+// =======================================================
+// Server side client commands code, reworked by Samual
+// Last updated: July 24th, 2011
+// =======================================================
+
+#define CC_REQUEST_HELP 1
+#define CC_REQUEST_COMMAND 2
+#define CC_REQUEST_USAGE 3
+
entity nagger;
+
+.float cmd_floodtime;
+.float cmd_floodcount;
+.float checkfail;
+
+float readyrestart_happened;
float readycount;
+
+string MapVote_Suggest(string m);
+
+void ReadyCount();
+
+
+// ============================
+// Misc. Supporting Functions
+// ============================
+
+float SV_ParseClientCommand_floodcheck()
+{
+ if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
+ {
+ if(time == self.cmd_floodtime) // todo: add buffer time as well, ONLY one second is a short amount of time for someone to be spamming.
+ {
+ self.cmd_floodcount += 1;
+ if(self.cmd_floodcount > 8) // todo: replace constant 8 with a cvar for the server to control
+ return FALSE; // too much spam, halt
+ }
+ else
+ {
+ self.cmd_floodtime = time;
+ self.cmd_floodcount = 1;
+ }
+ }
+ return TRUE; // continue, as we're not flooding yet
+}
+
float Nagger_SendEntity(entity to, float sendflags)
{
float nags, i, f, b;
entity e;
WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
+ // bits:
+ // 1 = ready
+ // 2 = player needs to ready up
+ // 4 = vote
+ // 8 = player needs to vote
+ // 16 = warmup
+ // sendflags:
+ // 64 = vote counts
+ // 128 = vote string
+
nags = 0;
if(readycount)
{
if(inWarmupStage)
nags |= 16;
+ if(sendflags & 64)
+ nags |= 64;
+
if(sendflags & 128)
nags |= 128;
if(!(nags & 4)) // no vote called? send no string
- nags &~= 128;
+ nags &~= (64 | 128);
WriteByte(MSG_ENTITY, nags);
- if(nags & 128)
+ if(nags & 64)
{
- WriteString(MSG_ENTITY, votecalledvote_display);
+ WriteByte(MSG_ENTITY, vote_yescount);
+ WriteByte(MSG_ENTITY, vote_nocount);
+ WriteByte(MSG_ENTITY, vote_needed_absolute);
+ WriteChar(MSG_ENTITY, to.vote_vote);
}
+ if(nags & 128)
+ WriteString(MSG_ENTITY, votecalledvote_display);
+
if(nags & 1)
{
for(i = 1; i <= maxclients; i += 8)
void Nagger_VoteCountChanged()
{
if(nagger)
- nagger.SendFlags |= 1;
+ nagger.SendFlags |= 64;
}
void Nagger_ReadyCounted()
{
nagger.SendFlags |= 1;
}
-void ReadyCount();
-string MapVote_Suggest(string m);
-
-entity GetPlayer(string name)
-{
- float num;
- entity e;
- string ns;
-
- if(substring(name, 0, 1) == "#") {
- num = stof(substring(name, 1, 999));
- if(num >= 1 && num <= maxclients) {
- for((e = world); num > 0; --num, (e = nextent(e)))
- ;
- //if(clienttype(e) == CLIENTTYPE_REAL)
- if(e.classname == "player")
- return e;
- }
- } else {
- ns = strdecolorize(name);
- FOR_EACH_REALPLAYER(e) {
- if(!strcasecmp(strdecolorize(e.netname), ns)) {
- return e;
- }
- }
- }
- return world;
-}
-
-//float ctf_clientcommand();
-float readyrestart_happened;
-.float lms_spectate_warning;
-void spawnfunc_func_breakable();
-
-.float cmd_floodtime;
-.float cmd_floodcount;
-float cmd_floodcheck()
-{
- if (timeoutStatus != 2)
- {
- if(time == self.cmd_floodtime)
- {
- self.cmd_floodcount += 1;
- if(self.cmd_floodcount > 8)
- return TRUE;
- }
- else
- {
- self.cmd_floodtime = time;
- self.cmd_floodcount = 1;
- }
- }
- return FALSE;
-}
-
-.float checkfail;
-void SV_ParseClientCommand(string s) {
- string cmd;
- float tokens;
- float i;
- entity e;
-
- tokens = tokenize_console(s);
-
- cmd = strtolower(argv(0));
- if(cmd != "reportcvar")
- if(cmd != "sentcvar")
- if(cmd != "pause")
- if(cmd != "prespawn")
- if(cmd != "spawn")
- if(cmd != "begin")
- {
- if(cmd_floodcheck())
- return;
- }
-
- if(GameCommand_Vote(s, self)) {
- return;
- } else if(GameCommand_MapVote(argv(0))) {
- return;
- } else if(cmd == "checkfail") {
- print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
- self.checkfail = 1;
- } else if(cmd == "autoswitch") {
- // be backwards compatible with older clients (enabled)
- self.autoswitch = ("0" != argv(1));
- local string autoswitchmsg;
- if (self.autoswitch) {
- autoswitchmsg = "on";
- } else {
- autoswitchmsg = "off";
- }
- sprint(self, strcat("^1autoswitch turned ", autoswitchmsg, "\n"));
- } else if(cmd == "clientversion") {
- if not(self.flags & FL_CLIENT)
- return;
- if (argv(1) == "$gameversion") {
- //versionmsg = "^1client is too old to get versioninfo.\nUPDATE!!! (http://www.xonotic.com)^8";
- // either that or someone wants to be funny
- self.version = 1;
- } else {
- self.version = stof(argv(1));
- }
- if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
- {
- self.version_mismatch = 1;
- ClientKill_TeamChange(-2); // observe
- } else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) {
- //JoinBestTeam(self, FALSE, TRUE);
- } else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) {
- self.classname = "observer";
- stuffcmd(self,"menu_showteamselect\n");
- }
- } else if(cmd == "reportcvar") { // old system
- if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
- }
- GetCvars(1);
- } else if(cmd == "sentcvar") { // new system
- if(tokens == 2) // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
- }
- GetCvars(1);
- } else if(cmd == "spectate") {
- if(cmd_floodcheck())
- return;
- if not(self.flags & FL_CLIENT)
- return;
- if(g_arena)
- return;
- if(g_lms)
- {
- if(self.lms_spectate_warning)
- {
- // mark player as spectator
- PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
- }
- else
- {
- self.lms_spectate_warning = 1;
- sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
- return;
- }
- }
- if(self.classname == "player" && autocvar_sv_spectate == 1) {
- ClientKill_TeamChange(-2); // observe
- }
- } else if(cmd == "join") {
- if not(self.flags & FL_CLIENT)
- return;
- if(!g_arena)
- if (self.classname != "player" && !lockteams)
- {
- if(nJoinAllowed(1)) {
- self.classname = "player";
- if(g_ca)
- self.caplayer = 1;
- PlayerScore_Clear(self);
- bprint ("^4", self.netname, "^4 is playing now\n");
- PutClientInServer();
- if(autocvar_g_campaign)
- campaign_bots_may_start = 1;
- }
- else {
- //player may not join because of g_maxplayers is set
- centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
- }
- }
- } else if( cmd == "selectteam" ) {
- if not(self.flags & FL_CLIENT)
- return;
- if( !teamplay ) {
- sprint( self, "selectteam can only be used in teamgames\n");
- } else if(autocvar_g_campaign) {
- //JoinBestTeam(self, 0);
- } else if(self.team_forced > 0) {
- sprint( self, "selectteam can not be used as your team is forced\n");
- } else if(lockteams) {
- sprint( self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
- } else if( argv(1) == "red" ) {
- ClientKill_TeamChange(COLOR_TEAM1);
- } else if( argv(1) == "blue" ) {
- ClientKill_TeamChange(COLOR_TEAM2);
- } else if( argv(1) == "yellow" ) {
- ClientKill_TeamChange(COLOR_TEAM3);
- } else if( argv(1) == "pink" ) {
- ClientKill_TeamChange(COLOR_TEAM4);
- } else if( argv(1) == "auto" ) {
- ClientKill_TeamChange(-1);
- } else {
- sprint( self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
- }
- } else if(cmd == "ready") {
- if not(self.flags & FL_CLIENT)
- return;
-
- if((inWarmupStage)
- || autocvar_sv_ready_restart || g_race_qualifying == 2)
- {
- if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
- {
- if (self.ready) // toggle
- {
- self.ready = FALSE;
- bprint(self.netname, "^2 is ^1NOT^2 ready\n");
- }
- else
- {
- self.ready = TRUE;
- bprint(self.netname, "^2 is ready\n");
- }
-
- // cannot reset the game while a timeout is active!
- if(!timeoutStatus)
- ReadyCount();
- } else {
- sprint(self, "^1Game has already been restarted\n");
- }
- }
- } else if(cmd == "maplist") {
- sprint(self, maplist_reply);
- } else if(cmd == "lsmaps") {
- sprint(self, lsmaps_reply);
- } else if(cmd == "lsnewmaps") {
- sprint(self, lsnewmaps_reply);
- } else if(cmd == "records") {
- for(i = 0; i < 10; ++i)
- sprint(self, records_reply[i]);
- } else if(cmd == "ladder") {
- sprint(self, ladder_reply);
- } else if(cmd == "rankings") {
- sprint(self, rankings_reply);
- } else if(cmd == "voice") {
- if(tokens >= 3)
- VoiceMessage(argv(1), substring(s, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
- else
- VoiceMessage(argv(1), "");
- } else if(cmd == "say") {
- if(tokens >= 2)
- Say(self, FALSE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
- //clientcommand(self, formatmessage(s));
- } else if(cmd == "say_team") {
- if(tokens >= 2)
- Say(self, TRUE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
- //clientcommand(self, formatmessage(s));
- } else if(cmd == "tell") {
- e = GetCommandPlayerSlotTargetFromTokenizedCommand(tokens, 1);
- if(e && tokens > ParseCommandPlayerSlotTarget_firsttoken)
- {
- Say(self, FALSE, e, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
- }
- else
- {
- if(tokens > ParseCommandPlayerSlotTarget_firsttoken)
- trigger_magicear_processmessage_forallears(self, -1, world, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
- sprint(self, "ERROR: usage: tell # playerid text...\n");
- }
- //clientcommand(self, formatmessage(s));
- } else if(cmd == "info") {
- cmd = cvar_string_builtin(strcat("sv_info_", argv(1))); // This needed fixed for the cvar check
- if(cmd == "")
- sprint(self, "ERROR: unsupported info command\n");
- else
- wordwrap_sprint(cmd, 1111);
- } else if(cmd == "suggestmap") {
- sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
- } else if(cmd == "timeout") {
- if not(self.flags & FL_CLIENT)
- return;
- if(autocvar_sv_timeout) {
- if(self.classname == "player") {
- if(votecalled)
- sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
- else
- evaluateTimeout();
- }
- else
- sprint(self, "^7Error: only players can call a timeout!\n");
- }
- } else if(cmd == "timein") {
- if not(self.flags & FL_CLIENT)
- return;
- if(autocvar_sv_timeout) {
- evaluateTimein();
- }
- } else if(cmd == "teamstatus") {
- Score_NicePrint(self);
- } else if(cmd == "cvar_changes") {
- sprint(self, cvar_changes);
- } else if(cmd == "cvar_purechanges") {
- sprint(self, cvar_purechanges);
- } else if(CheatCommand(tokens)) {
- } else {
-#if 0
- //if(ctf_clientcommand())
- // return;
- // grep for Cmd_AddCommand_WithClientCommand to find them all
- if(cmd != "status")
- //if(cmd != "say") // handled above
- //if(cmd != "say_team") // handled above
- if(cmd != "kill")
- if(cmd != "pause")
- if(cmd != "ping")
- if(cmd != "name")
- if(cmd != "color")
- if(cmd != "rate")
- if(cmd != "pmodel")
- if(cmd != "playermodel")
- if(cmd != "playerskin")
- if(cmd != "prespawn")
- if(cmd != "spawn")
- if(cmd != "begin")
- if(cmd != "pings")
- if(cmd != "sv_startdownload")
- if(cmd != "download")
- {
- print("WARNING: Invalid clientcommand by ", self.netname, ": ", s, "\n");
- return;
- }
-#endif
-
- if(self.jointime > 0 && time > self.jointime + 10 && time > self.nickspamtime) // allow any changes in the first 10 seconds since joining
- if(cmd == "name" || cmd == "playermodel") // TODO also playerskin and color?
- {
- if(self.nickspamtime == 0 || time > self.nickspamtime + autocvar_g_nick_flood_timeout)
- // good, no serious flood
- self.nickspamcount = 1;
- else
- self.nickspamcount += 1;
- self.nickspamtime = time + autocvar_g_nick_flood_penalty;
-
- if (timeoutStatus == 2) //when game is paused, no flood protection
- self.nickspamcount = self.nickspamtime = 0;
- }
-
- clientcommand(self,s);
- }
-}
-
void ReadyRestartForce()
{
local entity e;
}
}
+
+
+// =======================
+// Command Sub-Functions
+// =======================
+
+void ClientCommand_autoswitch(float request, entity client, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2autoswitch^7: Whether or not to switch automatically when getting a better weapon\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ client.autoswitch = ("0" != argv(1));
+ sprint(client, strcat("^1autoswitch is currently turned ", (client.autoswitch ? "on" : "off"), ".\n"));
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd autoswitch selection\n");
+ sprint(client, " Where 'selection' is 1 or 0 for on or off.\n");
+ return;
+ }
+}
+
+void ClientCommand_checkfail(float request, entity client, string command) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2checkfail^7: Report if a client-side check failed\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", client.netname, client.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
+ client.checkfail = 1;
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd checkfail message\n");
+ sprint(client, " Where 'message' is the message reported by client about the fail.\n");
+ return;
+ }
+}
+
+void ClientCommand_clientversion(float request, entity client, float argc) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2clientversion^7: Release version of the game\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(client.flags & FL_CLIENT)
+ {
+ client.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
+
+ if(client.version < autocvar_gameversion_min || client.version > autocvar_gameversion_max)
+ {
+ client.version_mismatch = 1;
+ ClientKill_TeamChange(-2); // observe
+ }
+ else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+ {
+ //JoinBestTeam(self, FALSE, TRUE);
+ }
+ else if(teamplay && !autocvar_sv_spectate && !(client.team_forced > 0))
+ {
+ client.classname = "observer"; // really?
+ stuffcmd(client, "menu_showteamselect\n");
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd clientversion version\n");
+ sprint(client, " Where 'version' is the game version reported by client.\n");
+ return;
+ }
+}
+
+void ClientCommand_cvar_changes(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2cvar_changes^7: Prints a list of all changed server cvars\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(client, cvar_changes);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 sv_cmd cvar_changes\n");
+ sprint(client, " No arguments required.\n");
+ //sprint(client, "See also: ^2cvar_purechanges^7\n");
+ return;
+ }
+}
+
+void ClientCommand_cvar_purechanges(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(client, cvar_purechanges);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 sv_cmd cvar_purechanges\n");
+ sprint(client, " No arguments required.\n");
+ //sprint(client, "See also: ^2cvar_changes^7\n");
+ return;
+ }
+}
+
+void ClientCommand_info(float request, entity client, float argc)
+{
+ string command;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2info^7: Request for unique server information set up by admin\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ command = cvar_string_builtin(strcat("sv_info_", argv(1)));
+ if(command)
+ wordwrap_sprint(command, 1111); // why 1111?
+ else
+ sprint(client, "ERROR: unsupported info command\n");
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd info request\n");
+ sprint(client, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
+ return;
+ }
+}
+
+void ClientCommand_join(float request, entity client)
+{
+ entity oldself;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2join^7: Become a player in the game\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(client.flags & FL_CLIENT)
+ {
+ if(client.classname != "player" && !lockteams && !g_arena)
+ {
+ if(nJoinAllowed(1))
+ {
+ oldself = self;
+ self = client;
+ if(g_ca) { client.caplayer = 1; }
+ if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
+
+ client.classname = "player";
+ PlayerScore_Clear(client);
+ bprint ("^4", client.netname, "^4 is playing now\n");
+ PutClientInServer();
+ self = oldself;
+ }
+ else
+ {
+ //player may not join because of g_maxplayers is set
+ centerprint_atprio(client, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
+ }
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd join\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_ladder(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2ladder^7: Get information about top players if supported\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(client, ladder_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd ladder\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_lsmaps(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2lsmaps^7: List maps which can be used with the current game mode\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(client, lsmaps_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd lsmaps\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_lsnewmaps(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2lsnewmaps^7: List maps which TODO\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(client, lsnewmaps_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd lsnewmaps\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_maplist(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2maplist^7: Full server maplist reply\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(client, maplist_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd maplist\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_rankings(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2rankings^7: Print information about rankings\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(client, rankings_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd rankings\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_ready(float request, entity client) // TODO: reimplement how this works
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2ready^7: Qualify as ready to end warmup stage (or restart server if allowed)\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(client.flags & FL_CLIENT)
+ {
+ if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+ {
+ if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+ {
+ if (client.ready) // toggle
+ {
+ client.ready = FALSE;
+ bprint(client.netname, "^2 is ^1NOT^2 ready\n");
+ }
+ else
+ {
+ client.ready = TRUE;
+ bprint(client.netname, "^2 is ready\n");
+ }
+
+ // cannot reset the game while a timeout is active!
+ if(!timeoutStatus)
+ ReadyCount();
+ } else {
+ sprint(client, "^1Game has already been restarted\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd ready\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_records(float request, entity client)
+{
+ float i;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2records^7: List top 10 records for the current map\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ for(i = 0; i < 10; ++i)
+ sprint(client, records_reply[i]);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd records\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_reportcvar(float request, entity client, string command)
+{
+ float tokens;
+ string s;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2reportcvar^7: Old system for sending a client cvar to the server\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return;
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd reportcvar\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+/*
+void ClientCommand_(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2blah^7: foobar\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+
+ return;
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd \n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2blah^7: foobar\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+
+ return;
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd \n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+*/
+
+
+// ======================================
+// Main Function Called By Engine (cmd)
+// ======================================
+// If this function exists, server game code parses clientcommand before the engine code gets it.
+
+void SV_ParseClientCommand(string command)
+{
+ float search_request_type;
+ float argc = tokenize_console(command);
+
+ // for floodcheck
+ switch(strtolower(argv(0)))
+ {
+ // exempt commands which are not subject to floodcheck
+ case "begin": break; // handled by engine in host_cmd.c
+ case "pause": break; // handled by engine in host_cmd.c
+ case "prespawn": break; // handled by engine in host_cmd.c
+ case "reportcvar": break; // handled by server in this file
+ case "sentcvar": break; // handled by server in this file
+ case "spawn": break; // handled by engine in host_cmd.c
+
+ default:
+ if(SV_ParseClientCommand_floodcheck())
+ break; // "TRUE": continue, as we're not flooding yet
+ else
+ return; // "FALSE": not allowed to continue, halt
+ }
+
+ /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
+ if(argv(0) == "help")
+ {
+ if(argc == 1)
+ {
+ sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
+ ClientCommand_autoswitch(CC_REQUEST_HELP, self, 0);
+ ClientCommand_checkfail(CC_REQUEST_HELP, self, "");
+ ClientCommand_clientversion(CC_REQUEST_HELP, self, 0);
+ ClientCommand_cvar_changes(CC_REQUEST_HELP, self);
+ ClientCommand_cvar_purechanges(CC_REQUEST_HELP, self);
+ ClientCommand_info(CC_REQUEST_HELP, self, 0);
+ ClientCommand_join(CC_REQUEST_HELP, self);
+ ClientCommand_ladder(CC_REQUEST_HELP, self);
+ ClientCommand_lsmaps(CC_REQUEST_HELP, self);
+ ClientCommand_lsnewmaps(CC_REQUEST_HELP, self);
+ ClientCommand_maplist(CC_REQUEST_HELP, self);
+ ClientCommand_rankings(CC_REQUEST_HELP, self);
+ ClientCommand_ready(CC_REQUEST_HELP, self);
+ ClientCommand_records(CC_REQUEST_HELP, self);
+ sprint(self, "For help about specific commands, type cmd help COMMAND\n");
+ return;
+ }
+ else
+ search_request_type = CC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it
+ }
+ else*/ if(GameCommand_Vote(command, self))
+ {
+ return; // handled by server/vote.qc
+ }
+ else if(GameCommand_MapVote(argv(0)))
+ {
+ return; // handled by server/g_world.qc
+ }
+ else if(CheatCommand(argc))
+ {
+ return; // handled by server/cheats.qc
+ }
+ else
+ search_request_type = CC_REQUEST_COMMAND; // continue as usual and scan for normal commands
+
+ switch(strtolower((search_request_type == CC_REQUEST_USAGE) ? argv(1) : argv(0)))
+ {
+ // Do not hard code aliases for these, instead create them in defaultXonotic.cfg
+ // also: keep in alphabetical order, please ;)
+
+ case "autoswitch": ClientCommand_autoswitch(search_request_type, self, argc); break;
+ case "checkfail": ClientCommand_checkfail(search_request_type, self, command); break;
+ case "clientversion": ClientCommand_clientversion(search_request_type, self, argc); break;
+ case "cvar_changes": ClientCommand_cvar_changes(search_request_type, self); break;
+ case "cvar_purechanges": ClientCommand_cvar_purechanges(search_request_type, self); break;
+ case "info": ClientCommand_info(search_request_type, self, argc); break;
+ case "join": ClientCommand_join(search_request_type, self); break;
+ case "ladder": ClientCommand_ladder(search_request_type, self); break;
+ case "lsmaps": ClientCommand_lsmaps(search_request_type, self); break;
+ case "lsnewmaps": ClientCommand_lsnewmaps(search_request_type, self); break;
+ case "maplist": ClientCommand_maplist(search_request_type, self); break;
+ case "rankings": ClientCommand_rankings(search_request_type, self); break;
+ case "ready": ClientCommand_ready(search_request_type, self); break;
+ case "records": ClientCommand_records(search_request_type, self); break;
+
+ default:
+ clientcommand(self, command); //print("Invalid command. For a list of supported commands, try cmd help.\n");
+ }
+}