]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/cmd.qc
Merge branch 'terencehill/spectate_player' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / cmd.qc
index 2d87f61cd066f47f85220253bce59cdb0420edef..ad9cab8e72301cbc7735ebea4a5e9b19c8bc4070 100644 (file)
@@ -201,7 +201,13 @@ void ClientCommand_wpeditor(entity caller, int request, int argc)
                                }
                                else if (argv(1) == "hardwire")
                                {
-                                       waypoint_start_hardwiredlink(caller);
+                                       string s = argv(2);
+                                       waypoint_start_hardwiredlink(caller, (s == "crosshair"));
+                                       return;
+                               }
+                               else if (argv(1) == "lock")
+                               {
+                                       waypoint_lock(caller);
                                        return;
                                }
                                else if (argv(1) == "unreachable")
@@ -248,19 +254,26 @@ void ClientCommand_wpeditor(entity caller, int request, int argc)
                        sprint(caller, "\nUsage:^3 cmd wpeditor action\n");
                        sprint(caller, "  Where 'action' can be:\n");
                        sprint(caller, "   ^5spawn^7: spawns a waypoint at player's position\n");
-                       sprint(caller, "   ^5remove^7: remove player's nearest waypoint\n");
-                       sprint(caller, "   ^5unreachable^7: useful to reveal waypoints and items unreachable from the current position and spawnpoints without a nearest waypoint\n");
+                       sprint(caller, "   ^5remove^7: removes player's nearest waypoint\n");
+                       sprint(caller, "   ^5unreachable^7: reveals waypoints and items unreachable from the current position and spawnpoints without a nearest waypoint\n");
                        sprint(caller, "   ^5saveall^7: saves all waypoints and links to file\n");
-                       sprint(caller, "   ^5relinkall^7: relink all waypoints as if they were respawned\n");
-                       sprint(caller, "   ^5spawn crosshair^7: spawns a waypoint at crosshair's position (useful to spawn custom jumppad waypoints (spawn another waypoint to create destination))\n");
-                       sprint(caller, "   ^5spawn jump^7: spawns a jump waypoint (spawn another waypoint to create destination)\n");
-                       sprint(caller, "   ^5spawn crouch^7: spawns a crouch waypoint\n");
+                       sprint(caller, "   ^5relinkall^7: relinks all waypoints as if they were respawned\n");
+                       sprint(caller, "   ^5spawn crosshair^7: spawns a waypoint at crosshair's position\n");
+                       sprint(caller, "   ^7 in general useful to create special and hardwired links with ease from existing waypoints\n");
+                       sprint(caller, "   ^7 in particular it's the only way to create custom jumppad waypoints (spawn another waypoint to create destination))\n");
+                       sprint(caller, "   ^5spawn jump^7: spawns a jump waypoint (place it at least 60 qu before jump start, spawn another waypoint to create destination)\n");
+                       sprint(caller, "   ^5spawn crouch^7: spawns a crouch waypoint (it links only to very close waypoints)\n");
+                       sprint(caller, "   ^5spawn support^7: spawns a support waypoint (spawn another waypoint to create destination from which all incoming links are removed)\n");
+                       sprint(caller, "   ^7 useful to replace links to problematic jumppad/teleport waypoints\n");
                        sprint(caller, "   ^5hardwire^7: marks the nearest waypoint as origin of a new hardwired link (spawn another waypoint over an existing one to create destination)\n");
+                       sprint(caller, "   ^5hardwire crosshair^7: marks the waypoint at crosshair instead of the nearest waypoint\n");
+                       sprint(caller, "   ^5lock^7: locks link display of the aimed waypoint (unlocks if no waypoint is found at crosshair's position)\n");
                        sprint(caller, "   ^5symorigin get|set\n");
                        sprint(caller, "   ^5symorigin get|set p1 p2 ... pX\n");
                        sprint(caller, "   ^5symaxis get|set p1 p2\n");
-                       sprint(caller, "   ^7 where p1 p2 ... pX are positions (\"x y z\", z can be omitted) that you know are perfectly symmetrical");
-                       sprint(caller, "   ^7 so you can determine origin/axis of symmetry of maps without ctf flags or where flags aren't perfectly symmetrical\n");
+                       sprint(caller, "   ^7 where p1 p2 ... pX are positions (\"x y z\", z can be omitted) that you know are perfectly symmetrical"
+                                                               " so you can determine origin/axis of symmetry of maps without ctf flags or where flags aren't perfectly symmetrical\n");
+                       sprint(caller, "  See 'wpeditor_menu' for a selectable list of various commands and useful settings to edit waypoints.\n");
                        return;
                }
        }
@@ -342,7 +355,7 @@ void ClientCommand_physics(entity caller, int request, int argc)
 
                        if (Physics_Valid(command) || command == "default")
                        {
-                               stuffcmd(caller, strcat("\nseta cl_physics ", command, "\nsendcvar cl_physics\n"));
+                               stuffcmd(caller, strcat("\nseta cl_physics ", command, "\n"));
                                sprint(caller, strcat("^2Physics set successfully changed to ^3", command, "\n"));
                                return;
                        }
@@ -622,15 +635,22 @@ void ClientCommand_spectate(entity caller, int request)
                {
                        if (!intermission_running && IS_CLIENT(caller))
                        {
-                               if((IS_SPEC(caller) || IS_OBSERVER(caller)) && argv(1) != "")
+                               if(argv(1) != "")
                                {
-                                       entity client = GetFilteredEntity(argv(1));
-                                       int spec_accepted = VerifyClientEntity(client, false, false);
-                                       if(spec_accepted > 0 && IS_PLAYER(client))
+                                       if(IS_SPEC(caller) || IS_OBSERVER(caller))
                                        {
-                                               if(Spectate(caller, client))
-                                                       return; // fall back to regular handling
+                                               entity client = GetFilteredEntity(argv(1));
+                                               int spec_accepted = VerifyClientEntity(client, false, false);
+                                               if(spec_accepted > 0 && IS_PLAYER(client))
+                                               {
+                                                       Spectate(caller, client);
+                                               }
+                                               else
+                                                       sprint(caller, "can't spectate ", argv(1), "^7\n");
                                        }
+                                       else
+                                               sprint(caller, "cmd spectate client only works when you are spectator/observer\n");
+                                       return;
                                }
 
                                int mutator_returnvalue = MUTATOR_CALLHOOK(ClientCommand_Spectate, caller);
@@ -647,7 +667,7 @@ void ClientCommand_spectate(entity caller, int request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       sprint(caller, "\nUsage:^3 cmd spectate <client>\n");
+                       sprint(caller, "\nUsage:^3 cmd spectate [client]\n");
                        sprint(caller, "  Where 'client' can be the player to spectate.\n");
                        return;
                }
@@ -749,6 +769,18 @@ void ClientCommand_voice(entity caller, int request, int argc, string command)
                                        sprint(caller, sprintf("Invalid voice. Use one of: %s\n", allvoicesamples));
                                        return;
                                }
+                               if (IS_DEAD(caller))
+                               {
+                                       // don't warn the caller when trying to taunt while dead, just don't play any sounds!
+                                       // we still allow them to see warnings if it's invalid, so a dead player can find out the sounds in peace
+                                       return;
+                               }
+                               if (IS_SPEC(caller) || IS_OBSERVER(caller))
+                               {
+                                       // observers/spectators have no player model of their own to play taunts from
+                                       // again, allow them to see warnings
+                                       return;
+                               }
                                string msg = "";
                                if (argc >= 3)
                                        msg = substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2));
@@ -897,6 +929,7 @@ void SV_ParseClientCommand(entity this, string command)
                case "prespawn": break;                            // handled by engine in host_cmd.c
                case "sentcvar": break;                            // handled by server in this file
                case "spawn": break;                               // handled by engine in host_cmd.c
+               case "color": case "topcolor": case "bottomcolor": if(teamplay) return; else break; // handled by engine in host_cmd.c
                case "c2s": Net_ClientCommand(this, command); return; // handled by net.qh
 
                default: