]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qh
Rename SendWelcomemessage_msg_type to SendWelcomeMessage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qh
index 43e041bf62769b30bccc58f1681af2cbac1732a0..9ba57f1931a33f0c1bf8d911ce0c7db80d6780b4 100644 (file)
@@ -2,6 +2,7 @@
 
 #include "utils.qh"
 #include <server/intermission.qh>
+//#include <common/resources/resources.qh>
 #include <common/replicate.qh>
 #include <common/sounds/all.qh>
 
@@ -33,7 +34,9 @@ bool autocvar_g_nodepthtestplayers;
 string autocvar_g_mutatormsg;
 float autocvar_sv_foginterval;
 float autocvar_sv_maxidle;
-bool autocvar_sv_maxidle_spectatorsareidle;
+int autocvar_sv_maxidle_minplayers = 2;
+float autocvar_sv_maxidle_playertospectator = 60;
+bool autocvar_sv_maxidle_alsokickspectators;
 int autocvar_sv_maxidle_slots;
 bool autocvar_sv_maxidle_slots_countbots;
 bool autocvar_g_forced_respawn;
@@ -61,7 +64,6 @@ bool autocvar_sv_showspectators;
 .float jointime; // time of connecting
 .float startplaytime; // time of switching from spectator to player
 .float alivetime; // time of being alive
-.float motd_actived_time; // used for both motd and campaign_message
 
 .bool wasplayer;
 
@@ -156,7 +158,6 @@ CLASS(Client, Object)
     ATTRIB(Client, teamkill_soundtime, float, this.teamkill_soundtime);
     ATTRIB(Client, teamkill_soundsource, entity, this.teamkill_soundsource);
     ATTRIB(Client, usekeypressed, bool, this.usekeypressed);
-    ATTRIB(Client, motd_actived_time, float, this.motd_actived_time);
     ATTRIB(Client, jointime, float, this.jointime);
     ATTRIB(Client, spectatortime, float, this.spectatortime);
     ATTRIB(Client, startplaytime, float, this.startplaytime);
@@ -209,12 +210,11 @@ CLASS(Client, Object)
     ATTRIB(Client, cvar_cl_clippedspectating, bool, this.cvar_cl_clippedspectating);
     ATTRIB(Client, cvar_cl_autoscreenshot, int, this.cvar_cl_autoscreenshot);
     ATTRIB(Client, cvar_cl_jetpack_jump, bool, this.cvar_cl_jetpack_jump);
-    ATTRIB(Client, cvar_cl_newusekeysupported, bool, this.cvar_cl_newusekeysupported);
     ATTRIB(Client, cvar_cl_noantilag, bool, this.cvar_cl_noantilag);
     ATTRIB(Client, cvar_cl_movement_track_canjump, bool, this.cvar_cl_movement_track_canjump);
     ATTRIB(Client, cvar_cl_weaponimpulsemode, int, this.cvar_cl_weaponimpulsemode);
     ATTRIB(Client, cvar_g_xonoticversion, string, this.cvar_g_xonoticversion);
-    ATTRIB(Client, autoswitch, bool, this.autoswitch);
+    ATTRIB(Client, cvar_cl_autoswitch, bool, this.cvar_cl_autoswitch);
     ATTRIB(Client, cvar_cl_casings, bool, this.cvar_cl_casings);
     ATTRIB(Client, cvar_r_drawviewmodel, bool, this.cvar_r_drawviewmodel);
     ATTRIB(Client, cvar_cl_dodging_timeout, float, this.cvar_cl_dodging_timeout);
@@ -274,9 +274,6 @@ CLASS(Player, Client)
     ATTRIB(Player, dual_weapons, vector, this.dual_weapons); // TODO: actually WepSet!
     ATTRIB(Player, itemkeys, int, this.itemkeys);
     ATTRIB(Player, ballistics_density, float, this.ballistics_density);
-    ATTRIB(Player, prevstrengthsound, float, this.prevstrengthsound);
-    ATTRIB(Player, prevstrengthsoundattempt, float, this.prevstrengthsoundattempt);
-    ATTRIB(Player, buff_shield, float, this.buff_shield);
 
     INIT(Player) {
         this.classname = STR_PLAYER;
@@ -321,6 +318,8 @@ bool independent_players;
 .float nickspamtime; // time of last nick change
 .float nickspamcount;
 
+void SendWelcomeMessage(entity this, int msg_type);
+
 // respawning
 .int respawn_flags;
 .float respawn_time;
@@ -364,8 +363,6 @@ void ClientData_Touch(entity e);
 
 int nJoinAllowed(entity this, entity ignore);
 
-void checkSpectatorBlock(entity this);
-
 void PlayerUseKey(entity this);
 
 void FixClientCvars(entity e);
@@ -379,13 +376,16 @@ STATIC_INIT(g_initforplayer) { g_initforplayer = IL_NEW(); }
 void play_countdown(entity this, float finished, Sound samp);
 void player_powerups_remove_all(entity this);
 
-void RotRegen(entity this, float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit_mod);
+// NOTE: current type is Resource (avoiding circular includes!)
+void RotRegen(entity this, entity current, float limit_mod,
+       float regenstable, float regenfactor, float regenlinear, float regenframetime,
+       float rotstable, float rotfactor, float rotlinear, float rotframetime);
 
 bool Spectate(entity this, entity pl);
 
 void ClientInit_Spawn();
 
-void PutObserverInServer(entity this);
+void PutObserverInServer(entity this, bool is_forced, bool use_spawnpoint);
 
 void SetSpectatee(entity this, entity spectatee);
 void SetSpectatee_status(entity this, int spectatee_num);