]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/clientcommands.qc
Move all of the command files (clientcommands.qc, gamecommand.qc, command_common...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / clientcommands.qc
diff --git a/qcsrc/server/clientcommands.qc b/qcsrc/server/clientcommands.qc
deleted file mode 100644 (file)
index 86ff171..0000000
+++ /dev/null
@@ -1,1079 +0,0 @@
-// =========================================================
-//  Server side networked commands code, reworked by Samual
-//  Last updated: December 11th, 2011
-// =========================================================
-
-#define CC_REQUEST_COMMAND 1
-#define CC_REQUEST_USAGE 2
-
-.float cmd_floodtime;
-.float cmd_floodcount;
-.float checkfail;
-.float lms_spectate_warning;
-
-string MapVote_Suggest(string m);
-//void MapVote_SendPicture(float id)
-
-// move any necessary sprint statements to "print_to"
-
-// ============================
-//  Misc. Supporting Functions
-// ============================
-
-float SV_ParseClientCommand_floodcheck()
-{
-       if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
-       {
-               if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
-               {
-                       self.cmd_floodcount += 1;
-                       if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
-               }
-               else
-               {
-                       self.cmd_floodtime = time;
-                       self.cmd_floodcount = 1;
-               }
-       }
-       return TRUE; // continue, as we're not flooding yet
-}
-
-
-// =======================
-//  Command Sub-Functions
-// =======================
-
-void ClientCommand_autoswitch(float request, float argc)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       self.autoswitch = ("0" != argv(1));
-                       sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
-                       sprint(self, "  Where 'selection' is 1 or 0 for on or off.\n"); 
-                       return;
-               }
-       }
-}
-
-void ClientCommand_checkfail(float request, string command) // used only by client side code
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
-                       self.checkfail = 1;
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd checkfail message\n");
-                       sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_clientversion(float request, float argc) // used only by client side code
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       if(self.flags & FL_CLIENT)
-                       {
-                               self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
-                               
-                               if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
-                               {
-                                       self.version_mismatch = 1;
-                                       ClientKill_TeamChange(-2); // observe
-                               } 
-                               else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) 
-                               {
-                                       //JoinBestTeam(self, FALSE, TRUE);
-                               } 
-                               else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) 
-                               {
-                                       self.classname = "observer"; // really?
-                                       stuffcmd(self, "menu_showteamselect\n");
-                               }
-                       }
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd clientversion version\n");
-                       sprint(self, "  Where 'version' is the game version reported by self.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_cvar_changes(float request)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       sprint(self, cvar_changes);
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
-                       sprint(self, "  No arguments required.\n");
-                       //sprint(self, "See also: ^2cvar_purechanges^7\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_cvar_purechanges(float request)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       sprint(self, cvar_purechanges);
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
-                       sprint(self, "  No arguments required.\n");
-                       //sprint(self, "See also: ^2cvar_changes^7\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_getmapvotepic(float request, float argc)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       if(intermission_running)                                
-                               MapVote_SendPicture(stof(argv(1)));
-
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
-                       sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_info(float request, float argc)
-{      
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       string command;
-                       
-                       command = builtin_cvar_string(strcat("sv_info_", argv(1))); 
-                       if(command)
-                               wordwrap_sprint(command, 1111); // why 1111?
-                       else
-                               sprint(self, "ERROR: unsupported info command\n");
-                               
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd info request\n");
-                       sprint(self, "  Where 'request' is the suffixed string appended onto the request for cvar.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_join(float request)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       if(self.flags & FL_CLIENT)
-                       {
-                               if(self.classname != "player" && !lockteams && !g_arena)
-                               {
-                                       if(nJoinAllowed(1)) 
-                                       {
-                                               if(g_ca) { self.caplayer = 1; }
-                                               if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
-                                               
-                                               self.classname = "player";
-                                               PlayerScore_Clear(self);
-                                               bprint ("^4", self.netname, "^4 is playing now\n");
-                                               PutClientInServer();
-                                       }
-                                       else 
-                                       {
-                                               //player may not join because of g_maxplayers is set
-                                               centerprint(self, PREVENT_JOIN_TEXT);
-                                       }
-                               }
-                       }
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd join\n");
-                       sprint(self, "  No arguments required.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_ladder(float request)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       sprint(self, ladder_reply);
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd ladder\n");
-                       sprint(self, "  No arguments required.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_lsmaps(float request)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       sprint(self, lsmaps_reply);
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd lsmaps\n");
-                       sprint(self, "  No arguments required.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_lsnewmaps(float request)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       sprint(self, lsnewmaps_reply);
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
-                       sprint(self, "  No arguments required.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_maplist(float request)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       sprint(self, maplist_reply);
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd maplist\n");
-                       sprint(self, "  No arguments required.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_rankings(float request)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       sprint(self, rankings_reply);
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd rankings\n");
-                       sprint(self, "  No arguments required.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_ready(float request) 
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       if(self.flags & FL_CLIENT)
-                       {
-                               if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
-                               {
-                                       if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
-                                       {
-                                               if (self.ready) // toggle
-                                               {
-                                                       self.ready = FALSE;
-                                                       bprint(self.netname, "^2 is ^1NOT^2 ready\n");
-                                               }
-                                               else
-                                               {
-                                                       self.ready = TRUE;
-                                                       bprint(self.netname, "^2 is ready\n");
-                                               }
-
-                                               // cannot reset the game while a timeout is active!
-                                               if(!timeoutStatus)
-                                                       ReadyCount();
-                                       } else {
-                                               sprint(self, "^1Game has already been restarted\n");
-                                       }
-                               }
-                       }
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd ready\n");
-                       sprint(self, "  No arguments required.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
-{      
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       float i;
-                       
-                       for(i = 0; i < 10; ++i)
-                               sprint(self, records_reply[i]);
-                               
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd records\n");
-                       sprint(self, "  No arguments required.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
-{      
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       float tokens;
-                       string s;
-                       
-                       if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
-                       {
-                               s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
-                               tokens = tokenize_console(s);
-                       }
-                       GetCvars(1);
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
-                       sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_say(float request, float argc, string command)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd say <message>\n");
-                       sprint(self, "  Where 'message' is the string of text to say.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_say_team(float request, float argc, string command)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd say_team <message>\n");
-                       sprint(self, "  Where 'message' is the string of text to say.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       float selection;
-                       
-                       if (self.flags & FL_CLIENT)
-                       {
-                               if(teamplay)
-                                       if not(self.team_forced > 0) 
-                                               if not(lockteams) 
-                                               {
-                                                       switch(argv(1))
-                                                       {
-                                                               case "red": selection = COLOR_TEAM1; break;
-                                                               case "blue": selection = COLOR_TEAM2; break;
-                                                               case "yellow": selection = COLOR_TEAM3; break;
-                                                               case "pink": selection = COLOR_TEAM4; break;
-                                                               case "auto": selection = (-1); break;
-                                                               
-                                                               default: break;
-                                                       }
-                                                       
-                                                       if(selection)
-                                                       {
-                                                               if(self.team == selection && self.deadflag == DEAD_NO)
-                                                                       sprint(self, "^7You already are on that team.\n");
-                                                               else if(self.wasplayer && autocvar_g_changeteam_banned)
-                                                                       sprint(self, "^1You cannot change team, forbidden by the server.\n");
-                                                               else
-                                                                       ClientKill_TeamChange(selection);
-                                                       }
-                                               }
-                                               else
-                                                       sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
-                                       else
-                                               sprint(self, "^7selectteam can not be used as your team is forced\n");
-                               else
-                                       sprint(self, "^7selectteam can only be used in teamgames\n");
-                       }
-                       return; // never fall through to usage
-               }
-
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
-                       sprint(self, "\nUsage:^3 cmd selectteam team\n");
-                       sprint(self, "  Where 'team' is the prefered team to try and join.\n");
-                       sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_selfstuff(float request, string command)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd selfstuff command\n");
-                       sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_sentcvar(float request, float argc, string command)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       float tokens;
-                       string s;
-                       
-                       if(argc == 2) // undefined cvar: use the default value on the server then
-                       {
-                               s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
-                               tokens = tokenize_console(s);
-                       }
-                       GetCvars(1);
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
-                       sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_spectate(float request)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       if(self.flags & FL_CLIENT)
-                       {
-                               if(g_arena) { return; } 
-                               if(g_lms)
-                               {
-                                       if(self.lms_spectate_warning)
-                                       {
-                                               // mark player as spectator
-                                               PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
-                                       }
-                                       else
-                                       {
-                                               self.lms_spectate_warning = 1;
-                                               sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
-                                               return;
-                                       }
-                               }
-                               
-                               if(self.classname == "player" && autocvar_sv_spectate == 1) 
-                                       ClientKill_TeamChange(-2); // observe
-                               
-                               // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
-                               // note: if arena game mode is ever done properly, this needs to be removed.
-                               if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
-                               {
-                                       sprint(self, "WARNING: you will spectate in the next round.\n");
-                                       self.caplayer = 0;
-                               }
-                       }
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd spectate\n");
-                       sprint(self, "  No arguments required.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_suggestmap(float request, float argc)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd suggestmap map\n");
-                       sprint(self, "  Where 'map' is the name of the map to suggest.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_teamstatus(float request)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       Score_NicePrint(self);
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd teamstatus\n");
-                       sprint(self, "  No arguments required.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_tell(float request, float argc, string command)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
-                       
-                       if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
-                       {
-                               Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
-                       }
-                       else
-                       {
-                               if(argc > ParseCommandPlayerSlotTarget_firsttoken)
-                                       trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
-                       }
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
-                       sprint(self, "  Where 'playerid' is the entity number of the player to send the 'message' to.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_timein(float request)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       if(self.flags & FL_CLIENT)
-                       {
-                               if(autocvar_sv_timeout)
-                               {
-                                       if (!timeoutStatus)
-                                               return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
-                                       if (self != timeoutInitiator)
-                                               return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
-                                               
-                                       if (timeoutStatus == 1) 
-                                       {
-                                               remainingTimeoutTime = timeoutStatus = 0;
-                                               timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
-                                               bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
-                                       }
-                                       else if (timeoutStatus == 2) 
-                                       {
-                                               //only shorten the remainingTimeoutTime if it makes sense
-                                               if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) 
-                                               {
-                                                       bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
-                                                       remainingTimeoutTime = autocvar_sv_timeout_resumetime;
-                                                       timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
-                                               }
-                                               else
-                                                       sprint(self, "^7Error: Your resumegame call was discarded!\n");
-                                       }
-                               }
-                       }
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd timein\n");
-                       sprint(self, "  No arguments required.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       if(self.flags & FL_CLIENT)
-                       {
-                               if(autocvar_sv_timeout) 
-                               {
-                                       if(self.classname == "player") 
-                                       {
-                                               if(votecalled)
-                                                       sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
-                                               else
-                                               {
-                                                       if (inWarmupStage && !g_warmup_allow_timeout)
-                                                               return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
-                                                       if (time < game_starttime )
-                                                               return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
-                                                               
-                                                       if (timeoutStatus != 2) {
-                                                               //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
-                                                               if (autocvar_timelimit) {
-                                                                       //a timelimit was used
-                                                                       float myTl;
-                                                                       myTl = autocvar_timelimit;
-
-                                                                       float lastPossibleTimeout;
-                                                                       lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
-
-                                                                       if (lastPossibleTimeout < time - game_starttime)
-                                                                               return sprint(self, "^7Error: It is too late to call a timeout now!\n");
-                                                               }
-                                                       }
-                                                       
-                                                       //player may not call a timeout if he has no calls left
-                                                       if (self.allowedTimeouts < 1)
-                                                               return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
-                                                               
-                                                               
-                                                       //now all required checks are passed
-                                                       self.allowedTimeouts -= 1;
-                                                       bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
-                                                       remainingTimeoutTime = autocvar_sv_timeout_length;
-                                                       remainingLeadTime = autocvar_sv_timeout_leadtime;
-                                                       timeoutInitiator = self;
-                                                       if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
-                                                               timeoutStatus = 1;
-                                                               //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
-                                                               timeoutHandler = spawn();
-                                                               timeoutHandler.think = timeoutHandler_Think;
-                                                       }
-                                                       timeoutHandler.nextthink = time; //always let the entity think asap
-
-                                                       //inform all connected clients about the timeout call
-                                                       Announce("timeoutcalled");
-                                               }
-                                       }
-                                       else
-                                               sprint(self, "^7Error: only players can call a timeout!\n");
-                               }
-                       }
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd timeout\n");
-                       sprint(self, "  No arguments required.\n");
-                       return;
-               }
-       }
-}
-
-void ClientCommand_voice(float request, float argc, string command)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       if(argc >= 3)
-                               VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
-                       else
-                               VoiceMessage(argv(1), "");
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd voice\n");
-                       sprint(self, "  FIXME ARGUMENTS UNKNOWN.\n");
-                       return;
-               }
-       }
-}
-
-string strlimitedlen(string input, float strip_colors, float limit)
-{
-       if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
-               return input;
-       else
-               return strcat(substring(input, 0, (strlen(input) - 3)), "...");
-}
-
-void ClientCommand_who(float request)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds;
-                       entity tmp_player;
-                       string tmp_player_name;
-                       
-                       sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n"));
-                       sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
-                       
-                       FOR_EACH_CLIENT(tmp_player)
-                       {
-                               tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20);
-                               
-                               tmp_hours = tmp_minutes = tmp_seconds = 0;
-                               
-                               tmp_seconds = (time - tmp_player.jointime);
-                               tmp_minutes = (tmp_seconds / 60);
-                               
-                               if(tmp_minutes)
-                               {
-                                       tmp_seconds -= (tmp_minutes * 60);
-                                       tmp_hours = (tmp_minutes / 60);
-                                       
-                                       if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); }
-                               }
-                               
-                               sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n", 
-                                       strcat("#", ftos(num_for_edict(tmp_player))), 
-                                       tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")),
-                                       tmp_player.ping, tmp_player.ping_packetloss, 
-                                       sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds),
-                                       (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress),
-                                       (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp)));
-                                       
-                               ++total_listed_players;
-                       }
-                       
-                       sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n"));
-                       
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd who\n");
-                       sprint(self, "  No arguments required.\n");
-                       return;
-               }
-       }
-}
-
-/* use this when creating a new command, making sure to place it in alphabetical order.
-void ClientCommand_(float request)
-{
-       switch(request)
-       {
-               case CC_REQUEST_COMMAND:
-               {
-                       
-                       return; // never fall through to usage
-               }
-                       
-               default:
-               case CC_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd \n");
-                       sprint(self, "  No arguments required.\n");
-                       return;
-               }
-       }
-}
-*/
-
-
-// =====================================
-//  Macro system for networked commands
-// =====================================
-
-// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define CLIENT_COMMANDS(request,arguments,command) \
-       CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
-       CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
-       CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
-       CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
-       CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
-       CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
-       CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
-       CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
-       CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
-       CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
-       CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
-       CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
-       CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
-       CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
-       CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
-       CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
-       CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
-       CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
-       CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
-       CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
-       CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
-       CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
-       CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
-       CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
-       CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
-       CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
-       CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
-       CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
-       CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
-       CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \
-       /* nothing */
-       
-void ClientCommand_macro_help()
-{
-       #define CLIENT_COMMAND(name,function,description) \
-               { print("  ^2", name, "^7: ", description, "\n"); }
-               
-       CLIENT_COMMANDS(0, 0, "")
-       #undef CLIENT_COMMAND
-       
-       return;
-}
-
-float ClientCommand_macro_command(float argc, string command)
-{
-       #define CLIENT_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(0))) { function; return TRUE; } }
-               
-       CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command)
-       #undef CLIENT_COMMAND
-       
-       return FALSE;
-}
-
-float ClientCommand_macro_usage(float argc, string command)
-{
-       #define CLIENT_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(1))) { function; return TRUE; } }
-               
-       CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command)
-       #undef CLIENT_COMMAND
-       
-       return FALSE;
-}
-
-
-// ======================================
-//  Main Function Called By Engine (cmd)
-// ======================================
-// If this function exists, server game code parses clientcommand before the engine code gets it.
-
-void SV_ParseClientCommand(string command)
-{
-       float argc = tokenize_console(command);
-       
-       // for floodcheck
-       switch(strtolower(argv(0)))
-       {
-               // exempt commands which are not subject to floodcheck
-               case "begin": break; // handled by engine in host_cmd.c
-               case "getmapvotepic": break; // handled by server in this file
-               case "pause": break; // handled by engine in host_cmd.c
-               case "prespawn": break; // handled by engine in host_cmd.c
-               case "reportcvar": break; // handled by server in this file
-               case "sentcvar": break; // handled by server in this file
-               case "spawn": break; // handled by engine in host_cmd.c
-               
-               default: 
-                       if(SV_ParseClientCommand_floodcheck())
-                               break; // "TRUE": continue, as we're not flooding yet
-                       else
-                               return; // "FALSE": not allowed to continue, halt
-       }
-       
-       /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
-       if(argv(0) == "help") 
-       {
-               if(argc == 1) 
-               {
-                       sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
-                       ClientCommand_macro_help;
-                       sprint(self, "For help about specific commands, type cmd help COMMAND\n");
-                       return;
-               } 
-               else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it
-               {
-                       return;
-               }
-       } 
-       else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
-       {
-               return; // handled by a mutator
-       }
-       else if(CheatCommand(argc)) 
-       {
-               return; // handled by server/cheats.qc
-       }
-       else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
-       {
-               return; // handled by one of the above GameCommand_* functions
-       }
-       else
-               clientcommand(self, command);
-}
\ No newline at end of file