// =======================================================
// Server side client commands code, reworked by Samual
-// Last updated: July 23rd, 2011
+// Last updated: August 4th, 2011
// =======================================================
#define CC_REQUEST_HELP 1
.float cmd_floodtime;
.float cmd_floodcount;
.float checkfail;
+.float lms_spectate_warning;
float readyrestart_happened;
float readycount;
entity e;
WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
+ // bits:
+ // 1 = ready
+ // 2 = player needs to ready up
+ // 4 = vote
+ // 8 = player needs to vote
+ // 16 = warmup
+ // sendflags:
+ // 64 = vote counts
+ // 128 = vote string
+
nags = 0;
if(readycount)
{
if(inWarmupStage)
nags |= 16;
+ if(sendflags & 64)
+ nags |= 64;
+
if(sendflags & 128)
nags |= 128;
if(!(nags & 4)) // no vote called? send no string
- nags &~= 128;
+ nags &~= (64 | 128);
WriteByte(MSG_ENTITY, nags);
- if(nags & 128)
+ if(nags & 64)
{
- WriteString(MSG_ENTITY, votecalledvote_display);
+ WriteByte(MSG_ENTITY, vote_yescount);
+ WriteByte(MSG_ENTITY, vote_nocount);
+ WriteByte(MSG_ENTITY, vote_needed_absolute);
+ WriteChar(MSG_ENTITY, to.vote_vote);
}
+ if(nags & 128)
+ WriteString(MSG_ENTITY, votecalledvote_display);
+
if(nags & 1)
{
for(i = 1; i <= maxclients; i += 8)
void Nagger_VoteCountChanged()
{
if(nagger)
- nagger.SendFlags |= 1;
+ nagger.SendFlags |= 64;
}
void Nagger_ReadyCounted()
{
return;
}
-/**
- * Checks whether the player who calls the timeout is allowed to do so.
- * If so, it initializes the timeout countdown. It also checks whether another
- * timeout was already running at this time and reacts correspondingly.
- *
- * affected globals/fields: .allowedTimeouts, remainingTimeoutTime, remainingLeadTime,
- * timeoutInitiator, timeoutStatus, timeoutHandler
- *
- * This function is called when a player issues the calltimeout command.
- */
-void evaluateTimeout() {
- if (inWarmupStage && !g_warmup_allow_timeout)
- return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
- if (time < game_starttime )
- return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
- if (timeoutStatus != 2) {
- //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
- if (autocvar_timelimit) {
- //a timelimit was used
- local float myTl;
- myTl = autocvar_timelimit;
-
- local float lastPossibleTimeout;
- lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
-
- if (lastPossibleTimeout < time - game_starttime)
- return sprint(self, "^7Error: It is too late to call a timeout now!\n");
- }
- }
- //player may not call a timeout if he has no calls left
- if (self.allowedTimeouts < 1)
- return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
- //now all required checks are passed
- self.allowedTimeouts -= 1;
- bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
- remainingTimeoutTime = autocvar_sv_timeout_length;
- remainingLeadTime = autocvar_sv_timeout_leadtime;
- timeoutInitiator = self;
- if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
- timeoutStatus = 1;
- //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
- timeoutHandler = spawn();
- timeoutHandler.think = timeoutHandler_Think;
- }
- timeoutHandler.nextthink = time; //always let the entity think asap
-
- //inform all connected clients about the timeout call
- Announce("timeoutcalled");
-}
-
-/**
- * Checks whether a player is allowed to resume the game. If he is allowed to do it,
- * and the lead time for the timeout is still active, this countdown just will be aborted (the
- * game will never be paused). Otherwise the remainingTimeoutTime will be set to the corresponding
- * value of the cvar sv_timeout_resumetime.
- *
- * This function is called when a player issues the resumegame command.
- */
-void evaluateTimein() {
- if (!timeoutStatus)
- return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
- if (self != timeoutInitiator)
- return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
- if (timeoutStatus == 1) {
- remainingTimeoutTime = timeoutStatus = 0;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
- }
- else if (timeoutStatus == 2) {
- //only shorten the remainingTimeoutTime if it makes sense
- if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) {
- bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
- remainingTimeoutTime = autocvar_sv_timeout_resumetime;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- }
- else
- sprint(self, "^7Error: Your resumegame call was discarded!\n");
-
- }
-}
-
// =======================
// Command Sub-Functions
// =======================
-void ClientCommand_autoswitch(float request, entity client, float argc)
+void ClientCommand_autoswitch(float request, float argc)
{
switch(request)
{
case CC_REQUEST_HELP:
- sprint(client, " ^2autoswitch^7: Whether or not to switch automatically when getting a better weapon\n");
+ sprint(self, " ^2autoswitch^7: Whether or not to switch automatically when getting a better weapon\n");
return;
case CC_REQUEST_COMMAND:
- client.autoswitch = ("0" != argv(1));
- sprint(client, strcat("^1autoswitch is currently turned ", (client.autoswitch ? "on" : "off"), ".\n"));
+ self.autoswitch = ("0" != argv(1));
+ sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
return; // never fall through to usage
default:
case CC_REQUEST_USAGE:
- sprint(client, "\nUsage:^3 cmd autoswitch selection\n");
- sprint(client, " Where 'selection' is 1 or 0 for on or off.\n");
+ sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
+ sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
return;
}
}
-void ClientCommand_checkfail(float request, entity client, string command) // used only by client side code
+void ClientCommand_checkfail(float request, string command) // used only by client side code
{
switch(request)
{
case CC_REQUEST_HELP:
- sprint(client, " ^2checkfail^7: Report if a client-side check failed\n");
+ sprint(self, " ^2checkfail^7: Report if a client-side check failed\n");
return;
case CC_REQUEST_COMMAND:
- print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", client.netname, client.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
- client.checkfail = 1;
+ print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
+ self.checkfail = 1;
return; // never fall through to usage
default:
case CC_REQUEST_USAGE:
- sprint(client, "\nUsage:^3 cmd checkfail message\n");
- sprint(client, " Where 'message' is the message reported by client about the fail.\n");
+ sprint(self, "\nUsage:^3 cmd checkfail message\n");
+ sprint(self, " Where 'message' is the message reported by client about the fail.\n");
return;
}
}
-void ClientCommand_clientversion(float request, entity client, float argc) // used only by client side code
+void ClientCommand_clientversion(float request, float argc) // used only by client side code
{
switch(request)
{
case CC_REQUEST_HELP:
- sprint(client, " ^2clientversion^7: Release version of the game\n");
+ sprint(self, " ^2clientversion^7: Release version of the game\n");
return;
case CC_REQUEST_COMMAND:
- if (client.flags & FL_CLIENT)
+ if(self.flags & FL_CLIENT)
{
- client.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
+ self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
- if(client.version < autocvar_gameversion_min || client.version > autocvar_gameversion_max)
+ if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
{
- client.version_mismatch = 1;
+ self.version_mismatch = 1;
ClientKill_TeamChange(-2); // observe
}
else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
{
//JoinBestTeam(self, FALSE, TRUE);
}
- else if(teamplay && !autocvar_sv_spectate && !(client.team_forced > 0))
+ else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
{
- client.classname = "observer"; // really?
- stuffcmd(client, "menu_showteamselect\n");
+ self.classname = "observer"; // really?
+ stuffcmd(self, "menu_showteamselect\n");
}
}
return; // never fall through to usage
default:
case CC_REQUEST_USAGE:
- sprint(client, "\nUsage:^3 cmd clientversion version\n");
- sprint(client, " Where 'version' is the game version reported by client.\n");
+ sprint(self, "\nUsage:^3 cmd clientversion version\n");
+ sprint(self, " Where 'version' is the game version reported by self.\n");
return;
}
}
-void ClientCommand_cvar_changes(float request, entity client)
+void ClientCommand_cvar_changes(float request)
{
switch(request)
{
case CC_REQUEST_HELP:
- sprint(client, " ^2cvar_changes^7: Prints a list of all changed server cvars\n");
+ sprint(self, " ^2cvar_changes^7: Prints a list of all changed server cvars\n");
return;
case CC_REQUEST_COMMAND:
- sprint(client, cvar_changes);
+ sprint(self, cvar_changes);
return; // never fall through to usage
default:
case CC_REQUEST_USAGE:
- sprint(client, "\nUsage:^3 sv_cmd cvar_changes\n");
- sprint(client, " No arguments required.\n");
- //sprint(client, "See also: ^2cvar_purechanges^7\n");
+ sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_purechanges^7\n");
return;
}
}
-void ClientCommand_cvar_purechanges(float request, entity client)
+void ClientCommand_cvar_purechanges(float request)
{
switch(request)
{
case CC_REQUEST_HELP:
- sprint(client, " ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n");
+ sprint(self, " ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n");
return;
case CC_REQUEST_COMMAND:
- sprint(client, cvar_purechanges);
+ sprint(self, cvar_purechanges);
return; // never fall through to usage
default:
case CC_REQUEST_USAGE:
- sprint(client, "\nUsage:^3 sv_cmd cvar_purechanges\n");
- sprint(client, " No arguments required.\n");
- //sprint(client, "See also: ^2cvar_changes^7\n");
+ sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_changes^7\n");
return;
}
}
-void ClientCommand_info(float request, entity client, float argc)
+void ClientCommand_info(float request, float argc)
{
string command;
switch(request)
{
case CC_REQUEST_HELP:
- sprint(client, " ^2info^7: Request for unique server information set up by admin\n");
+ sprint(self, " ^2info^7: Request for unique server information set up by admin\n");
return;
case CC_REQUEST_COMMAND:
if(command)
wordwrap_sprint(command, 1111); // why 1111?
else
- sprint(client, "ERROR: unsupported info command\n");
+ sprint(self, "ERROR: unsupported info command\n");
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd info request\n");
+ sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
+ return;
+ }
+}
+
+void ClientCommand_join(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2join^7: Become a player in the game\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ if(self.classname != "player" && !lockteams && !g_arena)
+ {
+ if(nJoinAllowed(1))
+ {
+ if(g_ca) { self.caplayer = 1; }
+ if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
+
+ self.classname = "player";
+ PlayerScore_Clear(self);
+ bprint ("^4", self.netname, "^4 is playing now\n");
+ PutClientInServer();
+ }
+ else
+ {
+ //player may not join because of g_maxplayers is set
+ centerprint(self, PREVENT_JOIN_TEXT);
+ }
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd join\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_ladder(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2ladder^7: Get information about top players if supported\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, ladder_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd ladder\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_lsmaps(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2lsmaps^7: List maps which can be used with the current game mode\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, lsmaps_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd lsmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_lsnewmaps(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2lsnewmaps^7: List maps which TODO\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, lsnewmaps_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_maplist(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2maplist^7: Full server maplist reply\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, maplist_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd maplist\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_rankings(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2rankings^7: Print information about rankings\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, rankings_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd rankings\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_ready(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2ready^7: Qualify as ready to end warmup stage (or restart server if allowed)\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+ {
+ if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+ {
+ if (self.ready) // toggle
+ {
+ self.ready = FALSE;
+ bprint(self.netname, "^2 is ^1NOT^2 ready\n");
+ }
+ else
+ {
+ self.ready = TRUE;
+ bprint(self.netname, "^2 is ready\n");
+ }
+
+ // cannot reset the game while a timeout is active!
+ if(!timeoutStatus)
+ ReadyCount();
+ } else {
+ sprint(self, "^1Game has already been restarted\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd ready\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
+{
+ float i;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2records^7: List top 10 records for the current map\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ for(i = 0; i < 10; ++i)
+ sprint(self, records_reply[i]);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd records\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
+{
+ float tokens;
+ string s;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2reportcvar^7: Old system for sending a client cvar to the server\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+}
+
+void ClientCommand_say(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2say^7: Print a message to chat to all players\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(argc >= 2)
+ Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd say <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+}
+
+void ClientCommand_say_team(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2say_team^7: Print a message to chat to all team mates\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(argc >= 2)
+ Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd say_team <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+}
+
+void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
+{
+ float selection;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2selectteam^7: Attempt to choose a team to join into\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if (self.flags & FL_CLIENT)
+ {
+ if(teamplay)
+ if not(self.team_forced > 0)
+ if not(lockteams)
+ {
+ switch(argv(1))
+ {
+ case "red": selection = COLOR_TEAM1; break;
+ case "blue": selection = COLOR_TEAM2; break;
+ case "yellow": selection = COLOR_TEAM3; break;
+ case "pink": selection = COLOR_TEAM4; break;
+ case "auto": selection = (-1); break;
+
+ default: break;
+ }
+
+ if(selection)
+ {
+ if(self.team != selection || self.deadflag != DEAD_NO)
+ ClientKill_TeamChange(selection);
+ else
+ sprint(self, "^7You already are on that team.\n");
+ }
+ }
+ else
+ sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
+ else
+ sprint(self, "^7selectteam can not be used as your team is forced\n");
+ else
+ sprint(self, "^7selectteam can only be used in teamgames\n");
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
+ sprint(self, "\nUsage:^3 cmd selectteam team\n");
+ sprint(self, " Where 'team' is the prefered team to try and join.\n");
+ sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
+ return;
+ }
+}
+
+void ClientCommand_sentcvar(float request, float argc, string command)
+{
+ float tokens;
+ string s;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2sentcvar^7: New system for sending a client cvar to the server\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(argc == 2) // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+}
+
+void ClientCommand_spectate(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2spectate^7: Become an observer\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ if(g_arena) { return; }
+ if(g_lms)
+ {
+ if(self.lms_spectate_warning)
+ {
+ // mark player as spectator
+ PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
+ }
+ else
+ {
+ self.lms_spectate_warning = 1;
+ sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+ return;
+ }
+ }
+
+ if(self.classname == "player" && autocvar_sv_spectate == 1)
+ ClientKill_TeamChange(-2); // observe
+
+ // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
+ // note: if arena game mode is ever done properly, this needs to be removed.
+ if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
+ {
+ sprint(self, "WARNING: you will spectate in the next round.\n");
+ self.caplayer = 0;
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd spectate\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_suggestmap(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2suggestmap^7: Suggest a map to the mapvote at match end\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd suggestmap map\n");
+ sprint(self, " Where 'map' is the name of the map to suggest.\n");
+ return;
+ }
+}
+
+void ClientCommand_teamstatus(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2teamstatus^7: Print detailed score information for all players\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ Score_NicePrint(self);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd teamstatus\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_tell(float request, float argc, string command)
+{
+ entity e;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2tell^7: Send a message directly to a player\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
+ if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
+ {
+ Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
+ }
+ else
+ {
+ if(argc > ParseCommandPlayerSlotTarget_firsttoken)
+ trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
+ sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
+ return;
+ }
+}
+
+void ClientCommand_timein(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2timein^7: Resume the game from being paused with a timeout\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if (!timeoutStatus)
+ return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
+ if (self != timeoutInitiator)
+ return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
+
+ if (timeoutStatus == 1)
+ {
+ remainingTimeoutTime = timeoutStatus = 0;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
+ }
+ else if (timeoutStatus == 2)
+ {
+ //only shorten the remainingTimeoutTime if it makes sense
+ if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
+ {
+ bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
+ remainingTimeoutTime = autocvar_sv_timeout_resumetime;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ }
+ else
+ sprint(self, "^7Error: Your resumegame call was discarded!\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd timein\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2timeout^7: Call a timeout which pauses the game for certain amount of time unless unpaused\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if(self.classname == "player")
+ {
+ if(votecalled)
+ sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
+ else
+ {
+ if (inWarmupStage && !g_warmup_allow_timeout)
+ return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
+ if (time < game_starttime )
+ return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
+
+ if (timeoutStatus != 2) {
+ //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
+ if (autocvar_timelimit) {
+ //a timelimit was used
+ float myTl;
+ myTl = autocvar_timelimit;
+
+ float lastPossibleTimeout;
+ lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
+
+ if (lastPossibleTimeout < time - game_starttime)
+ return sprint(self, "^7Error: It is too late to call a timeout now!\n");
+ }
+ }
+
+ //player may not call a timeout if he has no calls left
+ if (self.allowedTimeouts < 1)
+ return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
+
+
+ //now all required checks are passed
+ self.allowedTimeouts -= 1;
+ bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
+ remainingTimeoutTime = autocvar_sv_timeout_length;
+ remainingLeadTime = autocvar_sv_timeout_leadtime;
+ timeoutInitiator = self;
+ if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
+ timeoutStatus = 1;
+ //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
+ timeoutHandler = spawn();
+ timeoutHandler.think = timeoutHandler_Think;
+ }
+ timeoutHandler.nextthink = time; //always let the entity think asap
+
+ //inform all connected clients about the timeout call
+ Announce("timeoutcalled");
+ }
+ }
+ else
+ sprint(self, "^7Error: only players can call a timeout!\n");
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd timeout\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_voice(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2voice^7: Send voice message via sound\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(argc >= 3)
+ VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
+ else
+ VoiceMessage(argv(1), "");
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd voice\n");
+ sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
+ return;
+ }
+}
+
+/*
+void ClientCommand_(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2blah^7: foobar\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+
return; // never fall through to usage
default:
case CC_REQUEST_USAGE:
- sprint(client, "\nUsage:^3 cmd info request\n");
- sprint(client, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
+ sprint(self, "\nUsage:^3 cmd \n");
+ sprint(self, " No arguments required.\n");
return;
}
}
+*/
// ======================================
if(argc == 1)
{
sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
- ClientCommand_autoswitch(CC_REQUEST_HELP, self, 0);
- ClientCommand_checkfail(CC_REQUEST_HELP, self, "");
- clientCommand_clientversion(CC_REQUEST_HELP, self, 0);
- ClientCommand_cvar_changes(CC_REQUEST_HELP, self);
- ClientCommand_cvar_purechanges(CC_REQUEST_HELP, self);
- ClientCommand_info(CC_REQUEST_HELP, self, 0);
+ ClientCommand_autoswitch(CC_REQUEST_HELP, 0);
+ ClientCommand_checkfail(CC_REQUEST_HELP, "");
+ ClientCommand_clientversion(CC_REQUEST_HELP, 0);
+ ClientCommand_cvar_changes(CC_REQUEST_HELP);
+ ClientCommand_cvar_purechanges(CC_REQUEST_HELP);
+ ClientCommand_info(CC_REQUEST_HELP, 0);
+ ClientCommand_join(CC_REQUEST_HELP);
+ ClientCommand_ladder(CC_REQUEST_HELP);
+ ClientCommand_lsmaps(CC_REQUEST_HELP);
+ ClientCommand_lsnewmaps(CC_REQUEST_HELP);
+ ClientCommand_maplist(CC_REQUEST_HELP);
+ ClientCommand_rankings(CC_REQUEST_HELP);
+ ClientCommand_ready(CC_REQUEST_HELP);
+ ClientCommand_records(CC_REQUEST_HELP);
+ ClientCommand_reportcvar(CC_REQUEST_HELP, 0, "");
+ ClientCommand_say(CC_REQUEST_HELP, 0, "");
+ ClientCommand_say_team(CC_REQUEST_HELP, 0, "");
+ ClientCommand_selectteam(CC_REQUEST_HELP, 0);
+ ClientCommand_sentcvar(CC_REQUEST_HELP, 0, "");
+ ClientCommand_spectate(CC_REQUEST_HELP);
+ ClientCommand_suggestmap(CC_REQUEST_HELP, 0);
+ ClientCommand_teamstatus(CC_REQUEST_HELP);
+ ClientCommand_tell(CC_REQUEST_HELP, 0, "");
+ ClientCommand_timein(CC_REQUEST_HELP);
+ ClientCommand_timeout(CC_REQUEST_HELP);
+ ClientCommand_voice(CC_REQUEST_HELP, 0, "");
sprint(self, "For help about specific commands, type cmd help COMMAND\n");
return;
}
// Do not hard code aliases for these, instead create them in defaultXonotic.cfg
// also: keep in alphabetical order, please ;)
- case "autoswitch": ClientCommand_autoswitch(search_request_type, self, argc); break;
- case "checkfail": ClientCommand_checkfail(search_request_type, self, command); break;
- case "clientversion": ClientCommand_clientversion(search_request_type, self, argc); break;
- case "cvar_changes": ClientCommand_cvar_changes(search_request_type, self); break;
- case "cvar_purechanges": ClientCommand_cvar_purechanges(search_request_type, self); break;
- case "info": ClientCommand_info(search_request_type, self, argc); break;
+ case "autoswitch": ClientCommand_autoswitch(search_request_type, argc); break;
+ case "checkfail": ClientCommand_checkfail(search_request_type, command); break;
+ case "clientversion": ClientCommand_clientversion(search_request_type, argc); break;
+ case "cvar_changes": ClientCommand_cvar_changes(search_request_type); break;
+ case "cvar_purechanges": ClientCommand_cvar_purechanges(search_request_type); break;
+ case "info": ClientCommand_info(search_request_type, argc); break;
+ case "join": ClientCommand_join(search_request_type); break;
+ case "ladder": ClientCommand_ladder(search_request_type); break;
+ case "lsmaps": ClientCommand_lsmaps(search_request_type); break;
+ case "lsnewmaps": ClientCommand_lsnewmaps(search_request_type); break;
+ case "maplist": ClientCommand_maplist(search_request_type); break;
+ case "rankings": ClientCommand_rankings(search_request_type); break;
+ case "ready": ClientCommand_ready(search_request_type); break;
+ case "records": ClientCommand_records(search_request_type); break;
+ case "reportcvar": ClientCommand_reportcvar(search_request_type, argc, command); break;
+ case "say": ClientCommand_say(search_request_type, argc, command); break;
+ case "say_team": ClientCommand_say_team(search_request_type, argc, command); break;
+ case "selectteam": ClientCommand_selectteam(search_request_type, argc); break;
+ case "sentcvar": ClientCommand_sentcvar(search_request_type, argc, command); break;
+ case "spectate": ClientCommand_spectate(search_request_type); break;
+ case "suggestmap": ClientCommand_suggestmap(search_request_type, argc); break;
+ case "teamstatus": ClientCommand_teamstatus(search_request_type); break;
+ case "tell": ClientCommand_tell(search_request_type, argc, command); break;
+ case "timein": ClientCommand_timein(search_request_type); break;
+ case "timeout": ClientCommand_timeout(search_request_type); break;
+ case "voice": ClientCommand_voice(search_request_type, argc, command); break;
default:
clientcommand(self, command); //print("Invalid command. For a list of supported commands, try cmd help.\n");