// =======================================================
// Server side client commands code, reworked by Samual
-// Last updated: July 22nd, 2011
+// Last updated: July 24th, 2011
// =======================================================
#define CC_REQUEST_HELP 1
#define CC_REQUEST_COMMAND 2
#define CC_REQUEST_USAGE 3
-float readyrestart_happened;
entity nagger;
+
+.float cmd_floodtime;
+.float cmd_floodcount;
+.float checkfail;
+
+float readyrestart_happened;
float readycount;
-void ReadyCount();
+
string MapVote_Suggest(string m);
+void ReadyCount();
+
+
// ============================
// Misc. Supporting Functions
// ============================
+float SV_ParseClientCommand_floodcheck()
+{
+ if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
+ {
+ if(time == self.cmd_floodtime) // todo: add buffer time as well, ONLY one second is a short amount of time for someone to be spamming.
+ {
+ self.cmd_floodcount += 1;
+ if(self.cmd_floodcount > 8) // todo: replace constant 8 with a cvar for the server to control
+ return FALSE; // too much spam, halt
+ }
+ else
+ {
+ self.cmd_floodtime = time;
+ self.cmd_floodcount = 1;
+ }
+ }
+ return TRUE; // continue, as we're not flooding yet
+}
+
float Nagger_SendEntity(entity to, float sendflags)
{
float nags, i, f, b;
entity e;
WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
+ // bits:
+ // 1 = ready
+ // 2 = player needs to ready up
+ // 4 = vote
+ // 8 = player needs to vote
+ // 16 = warmup
+ // sendflags:
+ // 64 = vote counts
+ // 128 = vote string
+
nags = 0;
if(readycount)
{
if(inWarmupStage)
nags |= 16;
+ if(sendflags & 64)
+ nags |= 64;
+
if(sendflags & 128)
nags |= 128;
if(!(nags & 4)) // no vote called? send no string
- nags &~= 128;
+ nags &~= (64 | 128);
WriteByte(MSG_ENTITY, nags);
- if(nags & 128)
+ if(nags & 64)
{
- WriteString(MSG_ENTITY, votecalledvote_display);
+ WriteByte(MSG_ENTITY, vote_yescount);
+ WriteByte(MSG_ENTITY, vote_nocount);
+ WriteByte(MSG_ENTITY, vote_needed_absolute);
+ WriteChar(MSG_ENTITY, to.vote_vote);
}
+ if(nags & 128)
+ WriteString(MSG_ENTITY, votecalledvote_display);
+
if(nags & 1)
{
for(i = 1; i <= maxclients; i += 8)
void Nagger_VoteCountChanged()
{
if(nagger)
- nagger.SendFlags |= 1;
+ nagger.SendFlags |= 64;
}
void Nagger_ReadyCounted()
{
switch(request)
{
case CC_REQUEST_HELP:
- print(" ^2autoswitch^7: Whether or not to switch automatically when getting a better weapon\n");
+ sprint(client, " ^2autoswitch^7: Whether or not to switch automatically when getting a better weapon\n");
return;
case CC_REQUEST_COMMAND:
client.autoswitch = ("0" != argv(1));
- sprint(client, strcat("^1autoswitch has been turned ", (client.autoswitch ? "on" : "off"), ".\n"));
+ sprint(client, strcat("^1autoswitch is currently turned ", (client.autoswitch ? "on" : "off"), ".\n"));
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd autoswitch selection\n");
+ sprint(client, " Where 'selection' is 1 or 0 for on or off.\n");
+ return;
+ }
+}
+
+void ClientCommand_checkfail(float request, entity client, string command) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2checkfail^7: Report if a client-side check failed\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", client.netname, client.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
+ client.checkfail = 1;
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd checkfail message\n");
+ sprint(client, " Where 'message' is the message reported by client about the fail.\n");
+ return;
+ }
+}
+
+void ClientCommand_clientversion(float request, entity client, float argc) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2clientversion^7: Release version of the game\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(client.flags & FL_CLIENT)
+ {
+ client.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
+
+ if(client.version < autocvar_gameversion_min || client.version > autocvar_gameversion_max)
+ {
+ client.version_mismatch = 1;
+ ClientKill_TeamChange(-2); // observe
+ }
+ else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+ {
+ //JoinBestTeam(self, FALSE, TRUE);
+ }
+ else if(teamplay && !autocvar_sv_spectate && !(client.team_forced > 0))
+ {
+ client.classname = "observer"; // really?
+ stuffcmd(client, "menu_showteamselect\n");
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd clientversion version\n");
+ sprint(client, " Where 'version' is the game version reported by client.\n");
+ return;
+ }
+}
+
+void ClientCommand_cvar_changes(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2cvar_changes^7: Prints a list of all changed server cvars\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(client, cvar_changes);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 sv_cmd cvar_changes\n");
+ sprint(client, " No arguments required.\n");
+ //sprint(client, "See also: ^2cvar_purechanges^7\n");
+ return;
+ }
+}
+
+void ClientCommand_cvar_purechanges(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(client, cvar_purechanges);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 sv_cmd cvar_purechanges\n");
+ sprint(client, " No arguments required.\n");
+ //sprint(client, "See also: ^2cvar_changes^7\n");
+ return;
+ }
+}
+
+void ClientCommand_info(float request, entity client, float argc)
+{
+ string command;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2info^7: Request for unique server information set up by admin\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ command = cvar_string_builtin(strcat("sv_info_", argv(1)));
+ if(command)
+ wordwrap_sprint(command, 1111); // why 1111?
+ else
+ sprint(client, "ERROR: unsupported info command\n");
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd info request\n");
+ sprint(client, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
+ return;
+ }
+}
+
+void ClientCommand_join(float request, entity client)
+{
+ entity oldself;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2join^7: Become a player in the game\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(client.flags & FL_CLIENT)
+ {
+ if(client.classname != "player" && !lockteams && !g_arena)
+ {
+ if(nJoinAllowed(1))
+ {
+ oldself = self;
+ self = client;
+ if(g_ca) { client.caplayer = 1; }
+ if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
+
+ client.classname = "player";
+ PlayerScore_Clear(client);
+ bprint ("^4", client.netname, "^4 is playing now\n");
+ PutClientInServer();
+ self = oldself;
+ }
+ else
+ {
+ //player may not join because of g_maxplayers is set
+ centerprint_atprio(client, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
+ }
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd join\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_ladder(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2ladder^7: Get information about top players if supported\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(client, ladder_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd ladder\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_lsmaps(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2lsmaps^7: List maps which can be used with the current game mode\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(client, lsmaps_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd lsmaps\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_lsnewmaps(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2lsnewmaps^7: List maps which TODO\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(client, lsnewmaps_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd lsnewmaps\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_maplist(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2maplist^7: Full server maplist reply\n");
return;
+ case CC_REQUEST_COMMAND:
+ sprint(client, maplist_reply);
+ return; // never fall through to usage
+
default:
case CC_REQUEST_USAGE:
- print("\nUsage:^3 cl_cmd autoswitch\n");
- print(" No arguments required.\n");
+ sprint(client, "\nUsage:^3 cmd maplist\n");
+ sprint(client, " No arguments required.\n");
return;
}
}
+void ClientCommand_rankings(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2rankings^7: Print information about rankings\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(client, rankings_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd rankings\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
-// =========================================
-// Main Function Called By Engine (cl_cmd)
-// =========================================
-// If this function exists, game code handles clientcommand instead of the engine code.
+void ClientCommand_ready(float request, entity client) // TODO: reimplement how this works
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2ready^7: Qualify as ready to end warmup stage (or restart server if allowed)\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(client.flags & FL_CLIENT)
+ {
+ if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+ {
+ if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+ {
+ if (client.ready) // toggle
+ {
+ client.ready = FALSE;
+ bprint(client.netname, "^2 is ^1NOT^2 ready\n");
+ }
+ else
+ {
+ client.ready = TRUE;
+ bprint(client.netname, "^2 is ready\n");
+ }
+
+ // cannot reset the game while a timeout is active!
+ if(!timeoutStatus)
+ ReadyCount();
+ } else {
+ sprint(client, "^1Game has already been restarted\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd ready\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_records(float request, entity client)
+{
+ float i;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2records^7: List top 10 records for the current map\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ for(i = 0; i < 10; ++i)
+ sprint(client, records_reply[i]);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd records\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_reportcvar(float request, entity client, string command)
+{
+ float tokens;
+ string s;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2reportcvar^7: Old system for sending a client cvar to the server\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return;
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd reportcvar\n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+/*
+void ClientCommand_(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2blah^7: foobar\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+
+ return;
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd \n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_(float request, entity client)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(client, " ^2blah^7: foobar\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+
+ return;
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(client, "\nUsage:^3 cmd \n");
+ sprint(client, " No arguments required.\n");
+ return;
+ }
+}
+*/
+
+
+// ======================================
+// Main Function Called By Engine (cmd)
+// ======================================
+// If this function exists, server game code parses clientcommand before the engine code gets it.
void SV_ParseClientCommand(string command)
{
float search_request_type;
float argc = tokenize_console(command);
-
+
+ // for floodcheck
+ switch(strtolower(argv(0)))
+ {
+ // exempt commands which are not subject to floodcheck
+ case "begin": break; // handled by engine in host_cmd.c
+ case "pause": break; // handled by engine in host_cmd.c
+ case "prespawn": break; // handled by engine in host_cmd.c
+ case "reportcvar": break; // handled by server in this file
+ case "sentcvar": break; // handled by server in this file
+ case "spawn": break; // handled by engine in host_cmd.c
+
+ default:
+ if(SV_ParseClientCommand_floodcheck())
+ break; // "TRUE": continue, as we're not flooding yet
+ else
+ return; // "FALSE": not allowed to continue, halt
+ }
+
+ /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
if(argv(0) == "help")
{
if(argc == 1)
{
- print("\nUsage:^3 cl_cmd COMMAND...^7, where possible commands are:\n");
- ClientCommand_autoswitch(CC_REQUEST_HELP, world, 0);
- print("For help about specific commands, type cl_cmd help COMMAND\n");
+ sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
+ ClientCommand_autoswitch(CC_REQUEST_HELP, self, 0);
+ ClientCommand_checkfail(CC_REQUEST_HELP, self, "");
+ ClientCommand_clientversion(CC_REQUEST_HELP, self, 0);
+ ClientCommand_cvar_changes(CC_REQUEST_HELP, self);
+ ClientCommand_cvar_purechanges(CC_REQUEST_HELP, self);
+ ClientCommand_info(CC_REQUEST_HELP, self, 0);
+ ClientCommand_join(CC_REQUEST_HELP, self);
+ ClientCommand_ladder(CC_REQUEST_HELP, self);
+ ClientCommand_lsmaps(CC_REQUEST_HELP, self);
+ ClientCommand_lsnewmaps(CC_REQUEST_HELP, self);
+ ClientCommand_maplist(CC_REQUEST_HELP, self);
+ ClientCommand_rankings(CC_REQUEST_HELP, self);
+ ClientCommand_ready(CC_REQUEST_HELP, self);
+ ClientCommand_records(CC_REQUEST_HELP, self);
+ sprint(self, "For help about specific commands, type cmd help COMMAND\n");
return;
}
else
search_request_type = CC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it
}
- /*else if(GameCommand_Vote(command, world))
+ else*/ if(GameCommand_Vote(command, self))
{
return; // handled by server/vote.qc
}
- else if(GameCommand_Ban(command))
+ else if(GameCommand_MapVote(argv(0)))
{
- return; // handled by server/ipban.qc
+ return; // handled by server/g_world.qc
}
- else if(GameCommand_Generic(command))
+ else if(CheatCommand(argc))
{
- return; // handled by common/gamecommand.qc
- }*/
+ return; // handled by server/cheats.qc
+ }
else
search_request_type = CC_REQUEST_COMMAND; // continue as usual and scan for normal commands
-
- switch( ((argv(0) == "help") ? argv(1) : argv(0)) ) // if first argument is help, then search for the second argument. Else, search for first.
+
+ switch(strtolower((search_request_type == CC_REQUEST_USAGE) ? argv(1) : argv(0)))
{
// Do not hard code aliases for these, instead create them in defaultXonotic.cfg
// also: keep in alphabetical order, please ;)
case "autoswitch": ClientCommand_autoswitch(search_request_type, self, argc); break;
- /* case "adminmsg": GameCommand_adminmsg(search_request_type, argc); break;
- case "allready": GameCommand_allready(search_request_type); break;
- case "allspec": GameCommand_allspec(search_request_type, argc); break;
- case "anticheat": GameCommand_anticheat(search_request_type, argc); break;
- case "bbox": GameCommand_bbox(search_request_type); break;
- case "bot_cmd": GameCommand_bot_cmd(search_request_type, argc); break;
- case "cointoss": GameCommand_cointoss(search_request_type, argc); break;
- case "cvar_changes": GameCommand_cvar_changes(search_request_type); break;
- case "cvar_purechanges": GameCommand_cvar_purechanges(search_request_type); break;
- case "database": GameCommand_database(search_request_type, argc); break;
- case "defer_clear": GameCommand_defer_clear(search_request_type, argc); break;
- case "defer_clear_all": GameCommand_defer_clear_all(search_request_type); break;
- case "delrec": GameCommand_delrec(search_request_type, argc); break;
- case "effectindexdump": GameCommand_effectindexdump(search_request_type); break;
- case "extendmatchtime": GameCommand_extendmatchtime(search_request_type); break;
- case "find": GameCommand_find(search_request_type, argc); break;
- case "gametype": GameCommand_gametype(search_request_type, argc); break;
- case "gettaginfo": GameCommand_gettaginfo(search_request_type, argc); break;
- case "gotomap": GameCommand_gotomap(search_request_type, argc); break;
- case "ladder": GameCommand_ladder(search_request_type); break;
- case "lockteams": GameCommand_lockteams(search_request_type); break;
- case "make_mapinfo": GameCommand_make_mapinfo(search_request_type); break;
- case "modelbug": GameCommand_modelbug(search_request_type); break;
- case "moveplayer": GameCommand_moveplayer(search_request_type, argc); break;
- case "nospectators": GameCommand_nospectators(search_request_type); break;
- case "onslaught_updatelinks": GameCommand_onslaught_updatelinks(search_request_type); break;
- case "playerdemo": GameCommand_playerdemo(search_request_type, argc); break;
- case "printstats": GameCommand_printstats(search_request_type); break;
- case "radarmap": GameCommand_radarmap(search_request_type, argc); break;
- case "rankings": GameCommand_rankings(search_request_type); break;
- case "records": GameCommand_records(search_request_type); break;
- case "reducematchtime": GameCommand_reducematchtime(search_request_type); break;
- case "stuffto": GameCommand_stuffto(search_request_type, argc); break;
- case "teamstatus": GameCommand_teamstatus(search_request_type); break;
- case "time": GameCommand_time(search_request_type); break;
- case "trace": GameCommand_trace(search_request_type, argc); break;
- case "unlockteams": GameCommand_unlockteams(search_request_type); break; */
+ case "checkfail": ClientCommand_checkfail(search_request_type, self, command); break;
+ case "clientversion": ClientCommand_clientversion(search_request_type, self, argc); break;
+ case "cvar_changes": ClientCommand_cvar_changes(search_request_type, self); break;
+ case "cvar_purechanges": ClientCommand_cvar_purechanges(search_request_type, self); break;
+ case "info": ClientCommand_info(search_request_type, self, argc); break;
+ case "join": ClientCommand_join(search_request_type, self); break;
+ case "ladder": ClientCommand_ladder(search_request_type, self); break;
+ case "lsmaps": ClientCommand_lsmaps(search_request_type, self); break;
+ case "lsnewmaps": ClientCommand_lsnewmaps(search_request_type, self); break;
+ case "maplist": ClientCommand_maplist(search_request_type, self); break;
+ case "rankings": ClientCommand_rankings(search_request_type, self); break;
+ case "ready": ClientCommand_ready(search_request_type, self); break;
+ case "records": ClientCommand_records(search_request_type, self); break;
default:
- print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
+ clientcommand(self, command); //print("Invalid command. For a list of supported commands, try cmd help.\n");
}
-}
\ No newline at end of file
+}