.float nickspamtime; // time of last nick change
.float nickspamcount;
+void SendWelcomemessage_msg_type(entity this, bool force_centerprint, int msg_type);
+
// respawning
.int respawn_flags;
.float respawn_time;
void ClientInit_Spawn();
-void PutObserverInServer(entity this, bool is_forced);
+void PutObserverInServer(entity this, bool is_forced, bool use_spawnpoint);
void SetSpectatee(entity this, entity spectatee);
void SetSpectatee_status(entity this, int spectatee_num);