]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merged master.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index b1059ca49f523a26e99cbd296f9fc3a7f370b25e..d8a8c3c52e5f4aeeffa9274870b324eb5b2eaedd 100644 (file)
@@ -56,6 +56,8 @@
 
 #include "../lib/warpzone/server.qh"
 
+#include <common/mutators/mutator/overkill/okvortex.qh>
+
 STATIC_METHOD(Client, Add, void(Client this, int _team))
 {
     ClientConnect(this);
@@ -110,9 +112,9 @@ bool ClientData_Send(entity this, entity to, int sf)
        if (IS_SPEC(e)) e = e.enemy;
 
        sf = 0;
-       if (e.race_completed)       sf |= 1; // forced scoreboard
-       if (to.spectatee_status)    sf |= 2; // spectator ent number follows
-       if (e.zoomstate)            sf |= 4; // zoomed
+       if (CS(e).race_completed)       sf |= 1; // forced scoreboard
+       if (CS(to).spectatee_status)    sf |= 2; // spectator ent number follows
+       if (CS(e).zoomstate)            sf |= 4; // zoomed
        if (autocvar_sv_showspectators) sf |= 16; // show spectators
 
        WriteHeader(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
@@ -120,7 +122,7 @@ bool ClientData_Send(entity this, entity to, int sf)
 
        if (sf & 2)
        {
-               WriteByte(MSG_ENTITY, to.spectatee_status);
+               WriteByte(MSG_ENTITY, CS(to).spectatee_status);
        }
 
        if(sf & 16)
@@ -135,23 +137,23 @@ bool ClientData_Send(entity this, entity to, int sf)
 
 void ClientData_Attach(entity this)
 {
-       Net_LinkEntity(this.clientdata = new_pure(clientdata), false, 0, ClientData_Send);
-       this.clientdata.drawonlytoclient = this;
-       this.clientdata.owner = this;
+       Net_LinkEntity(CS(this).clientdata = new_pure(clientdata), false, 0, ClientData_Send);
+       CS(this).clientdata.drawonlytoclient = this;
+       CS(this).clientdata.owner = this;
 }
 
 void ClientData_Detach(entity this)
 {
-       delete(this.clientdata);
-       this.clientdata = NULL;
+       delete(CS(this).clientdata);
+       CS(this).clientdata = NULL;
 }
 
 void ClientData_Touch(entity e)
 {
-       e.clientdata.SendFlags = 1;
+       CS(e).clientdata.SendFlags = 1;
 
        // make it spectatable
-       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != e && IS_SPEC(it) && it.enemy == e, LAMBDA(it.clientdata.SendFlags = 1));
+       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != e && IS_SPEC(it) && it.enemy == e, LAMBDA(CS(it).clientdata.SendFlags = 1));
 }
 
 void SetSpectatee(entity this, entity spectatee);
@@ -225,12 +227,10 @@ void PutObserverInServer(entity this)
     {
         entity spot = SelectSpawnPoint(this, true);
         if (!spot) LOG_FATAL("No spawnpoints for observers?!?");
-        this.angles = spot.angles;
-        this.angles_z = 0;
+        this.angles = vec2(spot.angles);
         this.fixangle = true;
         // offset it so that the spectator spawns higher off the ground, looks better this way
         setorigin(this, spot.origin + STAT(PL_VIEW_OFS, this));
-        this.prevorigin = this.origin;
         if (IS_REAL_CLIENT(this))
         {
             msg_entity = this;
@@ -274,17 +274,17 @@ void PutObserverInServer(entity this)
         PlayerScore_Clear(this);  // clear scores when needed
     }
 
-       if (this.killcount != FRAGS_SPECTATOR)
+       if (CS(this).killcount != FRAGS_SPECTATOR)
        {
                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_SPECTATE, this.netname);
                if(!game_stopped)
                if(autocvar_g_chat_nospectators == 1 || (!warmup_stage && autocvar_g_chat_nospectators == 2))
                        Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CHAT_NOSPECTATORS);
 
-               if(this.just_joined == false) {
+               if(!CS(this).just_joined)
                        LogTeamchange(this.playerid, -1, 4);
-               else
-                       this.just_joined = false;
+               else
+                       CS(this).just_joined = false;
        }
 
        accuracy_resend(this);
@@ -336,7 +336,6 @@ void PutObserverInServer(entity this)
 
        this.items = 0;
        this.weapons = '0 0 0';
-       this.dual_weapons = '0 0 0';
        this.drawonlytoclient = this;
 
        this.weaponmodel = "";
@@ -345,7 +344,7 @@ void PutObserverInServer(entity this)
                this.weaponentities[slot] = NULL;
        }
        this.exteriorweaponentity = NULL;
-       this.killcount = FRAGS_SPECTATOR;
+       CS(this).killcount = FRAGS_SPECTATOR;
        this.velocity = '0 0 0';
        this.avelocity = '0 0 0';
        this.punchangle = '0 0 0';
@@ -400,7 +399,7 @@ void FixPlayermodel(entity player)
                int n = tokenize_console(defaultmodel);
                if(n > 0)
                {
-                       defaultmodel = argv(floor(n * player.model_randomizer));
+                       defaultmodel = argv(floor(n * CS(player).model_randomizer));
                        // However, do NOT randomize if the player-selected model is in the list.
                        for (int i = 0; i < n; ++i)
                                if ((argv(i) == player.playermodel && defaultskin == stof(player.playerskin)) || argv(i) == strcat(player.playermodel, ":", player.playerskin))
@@ -504,7 +503,7 @@ void PutPlayerInServer(entity this)
 
        TRANSMUTE(Player, this);
 
-       this.wasplayer = true;
+       CS(this).wasplayer = true;
        this.iscreature = true;
        this.teleportable = TELEPORT_NORMAL;
        if(!this.damagedbycontents)
@@ -549,7 +548,7 @@ void PutPlayerInServer(entity this)
        }
        SetSpectatee_status(this, 0);
 
-       this.dual_weapons = '0 0 0';
+       PS(this).dual_weapons = '0 0 0';
 
        this.superweapons_finished = (this.weapons & WEPSET_SUPERWEAPONS) ? time + autocvar_g_balance_superweapons_time : 0;
 
@@ -581,7 +580,7 @@ void PutPlayerInServer(entity this)
        setthink(this, func_null); // players have no think function
        this.nextthink = 0;
        this.dmg_team = 0;
-       this.ballistics_density = autocvar_g_ballistics_density_player;
+       PS(this).ballistics_density = autocvar_g_ballistics_density_player;
 
        this.deadflag = DEAD_NO;
 
@@ -622,7 +621,6 @@ void PutPlayerInServer(entity this)
        setorigin(this, spot.origin + '0 0 1' * (1 - this.mins.z - 24));
        // don't reset back to last position, even if new position is stuck in solid
        this.oldorigin = this.origin;
-       this.prevorigin = this.origin;
        this.lastteleporttime = time; // prevent insane speeds due to changing origin
        if(this.conveyor)
                IL_REMOVE(g_conveyed, this);
@@ -641,9 +639,9 @@ void PutPlayerInServer(entity this)
 
        PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_JUMP(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
 
-       if (this.killcount == FRAGS_SPECTATOR) {
+       if (CS(this).killcount == FRAGS_SPECTATOR) {
                PlayerScore_Clear(this);
-               this.killcount = 0;
+               CS(this).killcount = 0;
        }
 
        for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
@@ -729,7 +727,8 @@ void PutClientInServer(entity this)
        SetSpectatee(this, NULL);
 
        // reset player keys
-       this.itemkeys = 0;
+       if(PS(this))
+               PS(this).itemkeys = 0;
 
        MUTATOR_CALLHOOK(PutClientInServer, this);
 
@@ -775,6 +774,7 @@ void ClientInit_misc(entity this)
        else
                WriteString(channel, "");
        WriteByte(channel, this.count * 255.0); // g_balance_armor_blockpercent
+       WriteByte(channel, this.cnt * 255.0); // g_balance_damagepush_speedfactor
        WriteByte(channel, serverflags);
        WriteCoord(channel, autocvar_g_trueaim_minrange);
 }
@@ -787,6 +787,11 @@ void ClientInit_CheckUpdate(entity this)
                this.count = autocvar_g_balance_armor_blockpercent;
                this.SendFlags |= 1;
        }
+       if(this.cnt != autocvar_g_balance_damagepush_speedfactor)
+       {
+               this.cnt = autocvar_g_balance_damagepush_speedfactor;
+               this.SendFlags |= 1;
+       }
 }
 
 void ClientInit_Spawn()
@@ -1053,6 +1058,9 @@ void FixClientCvars(entity e)
 
 bool findinlist_abbrev(string tofind, string list)
 {
+       if(list == "" || tofind == "")
+               return false; // empty list or search, just return
+
        // this function allows abbreviated strings!
        FOREACH_WORD(list, it == substring(tofind, 0, strlen(it)),
        {
@@ -1082,7 +1090,7 @@ bool PlayerInIDList(entity p, string idlist)
 
 bool PlayerInList(entity player, string list)
 {
-       return PlayerInIDList(player, list) || PlayerInIPList(player, list);
+       return boolean(PlayerInIDList(player, list) || PlayerInIPList(player, list));
 }
 
 #ifdef DP_EXT_PRECONNECT
@@ -1187,7 +1195,7 @@ void ClientConnect(entity this)
 
        LogTeamchange(this.playerid, this.team, 1);
 
-       this.just_joined = true;  // stop spamming the eventlog with additional lines when the client connects
+       CS(this).just_joined = true;  // stop spamming the eventlog with additional lines when the client connects
 
        CS(this).netname_previous = strzone(this.netname);
 
@@ -1229,7 +1237,7 @@ void ClientConnect(entity this)
        }
 
        CS(this).jointime = time;
-       this.allowed_timeouts = autocvar_sv_timeout_number;
+       CS(this).allowed_timeouts = autocvar_sv_timeout_number;
 
        if (IS_REAL_CLIENT(this))
        {
@@ -1246,15 +1254,13 @@ void ClientConnect(entity this)
 
        CSQCMODEL_AUTOINIT(this);
 
-       this.model_randomizer = random();
+       CS(this).model_randomizer = random();
 
        if (IS_REAL_CLIENT(this))
                sv_notice_join(this);
 
        // update physics stats (players can spawn before physics runs)
-       STAT(MOVEVARS_HIGHSPEED, this) = autocvar_g_movement_highspeed;
-       MUTATOR_CALLHOOK(PlayerPhysics_UpdateStats, this); // do it BEFORE the function so we can modify highspeed!
-       Physics_UpdateStats(this, PHYS_HIGHSPEED(this));
+       Physics_UpdateStats(this);
 
        IL_EACH(g_initforplayer, it.init_for_player, {
                it.init_for_player(it, this);
@@ -1286,7 +1292,7 @@ void ClientDisconnect(entity this)
 
        PlayerStats_GameReport_FinalizePlayer(this);
        if (this.vehicle) vehicles_exit(this.vehicle, VHEF_RELEASE);
-       if (this.active_minigame) part_minigame(this);
+       if (CS(this).active_minigame) part_minigame(this);
        if (IS_PLAYER(this)) Send_Effect(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1);
 
        if (autocvar_sv_eventlog)
@@ -1299,6 +1305,7 @@ void ClientDisconnect(entity this)
 
     MUTATOR_CALLHOOK(ClientDisconnect, this);
 
+       if (CS(this).netname_previous) strunzone(CS(this).netname_previous); // needs to be before the CS entity is removed!
        ClientState_detach(this);
 
        Portal_ClearAll(this);
@@ -1318,7 +1325,6 @@ void ClientDisconnect(entity this)
 
        bot_relinkplayerlist();
 
-       if (CS(this).netname_previous) strunzone(CS(this).netname_previous);
        if (this.clientstatus) strunzone(this.clientstatus);
        if (this.weaponorder_byimpulse) strunzone(this.weaponorder_byimpulse);
        if (this.personal) delete(this.personal);
@@ -1345,7 +1351,7 @@ void ChatBubbleThink(entity this)
 
        if ( !IS_DEAD(this.owner) && IS_PLAYER(this.owner) )
        {
-               if ( this.owner.active_minigame )
+               if ( CS(this.owner).active_minigame )
                        this.mdl = "models/sprites/minigame_busy.iqm";
                else if (PHYS_INPUT_BUTTON_CHAT(this.owner))
                        this.mdl = "models/misc/chatbubble.spr";
@@ -1659,9 +1665,9 @@ void player_regen(entity this)
 bool zoomstate_set;
 void SetZoomState(entity this, float newzoom)
 {
-       if(newzoom != this.zoomstate)
+       if(newzoom != CS(this).zoomstate)
        {
-               this.zoomstate = newzoom;
+               CS(this).zoomstate = newzoom;
                ClientData_Touch(this);
        }
        zoomstate_set = true;
@@ -1718,9 +1724,10 @@ void SpectateCopy(entity this, entity spectatee)
        this.superweapons_finished = spectatee.superweapons_finished;
        STAT(PRESSED_KEYS, this) = STAT(PRESSED_KEYS, spectatee);
        this.weapons = spectatee.weapons;
-       this.dual_weapons = spectatee.dual_weapons;
        this.vortex_charge = spectatee.vortex_charge;
        this.vortex_chargepool_ammo = spectatee.vortex_chargepool_ammo;
+       this.okvortex_charge = spectatee.okvortex_charge;
+       this.okvortex_chargepool_ammo = spectatee.okvortex_chargepool_ammo;
        this.hagar_load = spectatee.hagar_load;
        this.arc_heat_percent = spectatee.arc_heat_percent;
        this.minelayer_mines = spectatee.minelayer_mines;
@@ -1739,7 +1746,7 @@ void SpectateCopy(entity this, entity spectatee)
                this.fixangle = true;
        setorigin(this, spectatee.origin);
        setsize(this, spectatee.mins, spectatee.maxs);
-       SetZoomState(this, spectatee.zoomstate);
+       SetZoomState(this, CS(spectatee).zoomstate);
 
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
@@ -1819,10 +1826,10 @@ bool SpectateSet(entity this)
 
 void SetSpectatee_status(entity this, int spectatee_num)
 {
-       int oldspectatee_status = this.spectatee_status;
-       this.spectatee_status = spectatee_num;
+       int oldspectatee_status = CS(this).spectatee_status;
+       CS(this).spectatee_status = spectatee_num;
 
-       if (this.spectatee_status != oldspectatee_status)
+       if (CS(this).spectatee_status != oldspectatee_status)
        {
                ClientData_Touch(this);
                if (g_race || g_cts) race_InitSpectator();
@@ -1954,7 +1961,7 @@ void ShowRespawnCountdown(entity this)
 .bool team_selected;
 bool ShowTeamSelection(entity this)
 {
-       if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || this.team_selected || (this.wasplayer && autocvar_g_changeteam_banned) || this.team_forced > 0)
+       if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || this.team_selected || (CS(this).wasplayer && autocvar_g_changeteam_banned) || this.team_forced > 0)
                return false;
        stuffcmd(this, "menu_showteamselect\n");
        return true;
@@ -2096,7 +2103,7 @@ void PrintWelcomeMessage(entity this)
 
 bool joinAllowed(entity this)
 {
-       if (this.version_mismatch) return false;
+       if (CS(this).version_mismatch) return false;
        if (!nJoinAllowed(this, this)) return false;
        if (teamplay && lockteams) return false;
        if (ShowTeamSelection(this)) return false;
@@ -2107,8 +2114,6 @@ bool joinAllowed(entity this)
 .int items_added;
 bool PlayerThink(entity this)
 {
-       CheckRules_Player(this);
-
        if (game_stopped || intermission_running) {
                this.modelflags &= ~MF_ROCKET;
                if(intermission_running)
@@ -2202,8 +2207,6 @@ bool PlayerThink(entity this)
                return false;
        }
 
-       this.prevorigin = this.origin;
-
        bool have_hook = false;
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
@@ -2261,7 +2264,7 @@ bool PlayerThink(entity this)
                }
 
                this.items_added = 0;
-               if (this.items & ITEM_Jetpack.m_itemid && (this.items & ITEM_JetpackRegen.m_itemid || this.ammo_fuel >= 0.01))
+               if ((this.items & ITEM_Jetpack.m_itemid) && ((this.items & ITEM_JetpackRegen.m_itemid) || this.ammo_fuel >= 0.01))
             this.items_added |= IT_FUEL;
 
                this.items |= this.items_added;
@@ -2303,7 +2306,7 @@ void ObserverThink(entity this)
                if (PHYS_INPUT_BUTTON_JUMP(this) && joinAllowed(this)) {
                        this.flags &= ~FL_JUMPRELEASED;
                        this.flags |= FL_SPAWNING;
-               } else if(PHYS_INPUT_BUTTON_ATCK(this) && !this.version_mismatch) {
+               } else if(PHYS_INPUT_BUTTON_ATCK(this) && !CS(this).version_mismatch) {
                        this.flags &= ~FL_JUMPRELEASED;
                        if(SpectateNext(this)) {
                                TRANSMUTE(Spectator, this);
@@ -2449,13 +2452,6 @@ void PlayerPreThink (entity this)
 {
        WarpZone_PlayerPhysics_FixVAngle(this);
 
-    STAT(GAMESTARTTIME, this) = game_starttime;
-       STAT(ROUNDSTARTTIME, this) = round_starttime;
-       STAT(ALLOW_OLDVORTEXBEAM, this) = autocvar_g_allow_oldvortexbeam;
-       STAT(LEADLIMIT, this) = autocvar_leadlimit;
-
-       STAT(WEAPONSINMAP, this) = weaponsInMap;
-
        if (frametime) {
                // physics frames: update anticheat stuff
                anticheat_prethink(this);
@@ -2507,29 +2503,32 @@ void PlayerPreThink (entity this)
                this.max_armorvalue = 0;
        }
 
-       if (STAT(FROZEN, this) == 2)
-       {
-               this.revive_progress = bound(0, this.revive_progress + frametime * this.revive_speed, 1);
-               this.health = max(1, this.revive_progress * start_health);
-               this.iceblock.alpha = bound(0.2, 1 - this.revive_progress, 1);
-
-               if (this.revive_progress >= 1)
-                       Unfreeze(this);
-       }
-       else if (STAT(FROZEN, this) == 3)
+       if(IS_PLAYER(this))
        {
-               this.revive_progress = bound(0, this.revive_progress - frametime * this.revive_speed, 1);
-               this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * this.revive_progress );
+               if (STAT(FROZEN, this) == 2)
+               {
+                       this.revive_progress = bound(0, this.revive_progress + frametime * this.revive_speed, 1);
+                       this.health = max(1, this.revive_progress * start_health);
+                       this.iceblock.alpha = bound(0.2, 1 - this.revive_progress, 1);
 
-               if (this.health < 1)
+                       if (this.revive_progress >= 1)
+                               Unfreeze(this);
+               }
+               else if (STAT(FROZEN, this) == 3)
                {
-                       if (this.vehicle)
-                               vehicles_exit(this.vehicle, VHEF_RELEASE);
-                       if(this.event_damage)
-                               this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, this.origin, '0 0 0');
+                       this.revive_progress = bound(0, this.revive_progress - frametime * this.revive_speed, 1);
+                       this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * this.revive_progress );
+
+                       if (this.health < 1)
+                       {
+                               if (this.vehicle)
+                                       vehicles_exit(this.vehicle, VHEF_RELEASE);
+                               if(this.event_damage)
+                                       this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, this.origin, '0 0 0');
+                       }
+                       else if (this.revive_progress <= 0)
+                               Unfreeze(this);
                }
-               else if (this.revive_progress <= 0)
-                       Unfreeze(this);
        }
 
        MUTATOR_CALLHOOK(PlayerPreThink, this);
@@ -2606,8 +2605,8 @@ void PlayerPreThink (entity this)
                e.pusher = oldpusher;
        }
 
-       if (this.taunt_soundtime && time > this.taunt_soundtime) {
-               this.taunt_soundtime = 0;
+       if (CS(this).taunt_soundtime && time > CS(this).taunt_soundtime) {
+               CS(this).taunt_soundtime = 0;
                PlayerSound(this, playersound_taunt, CH_VOICE, VOL_BASEVOICE, VOICETYPE_AUTOTAUNT);
        }
 
@@ -2720,7 +2719,6 @@ void PlayerPostThink (entity this)
 
        CheatFrame(this);
 
-       //CheckPlayerJump();
        if (game_stopped)
        {
                this.solid = SOLID_NOT;
@@ -2730,7 +2728,6 @@ void PlayerPostThink (entity this)
 
        if (IS_PLAYER(this)) {
                DrownPlayer(this);
-               CheckRules_Player(this);
                UpdateChatBubble(this);
                if (CS(this).impulse) ImpulseCommands(this);
                if (game_stopped)