > 0)
        {
                PrintToChatTeam(team_num, text);
        }
@@ -2085,6 +2084,7 @@ bool joinAllowed(entity this)
 
 .int items_added;
 .string shootfromfixedorigin;
+.bool dualwielding_prev;
 bool PlayerThink(entity this)
 {
        if (game_stopped || intermission_running) {
@@ -2187,6 +2187,15 @@ bool PlayerThink(entity this)
                stuffcmd(this, sprintf("\ncl_shootfromfixedorigin \"%s\"\n", autocvar_g_shootfromfixedorigin));
        }
 
+       // reset gun alignment when dual wielding status changes
+       // to ensure guns are always aligned right and left
+       bool dualwielding = W_DualWielding(this);
+       if(this.dualwielding_prev != dualwielding)
+       {
+               W_ResetGunAlign(this, CS(this).cvar_cl_gunalign);
+               this.dualwielding_prev = dualwielding;
+       }
+
        // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
        //if(frametime)
        {